configure script would hang whereas standalone testing will pass all tests.
Any idea why??
- Unix/sigsegv.cpp (ix86_skip_instruction): Add decoder for mozbl instruction.
(SIGSEGV_REGISTER_FILE [FreeBSD/x86]): Note why we start at EDI offset
rather than plain sigcontext pointer. i.e. I don't know sigset_t size
beforehand and don't intend to.
to "true". This uses the BSD socket API, so it's fairly portable (currently
only imeplemented under Unix, though). This works by sending raw Ethernet
packets as UDP packets to a fixed port number ("udpport", default is 6066),
using IP broadcasts to simulate Ethernet broad- and multicasts. Currently
only tested with AppleTalk.
- ADBMouseMoved(), ADBMouseDown/Up() and ADBKeyDown/Up() trigger the ADB
interrupt
- ADB mutex is only used for mouse movement (the only input state where it
matters)
- adb.cpp: toggling relative mouse mode resets mouse_x/y
- PrimeTime(0) schedules a timer task with 0 delay time; this is still not
the correct implementation, but it makes MacSyndicate work...
- Unix: pthreads are preferred to POSIX.4 timers for 60Hz ticks because the
timers drift badly under Linux and the thread can compensate for drifting
well enough
- Unix: moved GetTicks_usec() and Delay_usec() to timer_unix.cpp
- video_x.cpp: X mouse acceleration is disabled in relative mouse mode because
MacOS does its own acceleration
- video_x.cpp: palette[].pixel and palette[].flags are always preset
- video_x.cpp: decoupled X event handling from 60Hz video refresh cycle by
using select() with a timeout on the X fd
implemented under Unix
- adb.cpp uses mutexes for thread-safe mouse handling
- video_x.cpp: pressing Ctrl-F5 in windowed mode switches to a "grabbed"
relative mouse mode, useful for some games
- video_x.cpp: fixed some bugs relating to the hotkeys (key releases are no
longer treated as hotkeys)
- ether_linux.cpp moved and renamed to ether_unix.cpp, now also works with
the tap driver under FreeBSD [Michael Alyn Miller]
- fpu_x86_asm.h: fixed problem in with newer GCC pre-processors