nigel 1cbb3395d2 1) Publish methods for clearing and blackening the bitmap
2) Always do the calculations for a possibly scaled view.
Even if we prevent the user from changing the view size,
the Monitors control panel in the emulator may still try to
select a resolution which is too large for the screen,
and thus the window will have to be reduced to fit,
and thus the screen and bitmap co-ords may not match
2003-03-26 23:37:42 +00:00
1999-10-03 14:16:16 +00:00
Description
Basilisk II and SheepShaver Macintosh emulators
23 MiB
Languages
C++ 66.1%
C 26.4%
M4 2.6%
Objective-C++ 1.7%
Assembly 1.2%
Other 1.9%