mirror of https://github.com/mlaux/gb6.git
hook up registers to imgui
This commit is contained in:
parent
a831e584af
commit
5f3a195431
|
@ -21,7 +21,7 @@ add_executable(gb6
|
||||||
../src/lcd.c
|
../src/lcd.c
|
||||||
../src/rom.c
|
../src/rom.c
|
||||||
emulator.c
|
emulator.c
|
||||||
lcd_sixel.c
|
lcd_imgui.c
|
||||||
imgui/imgui_demo.cpp
|
imgui/imgui_demo.cpp
|
||||||
imgui/imgui_draw.cpp
|
imgui/imgui_draw.cpp
|
||||||
imgui/imgui_impl_sdl.cpp
|
imgui/imgui_impl_sdl.cpp
|
||||||
|
|
|
@ -133,7 +133,7 @@ int main(int argc, char *argv[])
|
||||||
SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+OpenGL3 example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, window_flags);
|
SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+OpenGL3 example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, window_flags);
|
||||||
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
|
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
|
||||||
SDL_GL_MakeCurrent(window, gl_context);
|
SDL_GL_MakeCurrent(window, gl_context);
|
||||||
SDL_GL_SetSwapInterval(1); // Enable vsync
|
SDL_GL_SetSwapInterval(0); // disable vsync
|
||||||
|
|
||||||
// Setup Dear ImGui context
|
// Setup Dear ImGui context
|
||||||
IMGUI_CHECKVERSION();
|
IMGUI_CHECKVERSION();
|
||||||
|
@ -187,23 +187,28 @@ int main(int argc, char *argv[])
|
||||||
|
|
||||||
dmg_step(&dmg);
|
dmg_step(&dmg);
|
||||||
|
|
||||||
|
z_flag = flag_isset(dmg.cpu, FLAG_ZERO);
|
||||||
|
n_flag = flag_isset(dmg.cpu, FLAG_SIGN);
|
||||||
|
h_flag = flag_isset(dmg.cpu, FLAG_HALF_CARRY);
|
||||||
|
c_flag = flag_isset(dmg.cpu, FLAG_CARRY);
|
||||||
|
|
||||||
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
|
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
|
||||||
{
|
{
|
||||||
ImGui::Begin("State"); // Create a window called "Hello, world!" and append into it.
|
ImGui::Begin("State"); // Create a window called "Hello, world!" and append into it.
|
||||||
|
|
||||||
ImGui::Text(A_FORMAT);
|
ImGui::Text(A_FORMAT, dmg.cpu->a);
|
||||||
ImGui::Text(B_FORMAT);
|
ImGui::Text(B_FORMAT, dmg.cpu->b);
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::Text(C_FORMAT);
|
ImGui::Text(C_FORMAT, dmg.cpu->c);
|
||||||
ImGui::Text(D_FORMAT);
|
ImGui::Text(D_FORMAT, dmg.cpu->d);
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::Text(E_FORMAT);
|
ImGui::Text(E_FORMAT, dmg.cpu->e);
|
||||||
ImGui::Text(H_FORMAT);
|
ImGui::Text(H_FORMAT, dmg.cpu->h);
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::Text(L_FORMAT);
|
ImGui::Text(L_FORMAT, dmg.cpu->l);
|
||||||
ImGui::Text(SP_FORMAT);
|
ImGui::Text(SP_FORMAT, dmg.cpu->sp);
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::Text(PC_FORMAT);
|
ImGui::Text(PC_FORMAT, dmg.cpu->pc);
|
||||||
|
|
||||||
ImGui::Checkbox("Z", &z_flag);
|
ImGui::Checkbox("Z", &z_flag);
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
|
|
|
@ -0,0 +1,8 @@
|
||||||
|
#include "../src/lcd.h"
|
||||||
|
|
||||||
|
extern unsigned char output_image[160 * 144 * 4];
|
||||||
|
|
||||||
|
void lcd_draw(struct lcd *lcd)
|
||||||
|
{
|
||||||
|
// no-op
|
||||||
|
}
|
Loading…
Reference in New Issue