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498 lines
18 KiB
Markdown
498 lines
18 KiB
Markdown
# libCODY: COmpiler DYnamism<sup><a href="#1">1</a></sup>
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Copyright (C) 2020 Nathan Sidwell, nathan@acm.org
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libCODY is an implementation of a communication protocol between
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compilers and build systems.
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**WARNING:** This is preliminary software.
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In addition to supporting C++modules, this may also support LTO
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requirements and could also deal with generated #include files
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and feed the compiler with prepruned include paths and whatnot. (The
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system calls involved in include searches can be quite expensive on
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some build infrastructures.)
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* Client and Server objects
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* Direct connection for in-process use
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* Testing with Joust (that means nothing to you, doesn't it!)
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## Problem Being Solved
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The origin is in C++20 modules:
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```
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import foo;
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```
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At that import, the compiler needs<sup><a href="#2">2</a></sup> to
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load up the compiled serialization of module `foo`. Where is that
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file? Does it even exist? Unless the build system already knows the
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dependency graph, this might be a completely unknown module. Now, the
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build system knows how to build things, but it might not have complete
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information about the dependencies. The ultimate source of
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dependencies is the source code being compiled, and specifying the
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same thing in multiple places is a recipe for build skew.
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Hence, a protocol by which a compiler can query a build system. This
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was originally described in <a
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href="https://wg21.link/p1184r1">p1184r1:A Module Mapper</a>. Along
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with a proof-of-concept hack in GNUmake, described in <a
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href="https://wg21.link/p1602">p1602:Make Me A Module</a>. The current
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implementation has evolved and an update to p1184 will be forthcoming.
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## Packet Encoding
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The protocol is turn-based. The compiler sends a block of one or more
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requests to the builder, then waits for a block of responses to all of
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those requests. If the builder needs to compile something to satisfy
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a request, there may be some time before the response. A builder may
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service multiple compilers concurrently, each as a separate connection.
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When multiple requests are in a block, the responses are also in a
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block, and in corresponding order. The responses must not be
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commenced eagerly -- they must wait until the incoming block has ended
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(as mentioned above, it is turn-based). To do otherwise risks
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deadlock, as there is no requirement for a sending end of the
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communication to listen for incoming responses (or new requests) until
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it has completed sending its current block.
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Every request has a response.
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Requests and responses are user-readable text. It is not intended as
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a transmission medium to send large binary objects (such as compiled
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modules). It is presumed the builder and the compiler share a file
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system, for that kind of thing.<sup><a href="#3">3</a></sup>
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Messages characters are encoded in UTF8.
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Messages are a sequence of octets ending with a NEWLINE (0xa). The lines
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consist of a sequence of words, separated by WHITESPACE (0x20 or 0x9).
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Words themselves do not contain WHITESPACE. Lines consisting solely
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of WHITESPACE (or empty) are ignored.
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To encode a block of multiple messages, non-final messages end with a
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single word of SEMICOLON (0x3b), immediately before the NEWLINE. Thus
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a serial connection can determine whether a block is complete without
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decoding the messages.
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Words containing characters in the set [-+_/%.A-Za-z0-9] need not be
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quoted. Words containing characters outside that set should be
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quoted. A zero-length word may be achieved with `''`
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Quoted words begin and end with APOSTROPHE (x27). Within the quoted
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word, BACKSLASH (x5c) is used as an escape mechanism, with the
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following meanings:
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* \\n - NEWLINE (0xa)
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* \\t - TAB (0x9)
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* \\' - APOSTROPHE (')
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* \\\\ - BACKSLASH (\\)
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Characters in the range [0x00, 0x20) and 0x7f are encoded with one or
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two lowercase hex characters. Octets in the range [0x80,0xff) are
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UTF8 encodings of unicode characters outside the traditional ASCII set
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and passed as such.
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Decoding should be more relaxed. Unquoted words containing characters
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in the range [0x20,0xff] other than BACKSLASH or APOSTROPHE should be
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accepted. In a quoted sequence, `\` followed by one or two lower case
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hex characters decode to that octet. Further, words can be
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constructed from a mixture of abutted quoted and unquoted sequences.
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For instance `FOO' 'bar` would decode to the word `FOO bar`.
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Notice that the block continuation marker of `;` is not a valid
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encoding of the word `;`, which would be `';'`.
