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https://github.com/kanjitalk755/macemu.git
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SDL: Move cursor initialization to base
Also decide in just one place whether to use hardware or software cursor.
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6eb54dccbe
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@ -721,6 +721,19 @@ void driver_base::init()
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// Set frame buffer base
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set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
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bool hardware_cursor = false;
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#ifdef SHEEPSHAVER
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hardware_cursor = video_can_change_cursor();
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if (hardware_cursor) {
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// Create cursor
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if ((sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, 0, 0)) != NULL) {
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SDL_SetCursor(sdl_cursor);
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}
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}
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#endif
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// Hide cursor
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SDL_ShowCursor(hardware_cursor);
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// Everything went well
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init_ok = true;
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}
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@ -804,16 +817,6 @@ void driver_window::init()
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return;
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driver_base::init();
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#ifdef SHEEPSHAVER
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// Create cursor
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if ((sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, 0, 0)) != NULL) {
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SDL_SetCursor(sdl_cursor);
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}
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#else
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// Hide cursor
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SDL_ShowCursor(0);
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#endif
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// Set window name/class
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set_window_name(STR_WINDOW_TITLE);
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@ -884,9 +887,6 @@ void driver_fullscreen::init()
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return;
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driver_base::init();
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// Hide cursor
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SDL_ShowCursor(0);
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}
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// Close display
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