macemu/BasiliskII/src/CrossPlatform/video_blit.cpp

634 lines
20 KiB
C++
Executable File

/*
* video_blit.cpp - Video/graphics emulation, blitters
*
* Basilisk II (C) 1997-2008 Christian Bauer
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "sysdeps.h"
#include "video.h"
#include "video_blit.h"
#if USE_SDL_VIDEO
#include <SDL.h>
#endif
#include <stdio.h>
#include <stdlib.h>
// Format of the target visual
static VisualFormat visualFormat;
// This holds the pixels values of the palette colors for 8->16/32-bit expansion
uint32 ExpandMap[256];
// Mark video_blit.h for specialization
#define DEFINE_VIDEO_BLITTERS 1
/* -------------------------------------------------------------------------- */
/* --- Raw Copy / No conversion required --- */
/* -------------------------------------------------------------------------- */
static void Blit_Copy_Raw(uint8 * dest, const uint8 * source, uint32 length)
{
// This function is likely to be inlined and/or highly optimized
memcpy(dest, source, length);
}
/* -------------------------------------------------------------------------- */
/* --- RGB 555 --- */
/* -------------------------------------------------------------------------- */
#ifdef WORDS_BIGENDIAN
# define FB_FUNC_NAME Blit_RGB555_OBO
#else
# define FB_FUNC_NAME Blit_RGB555_NBO
#endif
#define FB_BLIT_1(dst, src) \
(dst = (((src) >> 8) & 0xff) | (((src) & 0xff) << 8))
#define FB_BLIT_2(dst, src) \
(dst = (((src) >> 8) & 0x00ff00ff) | (((src) & 0x00ff00ff) << 8))
#define FB_BLIT_4(dst, src) \
(dst = (((src) >> 8) & UVAL64(0x00ff00ff00ff00ff)) | \
(((src) & UVAL64(0x00ff00ff00ff00ff)) << 8))
#define FB_DEPTH 15
#include "video_blit.h"
/* -------------------------------------------------------------------------- */
/* --- BGR 555 --- */
/* -------------------------------------------------------------------------- */
#ifdef WORDS_BIGENDIAN
// Native byte order
#define FB_BLIT_1(dst, src) \
(dst = (((src) >> 10) & 0x001f) | ((src) & 0x03e0) | (((src) << 10) & 0x7c00))
#define FB_BLIT_2(dst, src) \
(dst = (((src) >> 10) & 0x001f001f) | ((src) & 0x03e003e0) | (((src) << 10) & 0x7c007c00))
#define FB_BLIT_4(dst, src) \
(dst = (((src) >> 10) & UVAL64(0x001f001f001f001f)) | \
( (src) & UVAL64(0x03e003e003e003e0)) | \
(((src) << 10) & UVAL64(0x7c007c007c007c00)))
#define FB_DEPTH 15
#define FB_FUNC_NAME Blit_BGR555_NBO
#include "video_blit.h"
// Opposite byte order (untested)
#define FB_BLIT_1(dst, src) \
(dst = (((src) >> 2) & 0x1f00) | (((src) >> 8) & 3) | (((src) << 8) & 0xe000) | (((src) << 2) & 0x7c))
#define FB_BLIT_2(dst, src) \
(dst = (((src) >> 2) & 0x1f001f00) | (((src) >> 8) & 0x30003) | (((src) << 8) & 0xe000e000) | (((src) << 2) & 0x7c007c))
#define FB_BLIT_4(dst, src) \
(dst = (((src) >> 2) & UVAL64(0x1f001f001f001f00)) | \
(((src) >> 8) & UVAL64(0x0003000300030003)) | \
(((src) << 8) & UVAL64(0xe000e000e000e000)) | \
(((src) << 2) & UVAL64(0x007c007c007c007c)))
#define FB_DEPTH 15
#define FB_FUNC_NAME Blit_BGR555_OBO
#include "video_blit.h"
#else
// Native byte order (untested)
#define FB_BLIT_1(dst, src) \
(dst = (((src) >> 2) & 0x1f) | (((src) >> 8) & 0xe0) | (((src) << 8) & 0x0300) | (((src) << 2) & 0x7c00))