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It is recommended that words are separated by single SPACE characters.
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## Messages
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The message descriptions use `$metavariable` examples.
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The request messages are specific to a particular action. The response
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messages are more generic, describing their value types, but not their
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meaning. Message consumers need to know the response to decode them.
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Notice the `Packet::GetRequest()` method records in response packets
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what the request being responded to was. Do not confuse this with the
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`Packet::GetCode ()` method.
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### Responses
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The simplest response is a single:
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`OK`
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This indicates the request was successful.
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An error response is:
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`ERROR $message`
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The message is a human-readable string. It indicates failure of the request.
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Pathnames are encoded with:
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`PATHNAME $pathname`
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Boolean responses use:
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`BOOL `(`TRUE`|`FALSE`)
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### Handshake Request
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The first message is a handshake:
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`HELLO $version $compiler $ident`
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The `$version` is a numeric value, currently `1`. `$compiler` identifies
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the compiler — builders may need to keep compiled modules from
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different compilers separate. `$ident` is an identifier the builder
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might use to identify the compilation it is communicating with.
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Responses are:
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`HELLO $version $builder [$flags]`
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A successful handshake. The communication is now connected and other
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messages may be exchanged. An ERROR response indicates an unsuccessful
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handshake. The communication remains unconnected.
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There is nothing restricting a handshake to its own message block. Of
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course, if the handshake fails, subsequent non-handshake messages in
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the block will fail (producing error responses).
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The `$flags` word, if present allows a server to control what requests
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might be given. See below.
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### C++ Module Requests
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A set of requests are specific to C++ modules:
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#### Flags
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Several requests and one response have an optional `$flags` word.
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These are the `Cody::Flags` value pertaining to that request. If
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omitted the value 0 is implied. The following flags are available:
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* `0`, `None`: No flags.
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* `1<<0`, `NameOnly`: The request is for the name only, and not the
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CMI contents.
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The `NameOnly` flag may be provded in a handshake response, and
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indicates that the server is interested in requests only for their
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implied dependency information. It may be provided on a request to
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indicate that only the CMI name is required, not its contents (for
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instance, when preprocessing). Note that a compiler may still make
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`NameOnly` requests even if the server did not ask for such.
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#### Repository
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All relative CMI file names are relative to a repository. (There are
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usually no absolute CMI files). The repository may be determined
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with:
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`MODULE-REPO`
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A PATHNAME response is expected. The `$pathname` may be an empty
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word, which is equivalent to `.`. When the response is a relative
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pathname, it must be relative to the client's current working
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directory (which might be a process on a different host to the
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server). You may set the repository to `/`, if you with to use paths
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relative to the root directory.
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#### Exporting
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A compilation of a module interface, partition or header unit can
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inform the builder with:
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`MODULE-EXPORT $module [$flags]`
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This will result in a PATHNAME response naming the Compiled Module
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Interface pathname to write.
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The `MODULE-EXPORT` request does not indicate the module has been
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successfully compiled. At most one `MODULE-EXPORT` is to be made, and
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as the connection is for a single compilation, the builder may infer
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dependency relationships between the module being generated and import
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requests made.
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Named module names and header unit names are distinguished by making
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the latter unambiguously look like file names. Firstly, they must be
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fully resolved according to the compiler's usual include path. If
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that results in an absolute name file name (beginning with `/`, or
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certain other OS-specific sequences), all is well. Otherwise a
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relative file name must be prefixed by `./` to be distinguished from a
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similarly named named module. This prefixing must occur, even if the
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header-unit's name contains characters that cannot appear in a named
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module's name.
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It is expected that absolute header-unit names convert to relative CMI
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names, to keep all CMIs within the CMI repository. This means that
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steps must be taken to distinguish the CMIs for `/here` from `./here`,
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and this can be achieved by replacing the leading `./` directory with
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`,/`, which is visually similar but does not have the self-reference
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semantics of dot. Likewise, header-unit names containing `..`
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directories, can be remapped to `,,`. (When symlinks are involved
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`bob/dob/..` might not be `bob`, of course.) C++ header-unit
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semantics are such that there is no need to resolve multiple ways of
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spelling a particular header-unit to a unique CMI file.
