mirror of
https://github.com/kanjitalk755/macemu.git
synced 2024-11-22 13:31:08 +00:00
video_sdl compiles cleanly in MSVC.
Resolved a bunch of type conversion warnings.
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@ -94,7 +94,7 @@ const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
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// Global variables
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static int32 frame_skip; // Prefs items
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static uint32 frame_skip; // Prefs items
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static int16 mouse_wheel_mode;
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static int16 mouse_wheel_lines;
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@ -475,7 +475,7 @@ static bool has_mode(int type, int width, int height, int depth)
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// Rely on SDL capabilities
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return SDL_VideoModeOK(width, height,
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sdl_depth_of_video_depth(depth),
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SDL_HWSURFACE | (type == DISPLAY_SCREEN ? SDL_FULLSCREEN : 0));
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SDL_HWSURFACE | (type == DISPLAY_SCREEN ? SDL_FULLSCREEN : 0)) != 0;
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}
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// Add mode to list of supported modes
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@ -1840,21 +1840,22 @@ static void handle_events(void)
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static void update_display_static(driver_base *drv)
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{
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// Incremental update code
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int wide = 0, high = 0, x1, x2, y1, y2, i, j;
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int wide = 0, high = 0;
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uint32 x1, x2, y1, y2;
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const VIDEO_MODE &mode = drv->mode;
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int bytes_per_row = VIDEO_MODE_ROW_BYTES;
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uint8 *p, *p2;
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// Check for first line from top and first line from bottom that have changed
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y1 = 0;
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for (j=0; j<VIDEO_MODE_Y; j++) {
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for (uint32 j = 0; j < VIDEO_MODE_Y; j++) {
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if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
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y1 = j;
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break;
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}
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}
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y2 = y1 - 1;
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for (j=VIDEO_MODE_Y-1; j>=y1; j--) {
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for (uint32 j = VIDEO_MODE_Y; j-- > y1; ) {
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if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
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y2 = j;
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break;
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@ -1864,16 +1865,16 @@ static void update_display_static(driver_base *drv)
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// Check for first column from left and first column from right that have changed
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if (high) {
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if ((int)VIDEO_MODE_DEPTH < VIDEO_DEPTH_8BIT) {
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if (VIDEO_MODE_DEPTH < VIDEO_DEPTH_8BIT) {
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const int src_bytes_per_row = bytes_per_row;
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const int dst_bytes_per_row = drv->s->pitch;
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const int pixels_per_byte = VIDEO_MODE_X / src_bytes_per_row;
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x1 = VIDEO_MODE_X / pixels_per_byte;
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for (j = y1; j <= y2; j++) {
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for (uint32 j = y1; j <= y2; j++) {
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p = &the_buffer[j * bytes_per_row];
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p2 = &the_buffer_copy[j * bytes_per_row];
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for (i = 0; i < x1; i++) {
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for (uint32 i = 0; i < x1; i++) {
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if (*p != *p2) {
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x1 = i;
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break;
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@ -1882,12 +1883,12 @@ static void update_display_static(driver_base *drv)
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}
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}
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x2 = x1;
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for (j = y1; j <= y2; j++) {
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for (uint32 j = y1; j <= y2; j++) {
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p = &the_buffer[j * bytes_per_row];
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p2 = &the_buffer_copy[j * bytes_per_row];
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p += bytes_per_row;
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p2 += bytes_per_row;
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for (i = (VIDEO_MODE_X / pixels_per_byte); i > x2; i--) {
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for (uint32 i = (VIDEO_MODE_X / pixels_per_byte); i > x2; i--) {
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p--; p2--;
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if (*p != *p2) {
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x2 = i;
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@ -1909,7 +1910,7 @@ static void update_display_static(driver_base *drv)
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// Blit to screen surface
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int si = y1 * src_bytes_per_row + (x1 / pixels_per_byte);
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int di = y1 * dst_bytes_per_row + x1;
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for (j = y1; j <= y2; j++) {
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for (uint32 j = y1; j <= y2; j++) {
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memcpy(the_buffer_copy + si, the_buffer + si, wide / pixels_per_byte);
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Screen_blit((uint8 *)drv->s->pixels + di, the_buffer + si, wide / pixels_per_byte);
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si += src_bytes_per_row;
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@ -1929,10 +1930,10 @@ static void update_display_static(driver_base *drv)
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const int dst_bytes_per_row = drv->s->pitch;
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x1 = VIDEO_MODE_X;
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for (j=y1; j<=y2; j++) {
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for (uint32 j = y1; j <= y2; j++) {
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p = &the_buffer[j * bytes_per_row];
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p2 = &the_buffer_copy[j * bytes_per_row];
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for (i=0; i<x1*bytes_per_pixel; i++) {
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for (uint32 i = 0; i < x1 * bytes_per_pixel; i++) {
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if (*p != *p2) {
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x1 = i / bytes_per_pixel;
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break;
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@ -1941,12 +1942,12 @@ static void update_display_static(driver_base *drv)
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}
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}
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x2 = x1;
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for (j=y1; j<=y2; j++) {
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for (uint32 j = y1; j <= y2; j++) {
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p = &the_buffer[j * bytes_per_row];
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p2 = &the_buffer_copy[j * bytes_per_row];
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p += bytes_per_row;
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p2 += bytes_per_row;
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for (i=VIDEO_MODE_X*bytes_per_pixel; i>x2*bytes_per_pixel; i--) {
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for (uint32 i = VIDEO_MODE_X * bytes_per_pixel; i > x2 * bytes_per_pixel; i--) {
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p--;