#define FB_BLIT_2(dst, src) \
(dst = (((src) >> 2) & 0x1f001f) | (((src) >> 8) & 0xe000e0) | (((src) << 8) & 0x03000300) | (((src) << 2) & 0x7c007c00))
#define FB_BLIT_4(dst, src) \
(dst = (((src) >> 2) & UVAL64(0x001f001f001f001f)) | \
(((src) >> 8) & UVAL64(0x00e000e000e000e0)) | \
(((src) << 8) & UVAL64(0x0300030003000300)) | \
(((src) << 2) & UVAL64(0x7c007c007c007c00)))
#define FB_DEPTH 15
#define FB_FUNC_NAME Blit_BGR555_NBO
#include "video_blit.h"
// Opposite byte order (untested)
#define FB_BLIT_1(dst, src) \
(dst = (((src) << 6) & 0x1f00) | ((src) & 0xe003) | (((src) >> 6) & 0x7c))
#define FB_BLIT_2(dst, src) \
(dst = (((src) << 6) & 0x1f001f00) | ((src) & 0xe003e003) | (((src) >> 6) & 0x7c007c))
#define FB_BLIT_4(dst, src) \
(dst = (((src) << 6) & UVAL64(0x1f001f001f001f00)) | \
( (src) & UVAL64(0xe003e003e003e003)) | \
(((src) >> 6) & UVAL64(0x007c007c007c007c)))
#define FB_DEPTH 15
#define FB_FUNC_NAME Blit_BGR555_OBO
#include "video_blit.h"
#endif
/* -------------------------------------------------------------------------- */
/* --- RGB 565 --- */
/* -------------------------------------------------------------------------- */
#ifdef WORDS_BIGENDIAN
// Native byte order
#define FB_BLIT_1(dst, src) \
(dst = (((src) & 0x1f) | (((src) << 1) & 0xffc0)))
#define FB_BLIT_2(dst, src) \
(dst = (((src) & 0x001f001f) | (((src) << 1) & 0xffc0ffc0)))
#define FB_BLIT_4(dst, src) \
(dst = (((src) & UVAL64(0x001f001f001f001f)) | \
(((src) << 1) & UVAL64(0xffc0ffc0ffc0ffc0))))
#define FB_DEPTH 16
#define FB_FUNC_NAME Blit_RGB565_NBO
#include "video_blit.h"
// Opposite byte order
#define FB_BLIT_1(dst, src) \
(dst = ((((src) >> 7) & 0xff) | (((src) << 9) & 0xc000) | (((src) << 8) & 0x1f00)))
#define FB_BLIT_2(dst, src) \
(dst = ((((src) >> 7) & 0x00ff00ff) | (((src) << 9) & 0xc000c000) | (((src) << 8) & 0x1f001f00)))
#define FB_BLIT_4(dst, src) \
(dst = (((src) >> 7) & UVAL64(0x00ff00ff00ff00ff)) | \
(((src) << 9) & UVAL64(0xc000c000c000c000)) | \
(((src) << 8) & UVAL64(0x1f001f001f001f00)))
#define FB_DEPTH 16
#define FB_FUNC_NAME Blit_RGB565_OBO
#include "video_blit.h"
#else
// Native byte order
#define FB_BLIT_1(dst, src) \
(dst = (((src) >> 8) & 0x001f) | (((src) << 9) & 0xfe00) | (((src) >> 7) & 0x01c0))
#define FB_BLIT_2(dst, src) \
(dst = (((src) >> 8) & 0x001f001f) | (((src) << 9) & 0xfe00fe00) | (((src) >> 7) & 0x01c001c0))
#define FB_BLIT_4(dst, src) \
(dst = (((src) >> 8) & UVAL64(0x001f001f001f001f)) | \
(((src) << 9) & UVAL64(0xfe00fe00fe00fe00)) | \
(((src) >> 7) & UVAL64(0x01c001c001c001c0)))
#define FB_DEPTH 16
#define FB_FUNC_NAME Blit_RGB565_NBO
#include "video_blit.h"
// Opposite byte order (untested)
#define FB_BLIT_1(dst, src) \
(dst = (((src) & 0x1f00) | (((src) << 1) & 0xe0fe) | (((src) >> 15) & 1)))
#define FB_BLIT_2(dst, src) \
(dst = (((src) & 0x1f001f00) | (((src) << 1) & 0xe0fee0fe) | (((src) >> 15) & 0x10001)))
#define FB_BLIT_4(dst, src) \
(dst = (((src) & UVAL64(0x1f001f001f001f00)) | \
(((src) << 1) & UVAL64(0xe0fee0fee0fee0fe)) | \
(((src) >> 15) & UVAL64(0x0001000100010001))))
#define FB_DEPTH 16
#define FB_FUNC_NAME Blit_RGB565_OBO
#include "video_blit.h"
