28ff27fc3ae3878fe9ca589f3c55c4261814266a
From: Steven Noonan <steven@uplinklabs.net>
Date: Wed, 1 Jun 2011 01:34:07 -0700
Subject: [PATCH] configure.ac: fix TUN/TAP detection on Linux
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
d4dc0c70b24dc5981e752403e8fe047637d712a1
From: Steven Noonan <steven@uplinklabs.net>
Date: Wed, 1 Jun 2011 17:48:33 -0700
Subject: [PATCH] configure.ac: enable JIT on 64-bit Intel Mac
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
Here is a patch to allow compiling of SS and B2 with an SDL Framework. You can
get this by downloading from:
http://www.libsdl.org/release/SDL-1.2.13.dmg
Here is how I tested on an intel 32-bit mac with Mac OS X 10.5.6:
SS ./autogen.sh --disable-standalone-gui --enable-vosf --enable-sdl-framework --enable-sdl-framework-prefix=/Users/mzs/Library/Frameworks --enable-sdl-video --disable-sdl-audio --enable-addressing=real
--without-esd --without-gtk --without-mon --without-x
SS /autogen.sh --disable-standalone-gui --enable-vosf --disable-sdl-framework --disable-sdl-video --disable-sdl-audio --enable-addressing=real --without-esd --without-gtk --without-mon --with-x
B2 ./autogen.sh --disable-standalone-gui --enable-vosf --enable-sdl-framework --enable-sdl-framework-prefix=/Users/mzs/Library/Frameworks --enable-sdl-video --enable-sdl-audio --enable-addressing=real --without-esd --without-gtk --without-mon --without-x --enable-jit-compiler
B2 ./autogen.sh --disable-standalone-gui --enable-vosf --disable-sdl-framework --disable-sdl-video --disable-sdl-audio --enable-addressing=real --with-esd --without-gtk --without-mon --with-x --enable-jit-compiler
(esound does not really work on mac, it needs some better coreaudio patches.)
configure.ac for SS has two little additional fixes so that the Cocoa prefs gui
does not get built if you are building for X11 and so that you can use esd, sdl,
or coreaudio for sound.
This first patch gets B2 and SS to build under Leopard and Tiger.
I tested this on a 32-bit intel 10.5.6 mac like so:
B2
./autogen.sh --disable-standalone-gui --enable-vosf --enable-sdl-video --enable-sdl-audio --enable-addressing=real --without-esd --without-gtk --without-mon --without-x
SS
./autogen.sh --disable-standalone-gui --enable-vosf -enable-sdl-video --disable-sdl-audio --enable-addressing=real --without-esd --without-gtk --without-mon --without-x --enable-jit
There is also a little tweak so that you can use sdl audio in SheepShaver when building for Mac OS X.
1 GB of Mac memory. Only tested on Linux/x86_64 so far but with a somewhat
interesting (MacOS, ROM, RAM size) matrix.
XXX: It should be possible to allocate up to 1.5 GB by relocating the ROM
base to something like 0x60800000.
Others changes include:
- Factor out STR_SIG_INSTALL_ERR messages
- Process command line arguments early (prior to calling PrefsInit())
- GUI: set start_clicked only if the "Start" button was clicked
- GUI: save changes to the "Input" pane when the "Start" button was clicked
positives in GCC detection, i.e. knowingly cause a syntax error if #error
was not good enough (MIPSpro CC). Fix dyngen g++ version detection if
main compiler is not g++
CC=cc CXX=CC ./configure --with-dgcc=g++
Also merge MIPSPro optimization flags from Basilisk II tree.
Note that I only verified the emulator works through the testsuite
(all tests passed, including AltiVec emulation)
(idle_wait) until events arrived and notified through TriggerInterrupt().
i.e. we no longer sleep a fixed amount of time on platforms that support
a thread wait/signal mechanism.