Commit Graph

17 Commits

Author SHA1 Message Date
joevt
214c61669a videoctrl: Add pixel_format.
pixel_format is different than pixel_depth.
pixel_format depends on the GPU. A GPU might have multiple formats for the same depth.
We store this in videoctrl so that we can detect changes in pixel_format like we do for pixel_depth and active_width and active_height.
2024-03-04 21:11:42 -07:00
joevt
1b147151f0 videoctrl: Rename get_palette_color.
So it matches set_palette_color.
2024-03-02 08:59:02 -07:00
Maxim Poliakovski
a68afbf79a videoctrl: add one more cursor rendering callback. 2024-01-19 23:48:22 +01:00
joevt
5c460c9f3b videoctrl: Add VBL callback.
Allows overriding the method used to post interrupts.
2024-01-13 00:41:08 +01:00
joevt
7c3bb41728 videoctrl: Add more convert frame methods.
Also rename 1bpp and 8bpp methods to 1bpp_indexed and 8bpp_indexed.
2023-12-03 20:38:01 +01:00
Mihai Parparita
35c86ad6bf Clean up #includes
Result of running IWYU (https://include-what-you-use.org/) and
applying most of the suggestions about unncessary includes and
forward declarations.

Was motivated by observing that <thread> was being included in
ppcopcodes.cpp even though it was unused (found while researching
the use of threads), but seems generally good to help with build
times and correctness.
2023-11-03 00:33:47 -07:00
Mihai Parparita
1f7edfdb3b Make Emscripten build not depend on SDL2 or cubeb
While Emscripten has an SDL compabtility layer, it assumes that the
code is executing in the main browser process (and thus has access to
them DOM). The Infinite Mac project runs emulators in a worker thread
(for better performance) and has a custom API for the display, sound,
input, etc. Similarly, it does not need the cross-platform sound support
from cubeb, there there is a sound API as well.

This commit makes SDL (*_sdl.cpp) and cubeb-based (*_cubeb.cpp) code be
skipped when targeting Emscripten, and instead *_js.cpp files are used
instead (this is the cross-platform convention used by Chromium[^1], and
could be extended for other targets).

For hostevents.cpp and soundserver.cpp the entire file was replaced,
whereas for videoctrl.cpp there was enough shared logic that it was
kept, and the platform-specific bits were moved behind a Display class
that can have per-platform implementations. For cases where we need
additional private fields in the platform-specific classes, we use
a PIMPL pattern.

The *_js.cpp files with implementations are not included in this
commit, since they are closely tied to the Infinite Mac project, and
will live in its fork of DingusPPC.

[^1]: https://www.chromium.org/developers/design-documents/conventions-and-patterns-for-multi-platform-development/
2023-10-25 22:25:53 -07:00
Maxim Poliakovski
337a9d6dd0 videoctrl: generate VBL interrupts. 2023-08-01 17:37:50 +02:00
Maxim Poliakovski
7b2e1d90e6 Move refresh task control to VideoCtrlBase. 2023-07-31 03:34:02 +02:00
Maxim Poliakovski
6fa6b4d4dc Rework the EventManager to use CoreSignal. 2023-07-27 02:40:32 +02:00
Maxim Poliakovski
616d0728fd videoctrl: support guest rendered HW cursors. 2023-04-07 23:16:18 +02:00
Maxim Poliakovski
74a49d1568 atirage: major refactoring. 2023-04-07 23:16:18 +02:00
Maxim Poliakovski
3e545bdef9 Handling host events in video controllers. 2023-04-02 03:01:13 +02:00
Maxim Poliakovski
888d919ae7 videoctrl: refactor palette access. 2023-04-02 03:01:13 +02:00
Maxim Poliakovski
cd7624feb5 videoctrl: add pixel_depth member. 2022-05-21 14:51:27 +02:00
Maxim Poliakovski
476d893094 videoctrl: add framebuffer conversion callback. 2021-12-07 22:47:25 +01:00
Maxim Poliakovski
958d3ee96a Factor out common video controller code. 2021-11-09 13:40:13 +01:00