This first patch gets B2 and SS to build under Leopard and Tiger.
I tested this on a 32-bit intel 10.5.6 mac like so:
B2
./autogen.sh --disable-standalone-gui --enable-vosf --enable-sdl-video --enable-sdl-audio --enable-addressing=real --without-esd --without-gtk --without-mon --without-x
SS
./autogen.sh --disable-standalone-gui --enable-vosf -enable-sdl-video --disable-sdl-audio --enable-addressing=real --without-esd --without-gtk --without-mon --without-x --enable-jit
There is also a little tweak so that you can use sdl audio in SheepShaver when building for Mac OS X.
clicks to right-clicks and option-clicks to middle-clicks, a feature intended
for Mac users with single-button mice who are running SDL-based games that
require a multi-button mouse. This is unhelpful in SheepShaver, where we want
command-clicks and option-clicks to be passed through unchanged to the emulated
Mac OS. We can disable the unwanted behavior by setting an environment variable
SDL_HAS3BUTTONMOUSE intended for this very purpose.
A similar change in main_windows.cpp is NOT required, because only the Quartz
video implementation is involved.
By SDL convention, putenv is used in preference to setenv, although for Unix
platforms it doesn't matter.
SheepShaver since we are typically translating SDL_QUIT events to PowerOff()
on MacOS side. And, if MacOS is not fully booted, it's not really convenient
to shut it down, even with ctrl-C. i.e. you had to kill -9 it.
1 GB of Mac memory. Only tested on Linux/x86_64 so far but with a somewhat
interesting (MacOS, ROM, RAM size) matrix.
XXX: It should be possible to allocate up to 1.5 GB by relocating the ROM
base to something like 0x60800000.
Others changes include:
- Factor out STR_SIG_INSTALL_ERR messages
- Process command line arguments early (prior to calling PrefsInit())
- GUI: set start_clicked only if the "Start" button was clicked
- GUI: save changes to the "Input" pane when the "Start" button was clicked
(idle_wait) until events arrived and notified through TriggerInterrupt().
i.e. we no longer sleep a fixed amount of time on platforms that support
a thread wait/signal mechanism.
i.e. it returned EPERM and ran into stack corruption to eventually crash the
emulator. This is noticeable in !hw_mac_cursor_accl mode (e.g. fullscreen DGA).
In order to the sigalstack() to be effective, we must kludge the kernel to
think it's running on another stack. In practise, we provide another stack
for the SIGUSR2 handler. sigusr2_handler_init() fulfills that purpose.
I hope this fixes remaining issues forever. At some point, I had multiple
*_init() handlers in case this is necessary.
for systems that use a global r2 as the TLS register, e.g. Linux/ppc with
newer glibc. Also remove the syscall junk which were simply workarounds
for this bug. Remove a duplicate r2 restoration in EmulOp.
BTW, it's possible to get SheepShaver running on Linux/ppc systems with
NPTL rather than SheepThreads.
to /dev/mem is required on Linux to use XF86 DGA mode. Otherwise, there is
now a fallback to fbdev.
- Forward port some features from Basilisk II (set_window_name,
disable_mouse_accel).
- Don't SIGSTOP the emulation thread on suspend since that would completely
stop the process on Linux. Use a frame buffer lock instead (as B2 does)
in that case. Tell me if I broke other arches, e.g. r13 is no longer saved
in Video and Ethernet stubs, though it seems to be OK.
Colateral feature: SheepShaver should now run on Linux/ppc64 with relevant
32-bit runtime. Native Linux/ppc64 support is harder as low mem globals are
32-bit in mind and e.g. the TLS register there is %r13, %r2 is the TOC
(PowerOpen/AIX ABI)
a read-only page, it can also be used to detect overlaps between Procedure
space and Data space.
Provide native Windows implementation of shared MacOS KernelData allocation.
This is moved under main() so that to avoid a weird linking error. This native
implementation is independent of Cygwin IPC (and possible background server)
code was also trying to access Serial memory.
Note however that I noticed some rare crashes with the DR emulator.
Probably caused by nested runs from EmulOps? We'd really want a native
68k emulator too for Execute68k() things.