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Successful compilation of an interface is indicated with a subsequent:
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`MODULE-COMPILED $module [$flags]`
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request. This indicates the CMI file has been written to disk, so
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that any other compilations waiting on it may proceed. Depending on
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compiler implementation, the CMI may be written before the compilation
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completes. A single OK response is expected.
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Compilation failure can be inferred by lack of a `MODULE-COMPILED`
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request. It is presumed the builder can determine this, as it is also
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responsible for launching and reaping the compiler invocations
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themselves.
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#### Importing
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Importation, including that of header-units, uses:
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`MODULE-IMPORT $module [$flags]`
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A PATHNAME response names the CMI file to be read. Should the builder
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have to invoke a compilation to produce the CMI, the response should
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be delayed until that occurs. If such a compilation fails, an error
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response should be provided to the requestor — which will then
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presumably fail in some manner.
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#### Include Translation
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Include translation can be determined with:
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`INCLUDE-TRANSLATE $header [$flags]`
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The header name, `$header`, is the fully resolved header name, in the
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above-mentioned unambiguous filename form. The response will either
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be a BOOL response indicating textual inclusion, or a PATHNAME
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response naming the CMI for such translation. The BOOL value is TRUE,
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if the header is known to be a textual header, and FALSE if nothing is
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known about it -- the latter might cause diagnostics about incomplete
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knowledge.
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### GCC LTO Messages
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These set of requests are used for GCC LTO jobserver integration with GNU Make
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## Building libCody
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Libcody is written in C++11. (It's a intended for compilers, so
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there'd be a bootstrapping problem if it used the latest and greatest.)
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### Using configure and make.
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It supports the usual `configure`, `make`, `make check` & `make install`
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sequence. It does not support building in the source directory --
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that just didn't drop out, and it's not how I build things (because,
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again, for compilers). Excitingly it uses my own `joust` test
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harness, so you'll need to build and install that somewhere, if you
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want the comfort of testing.
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The following configure options are available, in addition to the usual set:
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* `--enable-checking` Compile with assert-like checking. Defaults to on.
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* `--with-tooldir=DIR` Prepend `DIR` to `PATH` when building (`DIR`
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need not already include the trailing `/bin`, and the right things
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happen). Use this if you need to point to non-standard tools that
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you usually don't have in your path. This path is also used when
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the configure script searches for programs.
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* `--with-toolinc=DIR`, `--with-toollib=DIR`, include path and library
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path variants of `--with-tooldir`. If these are siblings of the
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tool bin directory, they'll be found automatically.
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* `--with-compiler=NAME` Specify a particular compiler to use.
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Usually what configure finds is sufficiently usable.
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* `--with-bugurl=URL` Override the bugreporting URL. Do this if
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you're providing libcody as part of a package that /you/ are
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supporting.
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* `--enable-maintainer-mode` Specify that rules to rebuild things like
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`configure` (with `autoconf`) should be enabled. When not enabled,
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you'll get a message if these appear out of date, but that can
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happen naturally after an update or clone as `git`, in common with
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other VCs, doesn't preserve the relative ordering of file
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modifications. You can use `make MAINTAINER=touch` to shut make up,
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if this occurs (or manually execute the `autoconf` and related
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commands).
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When building, you can override the default optimization flags with
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`CXXFLAGS=$flags`. I often build a debuggable library with `make
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CXXFLAGS=-g3`.
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The `Makefile` will also parallelize according to the number of CPUs,
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unless you specify explicitly with a `-j` option. This is a little
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clunky, as it's not possible to figure out inside the makefile whether
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the user provided `-j`. (Or at least I've not figured out how.)
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### Using cmake and make
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#### In the clang/LLVM project
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The primary motivation for a cmake implementation is to allow building
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libcody "in tree" in clang/LLVM. In that case, a checkout of libcody
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can be placed (or symbolically linked) into clang/tools. This will
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configure and build the library along with other LLVM dependencies.
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*NOTE* This is not treated as an installable entity (it is present only
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for use by the project).
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*NOTE* The testing targets would not be appropriate in this configuration;
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it is expected that lit-based testing of the required functionality will be
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done by the code using the library.
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#### Stand-alone
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For use on platforms that don't support configure & make effectively, it
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is possible to use the cmake & make process in stand-alone mode (similar
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to the configure & make process above).
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An example use.
