asvitkine
452b1a534b
Merge pull request #121 from coderforlife/fix-120
...
Fixes #120 by adding support for v4.11 Linux Kernels which need an ex…
2017-08-18 19:48:36 -04:00
asvitkine
6f934d7695
Merge pull request #123 from coderforlife/fix-bincue
...
Fixing bincue support when compiling --with-bincue and --enable-stand…
2017-08-18 19:47:31 -04:00
Jeffrey Bush
dee8ed76ab
Fixing bincue support when compiling --with-bincue and --enable-standalone-gui in both SheepSaver and BasiliskII by adding bincue_unix.o to list of objects compiled with the GUI application and adjusting the libs slightly (note that having extra libs listed should't neagtively effect anything). Without these changes those command line arguments cannot both be used.
2017-08-18 17:52:58 -04:00
Jeffrey Bush
b14bcdcf91
Fixes #107 by automatically using the precompiled opcodes when appropiate.
2017-08-18 17:38:34 -04:00
Jeffrey Bush
7b9612f24e
Fixes #120 by adding support for v4.11 Linux Kernels which need an extra header.
2017-08-18 17:20:29 -04:00
David Ludwig
e49cd855c2
made windowed-mode windows be resize-able/scale-able - guest OS display size is retained, though
2017-08-15 21:47:45 -04:00
David Ludwig
109bc3979b
implemented issue #7 : output stdout and stderr to a log file; removed output redirection to win32 console, which was buggy
2017-08-15 21:41:59 -04:00
David Ludwig
6abc599ddf
added code to help debug issue #6 : made Win32 app show stdout and stderr, if and when it is run from a command prompt window
2017-08-14 21:14:34 -04:00
David Ludwig
b9c9687153
bug-fix: anti-aliasing not always working
2017-08-14 14:50:05 -04:00
David Ludwig
2d035eb3e9
bug-fix: mouse cursor could get locked to top-left corner, when in fullscreen
2017-08-14 14:49:29 -04:00
David Ludwig
f7fceaf096
fix Issue #18 : 512x384 guest display leads to app exit-on-startup
2017-08-14 14:44:09 -04:00
David Ludwig
9116cae283
apply anti-aliasing where available and appropriate
2017-08-14 14:41:04 -04:00
David Ludwig
0e5ce49f46
fixed issue #9 : maintain guest OS' aspect ratio, when in fullscreen
2017-08-14 14:26:54 -04:00
David Ludwig
80a30aeca1
HACK fix for Issue #17 : Thousands of Colors not working on OSX
2017-08-14 14:08:30 -04:00
David Ludwig
53cadd7fd0
restored OSX 'DEBUG' macro to DEBUG=1
2017-08-14 13:57:11 -04:00
David Ludwig
6600081b29
build fix for OSX + Xcode
2017-08-14 13:56:36 -04:00
David Ludwig
0a7640070a
finished fixing issue #16 : fixed Thousands of Colors on Linux
2017-08-14 13:45:15 -04:00
David Ludwig
09c100ff42
partial fix for issue #16 : color is incorrect on Linux
...
Thousands of Colors mode is still broken, however, Millions of Colors does work, which did not before this commit.
2017-08-14 12:48:36 -04:00
David Ludwig
d871b70240
fixed issue #12 : make autotools test for SDL2
2017-08-14 12:28:10 -04:00
David Ludwig
99f50637e1
possible fix for Issue #13 : replace SDL_CreateRGBSurfaceWithFormat calls with older + backwards-compatible SDL_CreateRGBSurface calls
2017-08-14 12:01:34 -04:00
David Ludwig
1a59a5e6f4
Merge branch 'master' of https://github.com/cebix/macemu
2017-08-14 11:35:43 -04:00
David Ludwig
c6fefd0750
fixed issue #1 : SDL2 backend did not support 2 or 4 bit color, in guest OS
2017-08-10 12:31:41 -04:00
David Ludwig
251c185dcd
renamed variables in SDL2 backend, for improved readability
2017-08-10 10:57:58 -04:00
asvitkine
5bbdb4f864
Merge pull request #116 from atsampson/master
...
Use ucontext_t instead of struct ucontext
2017-08-09 21:58:11 -04:00
Adam Sampson
3fc8924636
Use ucontext_t instead of struct ucontext
...
ucontext_t is what POSIX requires; glibc no longer provides struct
ucontext as of 2.26: https://sourceware.org/glibc/wiki/Release/2.26
(Most architectures were already using ucontext_t, so this also makes
things more consistent; only arm and mips change.)
2017-08-09 13:04:46 +01:00
Alexei Svitkine
123a23fad5
fix sequence error compiler warning
2017-08-09 00:14:05 -04:00
Alexei Svitkine
bc7cd78467
Merge branch 'master' of https://github.com/cebix/macemu
2017-08-08 23:38:41 -04:00
Alexei Svitkine
9f93648ea5
Revert "Fix build when targeting Sierra."
...
This reverts commit 35ca220d90
.
Going with https://github.com/cebix/macemu/pull/115 instead.
2017-08-08 23:37:56 -04:00
asvitkine
8d1532ca32
Merge pull request #115 from rickyzhang82/pr-sierra-clock-gettime
...
