Commit Graph

2882 Commits

Author SHA1 Message Date
jvernet
ef4725552e SLIRP 0.10.1
64 Bits clean ?
2017-10-03 22:37:31 +02:00
jvernet
4682bb80a1 SLIRP 0.9.1 2017-10-03 22:34:56 +02:00
jvernet
000ec0f135 64 bits slirp ? 2017-10-03 22:33:01 +02:00
jvernet
7b8beab25a Basilisk Macbook Keycode
French Macbook Keycode file
2017-10-03 21:41:12 +02:00
jvernet
34765ae740 Added pref items
{"keycodes",
	{"keycodefile",
	{"mousewheelmode",
	{"mousewheellines"
to have again international keyboard
2017-10-03 21:39:30 +02:00
jvernet
1316b64bb7 Some Warning removed and 64bits 2017-10-03 21:37:24 +02:00
jvernet
54ea054993 XCode 9 Project 2017-10-03 21:32:48 +02:00
Ricky Zhang
175fbfde43 Enhance ROM break point feature.
1. Change --break input option format. Too much typing by taking decimal address. Change to hexadecimal input.
2. Allow ROM break point to continue to execution. The original ROM break point just replace instruction in ROM break point address with emul_op M68K_EMUL_BREAK. This just halts emulation right at the break point. The patch is less invasive than the original approach. It allows emulation to continue to run by pressing 'x' to exit from cxmon.
3. Add option --loadbreak which load break point from file before emulation start.

Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2017-09-15 21:36:16 -04:00
David Ludwig
7a52abd378 bug-fix: video_sdl2.cpp would not compile in pre-C++11 2017-09-12 22:15:46 -04:00
David Ludwig
4e5e3377f1 Perf: re-enable VOSF on Xcode-made, OSX-host builds 2017-09-12 18:35:24 -04:00
David Ludwig
ef26204e6d Perf: make SDL2 backend update less pixels, when updating internal textures and surface(s) 2017-09-12 17:31:05 -04:00
Simon Frankau
ec1a9418ab Map framebuffer into accessible memory in 24-bit mode 2017-09-10 20:22:46 +01:00
David Ludwig
50986dcf46 Perf: make SDL2 use an ARGB8888 texture, which is natively supported via some GPUs + drivers, such as on OSX. This can remove an extraneous pixel-format conversion. 2017-09-10 14:34:13 -04:00
David Ludwig
449936e461 SheepShaver: added --sdlrender option, when on Unix 2017-09-10 15:19:50 +00:00
David Ludwig
1b08f2e9d3 BasiliskII: minor formatting tweak to configure.ac 2017-09-10 10:49:26 -04:00
David Ludwig
83096e1ca7 SheepShaver: added --with-sdl1 to configure script 2017-09-10 10:48:56 -04:00
David Ludwig
252890ebd0 BasiliskII: misc fixes when building on OSX, via Autotools 2017-09-10 10:19:17 -04:00
David Ludwig
78e3cbc8cb fixed compile-time warnings in video_sdl2.cpp 2017-09-09 16:49:09 +00:00
David Ludwig
1eb824a04e added pref, "sdlrender", which can force a specific, SDL2 renderer (software can be faster in some cases, such as on VirtualBox hosts) 2017-09-09 16:48:30 +00:00
David Ludwig
cbda5759bb added --with-sdl1 option to configure scripts, to force the use of SDL 1.x, over SDL 2.x 2017-09-09 15:15:28 +00:00
David Ludwig
20ad70cb35 unset the executable bit from video_sdl2.cpp 2017-09-09 01:09:13 +00:00
David Ludwig
1c0e8655dc for non-OSX hosts, make GNU Autotools revert to using SDL 1.x, if SDL 2.x can't be found 2017-09-08 23:43:01 +00:00
asvitkine
e273bb1a0b Merge pull request #129 from rickyzhang82/pr-cxmon-break-point
[Revised] Add break point functions to Basilisk II
2017-09-04 14:56:34 -04:00
Ricky Zhang
34cf1b0940
Fix indentation and a typo.
Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2017-09-04 14:35:50 -04:00
Ricky Zhang
93e800ffc7
Fix another round of suggestions.
Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2017-09-04 14:21:16 -04:00
David Ludwig
68ee5f23f9 make video_sdl*.cpp's header-comments refer to the versions of SDL that they target 2017-09-04 12:49:54 -04:00
David Ludwig
8940880794 make build scripts reference both video_sdl.cpp and video_sdl2.cpp 2017-09-04 12:44:34 -04:00
David Ludwig
a646f6dc3f added compile-time checks for SDL version, when compiling video_sdl*.cpp 2017-09-04 12:28:25 -04:00
David Ludwig
f8682679c2 moved SDL2 video code to video_sdl2.cpp; restored SDL1 implementation of video_sdl.cpp 2017-09-04 12:18:52 -04:00
David Ludwig
22eaa317a8 reverted to SDL 1.x compatible audio APIs (which still work in SDL2) 2017-09-04 12:13:50 -04:00
David Ludwig
573ffee8b1 fixed issue #31, "on multi-monitor OS X host: cursor can get locked to fullscreen display for guest OS" 2017-09-04 11:41:26 -04:00
Ricky Zhang
597ff0666c
Fix code style.
Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2017-09-04 08:00:45 -04:00
Ricky Zhang
d2bb35ee5a Fix all suggestions from asvitkine
Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2017-09-04 07:37:29 -04:00
Ricky Zhang
93b22b8902 Add Macintosh M68k suspend program and user guide.
Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2017-09-03 00:26:56 -04:00
Ricky Zhang
f3895493ae Add break point function for Basilisk II in cxmon.
To enter break point, you need to run a m68k program in Macintosh guest OS. The program
executes a new emul_op instruction 0x7138. The program will be provided
in cxmon/utils folder in a separate commit. Once emulation is suspended,
you can enter below new cxmon command to manipluate break points:

