order. No host memory region used for Mac emulation (ScratchMem, RAM, ROM,
frame buffer) shall be allocated below the RAM space. Actually, MEMBaseDiff
should be set to the min(above-mentioned address spaces).
==> Temporary fix for 64-bit addressing systems (e.g. Linux/ia64)
of MacOS before 7.6:
- Apple mode IDs are now allocated contiguously from 0x80 (the video_*.cpp
module must call video_init_depth_list() after adding all modes)
- if the video driver didn't receive a GetVideoParameters call, it patches
ScrnBase and the main GDevice upon a video mode switch (otherwise MacOS
will continue to use the old frame buffer base)
- the rowBytes values in the video parameters slot resources are correct
for all bit depths
implemented under Unix
- adb.cpp uses mutexes for thread-safe mouse handling
- video_x.cpp: pressing Ctrl-F5 in windowed mode switches to a "grabbed"
relative mouse mode, useful for some games
- video_x.cpp: fixed some bugs relating to the hotkeys (key releases are no
longer treated as hotkeys)
linked list
- color depth switching updates slot ROM
- video_x.cpp always supports 1-bit window modes
- timer_create()/clock_gettime() are pulled from librt if present
However, vm_init() and vm_exit() are called in main_unix.cpp to ensure proper
initialization of the internal zero_fd descriptor, if needed. i.e. no
anonymous mapping for mmap()-based memory allocation.
resolutions are 512x384, 640x480, 800x600, 1024x768 and 1280x1024 (the prefs
editor has to be updated to reflect this). The resolution selected in the
prefs editor is used as the default, but it can be changed in the Monitors
control panel. So far only tested with direct addressing.
contains all supported depths, default mode is stored in XPRAM upon startup,
and added video_switch_to_mode() call (currently unimplemented in all drivers)
- added uniform virtual memory allocation
(supports mmap(), vm_allocate(), or fallbacks to malloc()/free())
- cleaned up memory allocation in main_unix.cpp