Fix Mac OS X Sierra introduce clock_gettime
2017-08-08 23:35:54 -04:00
Alexei Svitkine
35ca220d90
Fix build when targeting Sierra.
...
Sierra now supports clock_gettime(), so fix some code that assumed
mach and HAVE_CLOCK_GETTIME where mutually exclusive.
2017-08-08 23:19:39 -04:00
Ricky Zhang
b32a8c8588
Fix Sierra clock_gettime issue
...
Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2017-08-07 10:52:11 -04:00
David Ludwig
e0cdbe2a30
added "idlewait" support to SDL2 backend
2017-08-01 18:07:23 -04:00
David Ludwig
eadd2951b7
added gitignore settings for Jetbrains' IDEs
2017-08-01 18:07:23 -04:00
David Ludwig
8874ba549f
added missing MSVC post-build script
2017-07-23 21:05:08 -04:00
David Ludwig
8705276206
updated Windows + MSVC support with SDL2 support
2017-07-23 20:49:29 -04:00
David Ludwig
54e03d9647
bug-fix, Issue #2 : prevent SDL2 from installing keyboard shortcuts (Command+Q, etc.) on OSX hosts, as they interfere with guest OS use
2017-07-23 16:23:51 -04:00
David Ludwig
1190a2b127
bug-fix, Issue #4 : prevent guest OS from causing desktop/Spaces switches on OS X host
2017-07-23 15:22:00 -04:00
David Ludwig
84282f4525
bug-fix: buffer-overflow in SDL2 audio code
2017-07-23 15:13:50 -04:00
David Ludwig
6e36c8dd30
include SDL2 as a git submodule, currently using v2.0.5; make Mac builds (of Basilisk II) build SDL
...
This should help with debugging windowing system issues, which may reside in SDL, which SDL may not provide adequate diagnostic info, or which Basilisk may not report
2017-07-23 14:09:19 -04:00
David Ludwig
a3f3d4f5d2
dropped Mac OS X deployment target down to 10.7 (from 10.12)
2017-07-22 22:01:13 -04:00
David Ludwig
3d0ea018ed
bug-fix: OS X app would not launch, when run from the Finder
2017-07-22 21:49:54 -04:00
David Ludwig
a1a85a9315
bug-fix: don't double-free the inner SDL_Surface, when the guest OS switches video modes
2017-07-22 21:31:06 -04:00
David Ludwig
e3a687ff1e
updated copyright to 2017 (from 2006); added SDL2 port credit
2017-07-22 21:20:46 -04:00
David Ludwig
ad747d2049
use HOME/.basilisk_ii_xpram for saving + restoring XPRAM
2017-07-22 21:16:32 -04:00
David Ludwig
b62b8fe5ad
read/write preferences from HOME/.basilisk_ii_prefs
2017-07-22 21:09:53 -04:00
David Ludwig
1d5b8e95af
use the host-OS' desktop resolution, when entering full-screen. This enables use of Mac OS X's "Spaces" feature, when going to fullscreen.
2017-07-22 20:40:31 -04:00
David Ludwig
cb982ee2ed
use SDL 2.0.5+, rather than SDL 1.x
...
This change may end up being a bit slower on some systems, as the SDL backend will now render its content to two, new, SDL_Surfaces: one of which is in the guest OS' resolution, the other of which is application defined.
SDL2's SDL_Render API is used, which exposes some rudimentary elements of GPU + texture-based programming. Basilisk II now maintains a single 'SDL_Texture' object, which is an SDL representation of a GPU texture. The 'outer' surface will be used to update this texture, as requests to redraw are made.
TODO: look into removing the 'outer' SDL surface, and see if we can just copy the 'inner' surface to the SDL_Texture.
TODO: the entire SDL_Texture is updated, any time a request is made to draw. Look into minimizing this a bit.
2017-07-22 20:29:30 -04:00
David Ludwig
9128314cb8
Basilisk II compiles on Xcode 8, as a 64-bit Mac app
...
SDL 1.x is used for display, rather than Mac OS X specific backend. If time permits, I'll port it to SDL 2, if only to reduce Basilisk's overall code foot-print.
Lots of features are apt to be disabled, as many 'dummy' backends were used.
Video-depths other than 1-bit or 32-bit are untested, and in some cases (4-bit, at least) are currently non-functional. This is due to a partial re-write of the SDL backend's blitting code, which was non-functional when low-bit-depths were used.
The SDL backend was also rewired, on OSX, to not attempt to align the display buffer on page-boundaries. So far, this doesn't seem to cause any notice-able problems, however, that's only using limited knowledge and testing (System 7.5.x does boot and display at 640x480, though!). The original display-buffer allocation code was failing to run, in some cases.
Preferences are, on Mac, currently hardcoded to be accessed at /tmp/BasiliskII/BasiliskII_Prefs. The folder, "/tmp/BasiliskII/", may be a symbolic link to elsewhere, though.
2017-07-22 17:43:42 -04:00
asvitkine
b5820d8059
Merge pull request #113 from bvarner/bitbakeable
...
Changes to the Configure script to improve cross-compiling
2017-07-21 00:16:45 -04:00
asvitkine
ac4955dcb9
Merge pull request #112 from dmac100/relative_mouse
...
SDL: Use relative mouse values when grabbed.
2017-07-21 00:14:45 -04:00