#endif
/* -------------------------------------------------------------------------- */
/* --- RGB 888 --- */
/* -------------------------------------------------------------------------- */
#ifdef WORDS_BIGENDIAN
# define FB_FUNC_NAME Blit_RGB888_OBO
#else
# define FB_FUNC_NAME Blit_RGB888_NBO
#endif
#define FB_BLIT_2(dst, src) \
(dst = (((src) >> 24) & 0xff) | (((src) >> 8) & 0xff00) | (((src) & 0xff00) << 8) | (((src) & 0xff) << 24))
#define FB_BLIT_4(dst, src) \
(dst = (((src) >> 24) & UVAL64(0x000000ff000000ff)) | \
(((src) >> 8) & UVAL64(0x0000ff000000ff00)) | \
(((src) & UVAL64(0x0000ff000000ff00)) << 8) | \
(((src) & UVAL64(0x000000ff000000ff)) << 24))
#define FB_DEPTH 24
#include "video_blit.h"
/* -------------------------------------------------------------------------- */
/* --- BGR 888 --- */
/* -------------------------------------------------------------------------- */
// Native byte order [BE] (untested)
#ifdef WORDS_BIGENDIAN
#define FB_BLIT_2(dst, src) \
(dst = (((src) >> 16) & 0xff) | ((src) & 0xff00) | (((src) & 0xff) << 16))
#define FB_BLIT_4(dst, src) \
(dst = (((src) >> 16) & UVAL64(0x000000ff000000ff)) | \
( (src) & UVAL64(0x0000ff000000ff00)) | \
(((src) & UVAL64(0x000000ff000000ff)) << 16))
#define FB_FUNC_NAME Blit_BGR888_NBO
#define FB_DEPTH 24
#include "video_blit.h"
#else
// Opposite byte order [LE] (untested)
#define FB_BLIT_2(dst, src) \
(dst = (((src) >> 16) & 0xff) | ((src) & 0xff0000) | (((src) & 0xff) << 16))
#define FB_BLIT_4(dst, src) \
(dst = (((src) >> 16) & UVAL64(0x000000ff000000ff)) | \
( (src) & UVAL64(0x00ff000000ff0000)) | \
(((src) & UVAL64(0x000000ff000000ff)) << 16))
#define FB_FUNC_NAME Blit_BGR888_OBO
#define FB_DEPTH 24
#include "video_blit.h"
#endif
// Opposite byte order [BE] (untested) / Native byte order [LE] (untested)
#ifdef WORDS_BIGENDIAN
# define FB_FUNC_NAME Blit_BGR888_OBO
#else
# define FB_FUNC_NAME Blit_BGR888_NBO
#endif
#define FB_BLIT_2(dst, src) \
(dst = ((src) & 0xff00ff) | (((src) & 0xff00) << 16))
#define FB_BLIT_4(dst, src) \
(dst = ((src) & UVAL64(0x00ff00ff00ff00ff)) | (((src) & UVAL64(0x0000ff000000ff00)) << 16))
#define FB_DEPTH 24
#include "video_blit.h"
#if !(REAL_ADDRESSING || DIRECT_ADDRESSING || USE_SDL_VIDEO)
/* -------------------------------------------------------------------------- */
/* --- 1-bit indexed to 8-bit color mode conversion --- */
/* -------------------------------------------------------------------------- */
#define CONVERT_BW(byte) (byte)==1?0:255
static void Blit_Expand_1_To_8_Color(uint8 * dest, const uint8 * p, uint32 length)
{
uint8 *q = (uint8 *)dest;
for (uint32 i=0; i<length; i++) {
uint8 c = *p++;
*q++ = CONVERT_BW(c >> 7);
*q++ = CONVERT_BW((c >> 6) & 1);
*q++ = CONVERT_BW((c >> 5) & 1);
*q++ = CONVERT_BW((c >> 4) & 1);
*q++ = CONVERT_BW((c >> 3) & 1);
*q++ = CONVERT_BW((c >> 2) & 1);
*q++ = CONVERT_BW((c >> 1) & 1);
*q++ = CONVERT_BW(c & 1);
}
}
#endif
/* -------------------------------------------------------------------------- */
/* --- 1/2/4-bit indexed to 8-bit mode conversion --- */
/* -------------------------------------------------------------------------- */
