An experimental emulator
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joevt 637844269f atapicdrom: Implement sector areas for Read CD.
The disk cache is unchanged. data_ptr continues to be only used for the user data sector area for each block. The other sector areas (synch, header, etc.) are filled in while reading.

has_data and get_data exist as a way to bypass data_ptr for parts of the transfer outside the user data sector area of each block. The default behaviour is defined in atabasedevice and is overridden by atapicdrom for the Read CD command. atapicdrom has a flag doing_sector_areas to control the behavior of the get_data method. When the flag is true, the sector_areas, current_block, and current_block_byte are used for selecting the correct data from one of the sector areas. The Read CD command initializes those variables. xfer_cnt remains the total number of bytes to be transferred and is now not necessarily the same as the number of disk image blocks read into the disk cache.

lba_to_msf is used to fill in the header. The values was not verified using a real CD.

Mac OS X just cares about the Mode in the header. For now, only the synch and header and user data areas are filled in. The other areas read as all zeros.
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DingusPPC

Written by divingkatae and maximumspatium

Be warned the program is highly unfinished and could use a lot of testing. Any feedback is welcome.

Philosophy of Use

While many other PowerPC emus exist (PearPC, Sheepshaver), none of them currently attempt emulation of PPC Macs accurately (except for QEMU).

This program aims to not only improve upon what Sheepshaver, PearPC, and other PowerPC mac emulators have done, but also to provide a better debugging environment. This currently is designed to work best with PowerPC Old World ROMs, including those of the PowerMac G3 Beige.

Implemented Features

This emulator has a debugging environment, complete with a disassembler. We also have implemented enough to allow Open Firmware to boot, going so far as to allow audio playback of the boot-up jingles.

How to Use

This program currently uses the command prompt to work.

There are a few command line arguments one must enter when starting the program.

-r, --realtime

Run the emulator in runtime.

-d, --debugger

Enter the interactive debugger.

-b, --bootrom TEXT:FILE

Specifies the Boot ROM path (optional; looks for bootrom.bin by default)

-m, --machine TEXT

Specify machine ID (optional; will attempt to determine machine ID from the boot rom otherwise)

As of now, only the Power Macintosh G3 Beige is implemented.

How to Compile

You need to install development tools first.

At least, a C++20 compliant compiler and CMake are required.

You will also have to recursive clone or run

git submodule update --init --recursive

This is because the CubeB module is not included by default. All other components are already included in the thirdparty folder and compiled along with the rest of DingusPPC.

For example, to build the project in a Unix-like environment, you will need to run the following commands in the OS terminal:

mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make dingusppc

You may specify another build type using the variable CMAKE_BUILD_TYPE.

Future versions may drop SDL 2 as a requirement.

For Raspbian, you may also need the following command:

sudo apt install doxygen graphviz

Testing

DingusPPC includes a test suite for verifying the correctness of its PowerPC CPU emulation. To build the tests, use the following terminal commands:

mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make testppc

Intended Minimum Requirements

  • Windows 7 or newer (64-bit), Linux 4.4 or newer, Mac OS X 10.9 or newer (64-bit)
  • Intel Core 2 Duo or better
  • 2 GB of RAM
  • 2 GB of Hard Disk Space
  • Graphics Card with a minimum resolution of 800*600

Compiler Requirements

  • GCC 4.7 or newer (i.e. CodeBlocks 13.12 or newer)
  • Visual Studio 2013 or newer