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Initial revision of Mac OS X port code. Uses Objective-C++. Needs Mac OS 10.1
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54
BasiliskII/src/MacOSX/Controller.h
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54
BasiliskII/src/MacOSX/Controller.h
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/*
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* Controller.h - Simple application window management.
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*
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* $Id$
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*
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* Basilisk II (C) 1997-2001 Christian Bauer
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#import <Cocoa/Cocoa.h>
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#import "PrefsEditor.h"
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// If the application supports multiple windows, define this:
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// #define ENABLE_MULTIPLE
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//@interface Controller : NSObject
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@interface Controller : NSApplication
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{
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#ifdef ENABLE_MULTIPLE
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NSMutableArray *emulators; // Array of created Emulators
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#endif
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IBOutlet Emulator *theEmulator;
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IBOutlet PrefsEditor *thePrefsEditor;
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}
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- (void) dispatchKeyEvent: (NSEvent *)event
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type: (NSEventType)type;
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- (void) dispatchEvent: (NSEvent *)event
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type: (NSEventType)type;
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#ifdef ENABLE_MULTIPLE
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- (IBAction) NewEmulator: (id)sender;
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- (IBAction) PauseAll: (id)sender;
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- (IBAction) RunAll: (id)sender;
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- (IBAction) TerminateAll: (id)sender;
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#endif
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- (BOOL) isAnyEmulatorRunning;
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- (short) emulatorCreatedCount; // If any emulator environments have been setup, count how many
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@end
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315
BasiliskII/src/MacOSX/Controller.mm
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315
BasiliskII/src/MacOSX/Controller.mm
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/*
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* Controller.m - Simple application window management.
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*
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* $Id$
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*
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* Basilisk II (C) 1997-2001 Christian Bauer
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#import "Controller.h"
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#import "Emulator.h"
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@implementation Controller
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#import "sysdeps.h" // Types used in Basilisk C++ code
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#import <main.h>
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#import <prefs.h>
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#define DEBUG 0
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#import <debug.h>
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#import "video_macosx.h"
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//
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// Standard NSApplication methods that we override
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//
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- (id) init
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{
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#ifdef ENABLE_MULTIPLE
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emulators = [[NSMutableArray alloc] init];
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#endif
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return [super init];
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}
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- (void) dealloc
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{
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#ifdef ENABLE_MULTIPLE
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[emulators dealloc];
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#endif
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[super dealloc];
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}
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- (void) awakeFromNib
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{
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#ifdef ENABLE_MULTIPLE
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[self NewEmulator: self]; // So the user gets something on screen
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#endif
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[[NSApplication sharedApplication]
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setDelegate: self]; // Enable applicationShouldTerminate
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}
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- (void) sendEvent: (NSEvent *)event;
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{
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NSEventType type = [event type];
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if ( type == NSKeyUp || type == NSKeyDown || type == NSFlagsChanged )
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[self dispatchKeyEvent: event
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type: type];
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else
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[self dispatchEvent: event
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type: type];
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}
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// NSApplication methods which are invoked through delegation
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- (BOOL) applicationShouldTerminateAfterLastWindowClosed: (NSApplication *)app
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{ return YES; }
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- (NSApplicationTerminateReply) applicationShouldTerminate: (NSApplication *)app
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{
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short count;
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char *stillRunningMessage;
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if ( [thePrefsEditor hasEdited] )
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if ( ChoiceAlert("Preferences have been edited",
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"Save changes", "Quit") )
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SavePrefs();
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// if ( edited )
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// {
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// NSString *title = [NSString stringWithCString: getString(STR_WARNING_ALERT_TITLE)],
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// *msg = @"Preferences have been edited",
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// *def = @"Save changes",
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// *alt = @"Quit Application",
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// *other = @"Continue";
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//
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// switch ( NSRunAlertPanel(title, msg, def, alt, other, nil) )
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// {
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// case NSAlertDefault: savePrefs();
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// case NSAlertAlternate: return NSTerminateNow;
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// case NSAlertOther: return NSTerminateCancel;
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// }
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// }
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if ( [[thePrefsEditor window] isVisible] )
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[[thePrefsEditor window] performClose: self];
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count = [self emulatorCreatedCount];
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if ( count > 0 )
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{
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if ( count > 1 )
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stillRunningMessage = "Emulators are still running\nExiting Basilisk may lose data";
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else
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stillRunningMessage = "Emulator is still running\nExiting Basilisk may lose data";
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if ( ! ChoiceAlert(stillRunningMessage, "Exit", "Continue") )
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return NSTerminateCancel; // NSTerminateLater?