static void Blit_Expand_1_To_8(uint8 * dest, const uint8 * p, uint32 length)
{
uint8 *q = (uint8 *)dest;
for (uint32 i=0; i<length; i++) {
uint8 c = *p++;
*q++ = c >> 7;
*q++ = (c >> 6) & 1;
*q++ = (c >> 5) & 1;
*q++ = (c >> 4) & 1;
*q++ = (c >> 3) & 1;
*q++ = (c >> 2) & 1;
*q++ = (c >> 1) & 1;
*q++ = c & 1;
}
}
static void Blit_Expand_2_To_8(uint8 * dest, const uint8 * p, uint32 length)
{
uint8 *q = (uint8 *)dest;
for (uint32 i=0; i<length; i++) {
uint8 c = *p++;
*q++ = c >> 6;
*q++ = (c >> 4) & 3;
*q++ = (c >> 2) & 3;
*q++ = c & 3;
}
}
static void Blit_Expand_4_To_8(uint8 * dest, const uint8 * p, uint32 length)
{
uint8 *q = (uint8 *)dest;
for (uint32 i=0; i<length; i++) {
uint8 c = *p++;
*q++ = c >> 4;
*q++ = c & 0x0f;
}
}
/* -------------------------------------------------------------------------- */
/* --- 1/2/4/8-bit indexed to 16-bit mode color expansion --- */
/* -------------------------------------------------------------------------- */
static void Blit_Expand_1_To_16(uint8 * dest, const uint8 * p, uint32 length)
{
uint16 *q = (uint16 *)dest;
for (uint32 i=0; i<length; i++) {
uint8 c = *p++;
*q++ = -(c >> 7);
*q++ = -((c >> 6) & 1);
*q++ = -((c >> 5) & 1);
*q++ = -((c >> 4) & 1);
*q++ = -((c >> 3) & 1);
*q++ = -((c >> 2) & 1);
*q++ = -((c >> 1) & 1);
*q++ = -(c & 1);
}
}
static void Blit_Expand_2_To_16(uint8 * dest, const uint8 * p, uint32 length)
{
uint16 *q = (uint16 *)dest;
for (uint32 i=0; i<length; i++) {
uint8 c = *p++;
*q++ = ExpandMap[c >> 6];
*q++ = ExpandMap[c >> 4];
*q++ = ExpandMap[c >> 2];
*q++ = ExpandMap[c];
}
}
static void Blit_Expand_4_To_16(uint8 * dest, const uint8 * p, uint32 length)
{
uint16 *q = (uint16 *)dest;
for (uint32 i=0; i<length; i++) {
uint8 c = *p++;
*q++ = ExpandMap[c >> 4];
*q++ = ExpandMap[c];
}
}
static void Blit_Expand_8_To_16(uint8 * dest, const uint8 * p, uint32 length)
{
uint16 *q = (uint16 *)dest;
for (uint32 i=0; i<length; i++)
*q++ = ExpandMap[*p++];
}
/* -------------------------------------------------------------------------- */
/* --- 1/2/4/8-bit indexed to 32-bit mode color expansion --- */
/* -------------------------------------------------------------------------- */
static void Blit_Expand_1_To_32(uint8 * dest, const uint8 * p, uint32 length)
{
uint32 *q = (uint32 *)dest;
for (uint32 i=0; i<length; i++) {
uint8 c = *p++;
*q++ = -(c >> 7);
*q++ = -((c >> 6) & 1);
*q++ = -((c >> 5) & 1);
*q++ = -((c >> 4) & 1);
*q++ = -((c >> 3) & 1);
*q++ = -((c >> 2) & 1);
*q++ = -((c >> 1) & 1);
*q++ = -(c & 1);
}
}
static void Blit_Expand_2_To_32(uint8 * dest, const uint8 * p, uint32 length)
{
uint32 *q = (uint32 *)dest;
for (uint32 i=0; i<length; i++) {
uint8 c = *p++;
*q++ = ExpandMap[c >> 6];
*q++ = ExpandMap[c >> 4];
*q++ = ExpandMap[c >> 2];
*q++ = ExpandMap[c];
}
}
static void Blit_Expand_4_To_32(uint8 * dest, const uint8 * p, uint32 length)
{
uint32 *q = (uint32 *)dest;
for (uint32 i=0; i<length; i++) {
uint8 c = *p++;
*q++ = ExpandMap[c >> 4];
*q++ = ExpandMap[c];
}
}
static void Blit_Expand_8_To_32(uint8 * dest, const uint8 * p, uint32 length)
{
uint32 *q = (uint32 *)dest;
for (uint32 i=0; i<length; i++)
*q++ = ExpandMap[*p++];
}
