kanjitalk755
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0942bdcbf9
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test framebuffer handling
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2023-08-25 19:50:04 +09:00 |
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asvitkine
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732029a512
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Fix various compiler warnings with Xcode builds.
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2022-04-04 23:44:30 -04:00 |
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kanjitalk755
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ab586a5a09
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SS, x86_64: fix thousands colors mode
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2021-06-30 22:00:59 +09:00 |
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kanjitalk755
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49eee29597
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Xcode: modified for building both x86_64 and arm64
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2021-04-23 20:47:17 +09:00 |
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kanjitalk755
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0fd17a98ff
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BII: fixed thousands colors mode
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2021-01-31 21:20:47 +09:00 |
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kanjitalk755
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a98054215e
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SDL related fix
update project files
add a pref
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2018-06-14 18:26:27 +09:00 |
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kanjitalk755
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e01129b748
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Merge commit '01f63e605a68856718dd16e07835cd2d61ba6727' into DavidLudwig_and_jvernet
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2018-06-14 17:33:25 +09:00 |
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Ricky Zhang
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67437652cb
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Fix 1 bit BW guest OS frame buffer in 8 bit per pixel SDL surface.
Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
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2017-10-07 22:56:30 -04:00 |
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David Ludwig
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80a30aeca1
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HACK fix for Issue #17: Thousands of Colors not working on OSX
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2017-08-14 14:08:30 -04:00 |
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David Ludwig
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0a7640070a
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finished fixing issue #16: fixed Thousands of Colors on Linux
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2017-08-14 13:45:15 -04:00 |
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David Ludwig
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c6fefd0750
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fixed issue #1: SDL2 backend did not support 2 or 4 bit color, in guest OS
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2017-08-10 12:31:41 -04:00 |
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James Touton
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284900f905
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Moved cross-platform sources into their own directory so that Windows builds don't need to add Unix to the include directory list.
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2015-08-06 01:53:29 -07:00 |
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