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}
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return NSTerminateNow;
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}
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// Event dispatching, called by sendEvent
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- (void) dispatchKeyEvent: (NSEvent *)event
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type: (NSEventType)type
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{
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EmulatorView *view;
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#ifdef ENABLE_MULTIPLE
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// We need to work out what window's Emulator should receive these messages
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int tmp;
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for ( tmp = 0; tmp < [emulators count], ++tmp )
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{
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theEmulator = [emulators objectAtIndex: tmp];
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if ( [ theEmulator isRunning ] && [[theEmulator window] isKeyWindow ] )
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break;
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}
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if ( tmp < [emulators count] ) // i.e. if we exited the for loop
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#else
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if ( [theEmulator isRunning] && [[theEmulator window] isKeyWindow ] )
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#endif
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{
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view = [theEmulator screen];
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switch ( type )
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{
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case NSKeyUp:
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[view keyUp: event];
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break;
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case NSKeyDown:
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D(NSLog(@"%s - NSKeyDown - %@", __PRETTY_FUNCTION__, event));
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[view keyDown: event];
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break;
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case NSFlagsChanged:
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[view flagsChanged: event];
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break;
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default:
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NSLog(@"%s - Sent a non-key event (logic error)",
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__PRETTY_FUNCTION__);
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[super sendEvent: event];
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}
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}
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else // No Basilisk window is key (maybe a panel or pane).
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[super sendEvent: event]; // Call NSApplication default
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}
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- (void) dispatchEvent: (NSEvent *)event
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type: (NSEventType)type
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{
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#ifdef ENABLE_MULTIPLE
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// We need to work out what window's Emulator should receive these messages
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int tmp;
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for ( tmp = 0; tmp < [emulators count], ++tmp )
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{
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theEmulator = [emulators objectAtIndex: tmp];
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if ( [ theEmulator isRunning ] && [[theEmulator window] isMainWindow ] )
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break;
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}
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if ( tmp < [emulators count] ) // i.e. if we exited the for loop
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#else
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if ( FULLSCREEN ||
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( [theEmulator isRunning] && [[theEmulator window] isMainWindow ] ) )
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#endif
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{
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EmulatorView *view = [theEmulator screen];
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// if ( [view mouseInView] )
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if ( [view mouseInView: event] || FULLSCREEN )
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{
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switch ( type )
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{
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case NSLeftMouseDown:
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[view mouseDown: event];
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break;
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case NSLeftMouseUp:
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[view mouseUp: event];
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break;
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case NSLeftMouseDragged:
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case NSMouseMoved:
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[view processMouseMove: event];
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break;
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default:
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[super sendEvent: event]; // NSApplication default
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}
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return;
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}
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}
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// Either the pointer is not in the Emulator's screen, no Basilisk window is running,
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// or no Basilisk window is main (e.g. there might be a panel or pane up).
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//
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// We should just be calling NSApp's default sendEvent, but then for some reason
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// mouseMoved events are still passed to our EmulatorView, so we filter them out.
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if ( type != NSMouseMoved )
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[super sendEvent: event];
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}
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#ifdef ENABLE_MULTIPLE
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- (IBAction) NewEmulator: (id)sender
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{
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NSString *title;
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if ( ! [NSBundle loadNibNamed:@"Win512x342" owner:self] )
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{
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NSLog(@"%s - LoadNibNamed@Win512x342 failed", __PRETTY_FUNCTION__);
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return;
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}
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if ( theEmulator == nil)
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{
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NSLog(@"%s - Newly created emulator's NIB stuff not fully linked?", __PRETTY_FUNCTION__);
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return;
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}
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[emulators addObject: theEmulator];
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title = [NSString localizedStringWithFormat:@"BasiliskII Emulator %d", [emulators count]];
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[theEmulator -> win setTitle: title];
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}
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- (IBAction) PauseAll: (id)sender
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{
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[emulators makeObjectsPerformSelector:@selector(Suspend:)
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withObject:self];
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}
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- (IBAction) RunAll: (id)sender
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{
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[emulators makeObjectsPerformSelector:@selector(Resume:)
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withObject:self];
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}
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- (IBAction) TerminateAll: (id)sender
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{
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[emulators makeObjectsPerformSelector:@selector(Terminate:)
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withObject:self];
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}
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#endif
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- (BOOL) isAnyEmulatorRunning
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{
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#ifdef ENABLE_MULTIPLE
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int tmp;
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for ( tmp = 0; tmp < [emulators count], ++tmp )
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if ( [[emulators objectAtIndex: tmp] isRunning] )
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break;
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if ( tmp < [emulators count] ) // i.e. if we exited the for loop
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#else
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if ( [theEmulator isRunning] )
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#endif
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return TRUE;
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return FALSE;
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}
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- (short) emulatorCreatedCount
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{
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short count = 0;
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#ifdef ENABLE_MULTIPLE
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int tmp;
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for ( tmp = 0; tmp < [emulators count], ++tmp )
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if ( [[emulators objectAtIndex: tmp] uaeCreated] )
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++count;
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#else
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if ( [theEmulator uaeCreated] )
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++count;
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#endif
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return count;
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}
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@end
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