/* -------------------------------------------------------------------------- */
/* --- Blitters to the host frame buffer, or XImage buffer --- */
/* -------------------------------------------------------------------------- */
// Function used to update the hosst frame buffer (DGA), or an XImage buffer (WIN)
// --> Shall be initialized only through the Screen_blitter_init() function
typedef void (*Screen_blit_func)(uint8 * dest, const uint8 * source, uint32 length);
Screen_blit_func Screen_blit = 0;
// Structure used to match the adequate framebuffer update function
struct Screen_blit_func_info {
int depth; // Screen depth
uint32 Rmask; // Red mask
uint32 Gmask; // Green mask
uint32 Bmask; // Blue mask
Screen_blit_func handler_nbo; // Update function (native byte order)
Screen_blit_func handler_obo; // Update function (opposite byte order)
};
// Table of visual formats supported and their respective handler
static Screen_blit_func_info Screen_blitters[] = {
#ifdef WORDS_BIGENDIAN
{ 1, 0x000000, 0x000000, 0x000000, Blit_Copy_Raw , Blit_Copy_Raw }, // NT
{ 8, 0x000000, 0x000000, 0x000000, Blit_Copy_Raw , Blit_Copy_Raw }, // OK (NBO)
{ 15, 0x007c00, 0x0003e0, 0x00001f, Blit_Copy_Raw , Blit_RGB555_OBO }, // OK (OBO)
{ 15, 0x00001f, 0x0003e0, 0x007c00, Blit_BGR555_NBO , Blit_BGR555_OBO }, // NT
{ 16, 0x007c00, 0x0003e0, 0x00001f, Blit_Copy_Raw , Blit_RGB555_OBO }, // OK (OBO)
{ 16, 0x00f800, 0x0007e0, 0x00001f, Blit_RGB565_NBO , Blit_RGB565_OBO }, // OK (OBO)
{ 24, 0xff0000, 0x00ff00, 0x0000ff, Blit_Copy_Raw , Blit_RGB888_OBO }, // OK (OBO)
{ 24, 0x0000ff, 0x00ff00, 0xff0000, Blit_BGR888_NBO , Blit_BGR888_OBO }, // NT
{ 32, 0xff0000, 0x00ff00, 0x0000ff, Blit_Copy_Raw , Blit_RGB888_OBO }, // OK
{ 32, 0x0000ff, 0x00ff00, 0xff0000, Blit_BGR888_NBO , Blit_BGR888_OBO }, // OK
#else
{ 1, 0x000000, 0x000000, 0x000000, Blit_Copy_Raw , Blit_Copy_Raw }, // NT
{ 8, 0x000000, 0x000000, 0x000000, Blit_Copy_Raw , Blit_Copy_Raw }, // OK (NBO)
{ 15, 0x007c00, 0x0003e0, 0x00001f, Blit_RGB555_NBO , Blit_Copy_Raw }, // OK (NBO)
{ 15, 0x00001f, 0x0003e0, 0x007c00, Blit_BGR555_NBO , Blit_BGR555_OBO }, // NT
{ 16, 0x007c00, 0x0003e0, 0x00001f, Blit_RGB555_NBO , Blit_Copy_Raw }, // OK (NBO)
{ 16, 0x00f800, 0x0007e0, 0x00001f, Blit_RGB565_NBO , Blit_RGB565_OBO }, // OK (NBO)
{ 24, 0xff0000, 0x00ff00, 0x0000ff, Blit_RGB888_NBO , Blit_Copy_Raw }, // OK (NBO)
{ 24, 0x0000ff, 0x00ff00, 0xff0000, Blit_BGR888_NBO , Blit_BGR888_OBO }, // NT
#ifdef ENABLE_VOSF
{ 32, 0xff0000, 0x00ff00, 0x0000ff, Blit_RGB888_NBO , Blit_Copy_Raw }, // OK (NBO)
#else
{ 32, 0xff000000, 0x00ff0000, 0x0000ff00, Blit_RGB888_NBO , Blit_Copy_Raw }, // OK (NBO)
#endif
{ 32, 0x0000ff, 0x00ff00, 0xff0000, Blit_BGR888_NBO , Blit_BGR888_OBO }, // NT
#endif
{ 32, 0xff00, 0xff0000, 0xff000000, Blit_Copy_Raw , Blit_Copy_Raw } // OK
};
// Initialize the framebuffer update function
// Returns FALSE, if the function was to be reduced to a simple memcpy()
// --> In that case, VOSF is not necessary
bool Screen_blitter_init(VisualFormat const & visual_format, bool native_byte_order, int mac_depth)
{
#if USE_SDL_VIDEO
const bool use_sdl_video = true;
#else
const bool use_sdl_video = false;
#endif