ba [address]             Add a break point
br [breakpoints#]        Remove a break point. If # is 0, remove all break points.
bd [breakpoints#]        Disable a break point. If # is 0, disable all break points.
be [breakpoints#]        Enable a break point. If # is 0, enable all break points.
bi                       List all break points
bs "file"                Save all break points to a file
bl "file"                Load break points from a file

Once emulation PC reach break point address, it automatically suspends
and traps into cxmon.

Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2017-09-03 00:26:01 -04:00
David Ludwig
7a36983f11 fixed issue #27: on OS X host, mouse can get locked to portion of fullscreen display 2017-09-02 15:54:33 -04:00
David Ludwig
0f8f30f639 Basilisk II, bug-fix: switching to fullscreen, via Ctrl+Enter, on a non-primary host display, could cause mouse cursor to jump to a different display
This bug was observed occurring on an OSX 10.12 host.
2017-09-02 15:36:56 -04:00
David Ludwig
cd57af7795 Basilisk II, bug-fix: on Mac, mouse-grabbing via Ctrl+F5 wasn't changing the title of the window 2017-09-02 10:58:53 -04:00
David Ludwig
bcd784d7c4 SheepShaver: make Autotools use SDL2 2017-09-01 18:48:40 -04:00
asvitkine
723bedd55a Merge pull request #127 from rickyzhang82/pr-fix-mixed-space-tab
Fix mixed spaces and indentation
2017-08-31 22:34:32 -04:00
David Ludwig
dbd997fa47 fixed issue #20: GTK preference UI was broken in both Linux and Mac OS X 2017-08-30 12:17:37 -04:00
Ricky Zhang
54680714e3
Fix mixed spaces and indentation
Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2017-08-29 21:11:07 -04:00
David Ludwig
1983aa1652 try making sure that the bincue sources use the correct, SDL2 audio device ID. Untested! 2017-08-27 18:11:48 -04:00
David Ludwig
d5e68ceebf use SDL2's preferred/non-legacy means of opening, and working with, an audio device 2017-08-27 18:05:13 -04:00
David Ludwig
145ca0c210 fixed issue #15: BasiliskII: running an autotools build breaks ability to build with Xcode 2017-08-27 17:37:20 -04:00
David Ludwig
51a9eeae76 fixed issue #14: Basilisk II: make Xcode generate UAE's CPU-emulation sources at build-time 2017-08-27 17:05:02 -04:00
asvitkine
da5ea79a0f Merge pull request #124 from rickyzhang82/pr-fix-mon-for-bii
Fix mon option
2017-08-26 23:53:09 -04:00
David Ludwig
eb36b34106 Sheepshaver: misc, runtime fixes on OSX hosts 2017-08-25 17:19:36 -04:00
David Ludwig
e55df3de96 build SheepShaver against SDL2, when using its Xcode 8 project file 2017-08-25 17:01:31 -04:00
David Ludwig
3bae0bbda9 commented on use of SDL_SetRelativeMouseMode 2017-08-23 20:56:54 -04:00