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```
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cmake -DCMAKE_INSTALL_PREFIX=/path/to/installation -DCMAKE_CXX_COMPILER=clang++ /path/to/libcody/source
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make
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make install
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```
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Supported flags (additions to the usual cmake ones).
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* `-DCODY_CHECKING=ON,OFF`: Compile with assert-like checking. (defaults ON)
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* `-DCODY_WITHEXCEPTIONS=ON,OFF`: Compile with C++ exceptions and RTTI enabled.
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(defaults OFF, to be compatible with GCC and LLVM).
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*TODO*: At present there is no support for `ctest` integration (this should be
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feasible, provided that `joust` is installed and can be discovered by `cmake`).
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## API
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The library defines entities in the `::Cody` namespace.
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There are 4 user-visible classes:
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* `Packet`: Responses to requests are `Packets`. These have a code,
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indicating the response kind, and a payload.
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* `Client`: The compiler-end of a connection. Requests may be made
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and responses are returned.
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* `Server`: The builder-end of a connection. Requests may be waited
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for, and responses made. Builders that serve multiple concurrent
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connections and spawn compilations to resolve dependencies may need
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to derive from this class to provide response queuing.
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* `Resolver`: The processing engine of the builder side. User code is
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expected to derive from this class and provide virtual function
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overriders to affect the semantics of the resolver.
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In addition there are a number of helpers to setup connections.
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Logically the Client and the Server communicate via a sequential
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channel. The channel may be provided by:
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* two pipes, with different file descriptors for reading and writing
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at each end.
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* a socket, which will use the same file descriptor for reading and
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writing. the socket can be created in a number of ways, including
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Unix domain and IPv6 TCP, for which helpers are provided.
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* a direct, in-process, connection, using buffer swapping.
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The communication channel is presumed reliable.
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Refer to the (currently very sparse) doxygen-generated documentation
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for details of the API.
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## Examples
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To create an in-process resolver, use the following boilerplate:
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```
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class MyResolver : Cody::Resolver { ... stuff here ... };
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Cody::Client *MakeClient (char const *maybe_ident)
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{
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auto *r = new MyResolver (...);
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auto *s = new Cody::Server (r);
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auto *c = new Cody::Client (s);
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auto t = c->ConnectRequest ("ME", maybe_ident);
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if (t.GetCode () == Cody::Client::TC_CONNECT)
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;// Yay!
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else if (t.GetCode () == Cody::Client::TC_ERROR)
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report_error (t.GetString ());
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return c;
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}
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```
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For a remotely connecting client:
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```
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Cody::Client *MakeClient ()
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{
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char const *err = nullptr;
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int fd = OpenInet6 (char const **err, name, port);
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if (fd < 0)
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{ ... error... return nullptr;}
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auto *c = new Cody::Client (fd);
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auto t = c->ConnectRequest ("ME", maybe_ident);
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if (t.GetCode () == Cody::Client::TC_CONNECT)
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;// Yay!
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else if (t.GetCode () == Cody::Client::TC_ERROR)
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report_error (t.GetString ());
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return c;
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}
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```
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# Future Directions
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* Current Directory. There is no mechanism to check the builder and
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the compiler have the same working directory. Perhaps that should
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be addressed.
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* Include path canonization and/or header file lookup. This can be
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expensive, particularly with many `-I` options, due to the system
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calls. Perhaps using a common resource would be cheaper?
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* Generated header file lookup/construction. This is essentially the
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same problem as importing a module, and build systems are crap at
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dealing with this.
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* Link-time compilations. Another place the compiler would like to
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ask the build system to do things.
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* C++20 API entrypoints — std:string_view would be nice
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* Exception-safety audit. Exceptions are not used, but memory
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exhaustion could happen. And perhaps user's resolver code employs
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exceptions?
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<a name="1">1</a>: Or a small town in Wyoming
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<a name="2">2</a>: This describes one common implementation technique.
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The std itself doesn't require such serializations, but the ability to
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create them is kind of the point. Also, 'compiler' is used where we
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mean any consumer of a module, and 'build system' where we mean any
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producer of a module.
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<a name="3">3</a>: Even when the builder is managing a distributed set
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of compilations, the builder must have a mechanism to get source files
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to, and object files from, the compilations. That scheme can also
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transfer the CMI files.
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