#if REAL_ADDRESSING || DIRECT_ADDRESSING || USE_SDL_VIDEO
if (mac_depth == 1 && !use_sdl_video && !visual_format.fullscreen) {
// Windowed 1-bit mode uses a 1-bit X image, so there's no need for special blitting routines
Screen_blit = Blit_Copy_Raw;
#if !DIRECT_ADDRESSING && defined(__aarch64__)
} else if (mac_depth == 16) {
Screen_blit = Blit_Copy_Raw;
#endif
} else {
// Compute RGB shift values
visualFormat = visual_format;
visualFormat.Rshift = 0;
for (uint32 Rmask = visualFormat.Rmask; Rmask && ((Rmask & 1) != 1); Rmask >>= 1)
++visualFormat.Rshift;
visualFormat.Gshift = 0;
for (uint32 Gmask = visualFormat.Gmask; Gmask && ((Gmask & 1) != 1); Gmask >>= 1)
++visualFormat.Gshift;
visualFormat.Bshift = 0;
for (uint32 Bmask = visualFormat.Bmask; Bmask && ((Bmask & 1) != 1); Bmask >>= 1)
++visualFormat.Bshift;
// 1/2/4/8-bit mode on 8/16/32-bit screen?
Screen_blit = NULL;
switch (visualFormat.depth) {
case 8:
switch (mac_depth) {
case 1: Screen_blit = Blit_Expand_1_To_8; break;
case 2: Screen_blit = Blit_Expand_2_To_8; break;
case 4: Screen_blit = Blit_Expand_4_To_8; break;
}
break;
case 15:
case 16:
switch (mac_depth) {
case 1: Screen_blit = Blit_Expand_1_To_16; break;
case 2: Screen_blit = Blit_Expand_2_To_16; break;
case 4: Screen_blit = Blit_Expand_4_To_16; break;
case 8: Screen_blit = Blit_Expand_8_To_16; break;
}
break;
case 24:
case 32:
switch (mac_depth) {
case 1: Screen_blit = Blit_Expand_1_To_32; break;
case 2: Screen_blit = Blit_Expand_2_To_32; break;
case 4: Screen_blit = Blit_Expand_4_To_32; break;
case 8: Screen_blit = Blit_Expand_8_To_32; break;
}
break;
}
bool blitter_found = (Screen_blit != NULL);
// Search for an adequate blit function
const int blitters_count = sizeof(Screen_blitters)/sizeof(Screen_blitters[0]);
for (int i = 0; !blitter_found && (i < blitters_count); i++) {
if ( (visualFormat.depth == Screen_blitters[i].depth)
&& (visualFormat.Rmask == Screen_blitters[i].Rmask)
&& (visualFormat.Gmask == Screen_blitters[i].Gmask)
&& (visualFormat.Bmask == Screen_blitters[i].Bmask)
)
{
blitter_found = true;
Screen_blit = native_byte_order
? Screen_blitters[i].handler_nbo
: Screen_blitters[i].handler_obo
;
}
}
// No appropriate blitter found, dump RGB mask values and abort()
if (!blitter_found) {
fprintf(stderr, "### No appropriate blitter found\n");
fprintf(stderr, "\tR/G/B mask values : 0x%06x, 0x%06x, 0x%06x (depth = %d)\n",
visualFormat.Rmask, visualFormat.Gmask, visualFormat.Bmask, visualFormat.depth);
fprintf(stderr, "\tR/G/B shift values : %d/%d/%d\n",
visualFormat.Rshift, visualFormat.Gshift, visualFormat.Bshift);
abort();
}
}
#else
if (use_sdl_video && 1 == mac_depth && 8 == visual_format.depth) {
// A special case for 24 bit ROM in SDL:
// SDL allows minimum 8 bit per pixel color mode.
// Transform 1 bit per pixel BW mode from guest OS frame into SDL surface.
Screen_blit = Blit_Expand_1_To_8_Color;
} else {
// The UAE memory handlers will blit correctly
// --> no need for specialised blitters here
Screen_blit = Blit_Copy_Raw;
}
#endif
// If the blitter simply reduces to a copy, we don't need VOSF in DGA mode
// --> In that case, we return FALSE
return (Screen_blit != Blit_Copy_Raw);
}