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p2--;
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if (*p != *p2) {
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@ -1965,8 +1966,8 @@ static void update_display_static(driver_base *drv)
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SDL_LockSurface(drv->s);
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// Blit to screen surface
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for (j=y1; j<=y2; j++) {
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i = j * bytes_per_row + x1 * bytes_per_pixel;
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for (uint32 j = y1; j <= y2; j++) {
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uint32 i = j * bytes_per_row + x1 * bytes_per_pixel;
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int dst_i = j * dst_bytes_per_row + x1 * bytes_per_pixel;
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memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
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Screen_blit((uint8 *)drv->s->pixels + dst_i, the_buffer + i, bytes_per_pixel * wide);
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@ -1990,35 +1991,34 @@ static void update_display_static_bbox(driver_base *drv)
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const VIDEO_MODE &mode = drv->mode;
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// Allocate bounding boxes for SDL_UpdateRects()
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const int N_PIXELS = 64;
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const int n_x_boxes = (VIDEO_MODE_X + N_PIXELS - 1) / N_PIXELS;
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const int n_y_boxes = (VIDEO_MODE_Y + N_PIXELS - 1) / N_PIXELS;
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const uint32 N_PIXELS = 64;
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const uint32 n_x_boxes = (VIDEO_MODE_X + N_PIXELS - 1) / N_PIXELS;
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const uint32 n_y_boxes = (VIDEO_MODE_Y + N_PIXELS - 1) / N_PIXELS;
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SDL_Rect *boxes = (SDL_Rect *)alloca(sizeof(SDL_Rect) * n_x_boxes * n_y_boxes);
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int nr_boxes = 0;
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uint32 nr_boxes = 0;
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// Lock surface, if required
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if (SDL_MUSTLOCK(drv->s))
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SDL_LockSurface(drv->s);
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// Update the surface from Mac screen
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const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
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const int bytes_per_pixel = bytes_per_row / VIDEO_MODE_X;
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const int dst_bytes_per_row = drv->s->pitch;
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int x, y;
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for (y = 0; y < VIDEO_MODE_Y; y += N_PIXELS) {
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int h = N_PIXELS;
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const uint32 bytes_per_row = VIDEO_MODE_ROW_BYTES;
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const uint32 bytes_per_pixel = bytes_per_row / VIDEO_MODE_X;
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const uint32 dst_bytes_per_row = drv->s->pitch;
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for (uint32 y = 0; y < VIDEO_MODE_Y; y += N_PIXELS) {
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uint32 h = N_PIXELS;
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if (h > VIDEO_MODE_Y - y)
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h = VIDEO_MODE_Y - y;
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for (x = 0; x < VIDEO_MODE_X; x += N_PIXELS) {
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int w = N_PIXELS;
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for (uint32 x = 0; x < VIDEO_MODE_X; x += N_PIXELS) {
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uint32 w = N_PIXELS;
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if (w > VIDEO_MODE_X - x)
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w = VIDEO_MODE_X - x;
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const int xs = w * bytes_per_pixel;
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const int xb = x * bytes_per_pixel;
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bool dirty = false;
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for (int j = y; j < (y + h); j++) {
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const int yb = j * bytes_per_row;
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const int dst_yb = j * dst_bytes_per_row;
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for (uint32 j = y; j < (y + h); j++) {
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const uint32 yb = j * bytes_per_row;
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const uint32 dst_yb = j * dst_bytes_per_row;
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if (memcmp(&the_buffer[yb + xb], &the_buffer_copy[yb + xb], xs) != 0) {
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memcpy(&the_buffer_copy[yb + xb], &the_buffer[yb + xb], xs);
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Screen_blit((uint8 *)drv->s->pixels + dst_yb + xb, the_buffer + yb + xb, xs);
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@ -2102,7 +2102,7 @@ static void video_refresh_dga_vosf(void)
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possibly_quit_dga_mode();
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// Update display (VOSF variant)
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static int tick_counter = 0;
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static uint32 tick_counter = 0;
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if (++tick_counter >= frame_skip) {
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tick_counter = 0;
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if (mainBuffer.dirty) {
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@ -2120,7 +2120,7 @@ static void video_refresh_window_vosf(void)
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possibly_ungrab_mouse();
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// Update display (VOSF variant)
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static int tick_counter = 0;
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static uint32 tick_counter = 0;
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if (++tick_counter >= frame_skip) {
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tick_counter = 0;
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if (mainBuffer.dirty) {
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@ -2138,7 +2138,7 @@ static void video_refresh_window_static(void)
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possibly_ungrab_mouse();
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// Update display (static variant)
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static int tick_counter = 0;
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static uint32 tick_counter = 0;
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if (++tick_counter >= frame_skip) {
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tick_counter = 0;
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const VIDEO_MODE &mode = drv->mode;
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@ -2214,7 +2214,7 @@ static int redraw_func(void *arg)
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// Wait
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next += VIDEO_REFRESH_DELAY;
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int64 delay = next - GetTicks_usec();
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int32 delay = int32(next - GetTicks_usec());
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if (delay > 0)
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Delay_usec(delay);
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else if (delay < -VIDEO_REFRESH_DELAY)
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@ -2247,9 +2247,9 @@ void video_set_dirty_area(int x, int y, int w, int h)
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{
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#ifdef ENABLE_VOSF
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const VIDEO_MODE &mode = drv->mode;
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const int screen_width = VIDEO_MODE_X;
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const int screen_height = VIDEO_MODE_Y;
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const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
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const unsigned screen_width = VIDEO_MODE_X;
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const unsigned screen_height = VIDEO_MODE_Y;
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const unsigned bytes_per_row = VIDEO_MODE_ROW_BYTES;
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if (use_vosf) {
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vosf_set_dirty_area(x, y, w, h, screen_width, screen_height, bytes_per_row);
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