macemu/SheepShaver/src/include/video.h
rakslice c8c1a76381 prevent truncating unaligned rows in non-vosf mode with 16 colors or less
(cherry picked from commit 9d6124871be79f5c3028ebe3f5d1068dbcea0c84)
2020-11-17 05:23:04 -08:00

165 lines
4.8 KiB
C

/*
* video.h - Video/graphics emulation
*
* SheepShaver (C) 1997-2008 Marc Hellwig and Christian Bauer
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef VIDEO_H
#define VIDEO_H
extern bool VideoActivated(void);
extern bool VideoSnapshot(int xsize, int ysize, uint8 *p);
extern int16 VideoDoDriverIO(uint32 spaceID, uint32 commandID, uint32 commandContents, uint32 commandCode, uint32 commandKind);
// System specific and internal functions/data
struct VideoInfo {
int viType; // Screen/Window
uint32 viRowBytes; // width of each row in memory
uint16 viXsize,viYsize; // Window
uint32 viAppleMode; // Screen Color Depth
uint32 viAppleID; // Screen DisplayID
};
extern struct VideoInfo VModes[]; // List of available video modes
enum { // viAppleMode
APPLE_1_BIT = 0x80,
APPLE_2_BIT,
APPLE_4_BIT,
APPLE_8_BIT,
APPLE_16_BIT,
APPLE_32_BIT
};
// 1, 2, 4 and 8 bit depths use a color palette
inline bool IsDirectMode(int mode)
{
return mode == APPLE_16_BIT || mode == APPLE_32_BIT;
}
// Return the depth code that corresponds to the specified bits-per-pixel value
inline int DepthModeForPixelDepth(int depth)
{
switch (depth) {
case 1: return APPLE_1_BIT;
case 2: return APPLE_2_BIT;
case 4: return APPLE_4_BIT;
case 8: return APPLE_8_BIT;
case 15: case 16: return APPLE_16_BIT;
case 24: case 32: return APPLE_32_BIT;
default: return APPLE_1_BIT;
}
}
// Return a bytes-per-row value (assuming no padding) for the specified depth and pixel width
inline uint32 TrivialBytesPerRow(uint32 width, int mode)
{
switch (mode) {
case APPLE_1_BIT: return (width + 7)/8;
case APPLE_2_BIT: return (width + 3)/4;
case APPLE_4_BIT: return (width + 1)/2;
case APPLE_8_BIT: return width;
case APPLE_16_BIT: return width * 2;
case APPLE_32_BIT: return width * 4;
default: return width;
}
}
enum { // viAppleID
APPLE_640x480 = 0x81,
APPLE_W_640x480,
APPLE_800x600,
APPLE_W_800x600,
APPLE_1024x768,
APPLE_1152x768,
APPLE_1152x900,
APPLE_1280x1024,
APPLE_1600x1200,
APPLE_CUSTOM,
APPLE_ID_MIN = APPLE_640x480,
APPLE_ID_MAX = APPLE_CUSTOM
};
enum { // Display type
DIS_INVALID,
DIS_SCREEN,
DIS_WINDOW
};
extern bool video_activated; // Flag: video display activated, mouse and keyboard data valid
extern uint32 screen_base; // Frame buffer base address
extern int cur_mode; // Number of current video mode (index in VModes array)
extern int display_type; // Current display type (see above)
extern rgb_color mac_pal[256];
extern rgb_color mac_gamma[256];
extern uint8 remap_mac_be[256];
extern uint8 MacCursor[68];
struct VidLocals{
uint16 saveMode;
uint32 saveData;
uint16 savePage;
uint32 saveBaseAddr;
uint32 gammaTable; // Mac address of gamma tble
uint32 maxGammaTableSize; // Biggest gamma table allocated
uint32 saveVidParms;
bool luminanceMapping; // Luminance mapping on/off
bool cursorHardware; // True if using hardware cursor
int32 cursorX; // Hardware cursor state
int32 cursorY;
uint32 cursorVisible;
uint32 cursorSet;
bool cursorHotFlag;
uint8 cursorHotX;
uint8 cursorHotY;
uint32 vslServiceID; // VSL interrupt service ID
bool interruptsEnabled; // VBL interrupts on/off
uint32 regEntryID; // Mac address of the service owner
};
extern VidLocals *private_data; // Pointer to driver local variables (there is only one display, so this is ok)
extern bool VideoInit(void);
extern void VideoExit(void);
extern void VideoVBL(void);
extern void VideoInstallAccel(void);
extern void VideoQuitFullScreen(void);
extern void video_set_palette(void);
extern void video_set_gamma(int n_colors);
extern void video_set_cursor(void);
extern bool video_can_change_cursor(void);
extern int16 video_mode_change(VidLocals *csSave, uint32 ParamPtr);
extern void video_set_dirty_area(int x, int y, int w, int h);
extern int16 VSLDoInterruptService(uint32 arg1);
extern void NQDMisc(uint32 arg1, uintptr arg2);
// Native QuickDraw acceleration callbacks
extern bool NQD_sync_hook(uint32);
extern bool NQD_bitblt_hook(uint32);
extern bool NQD_fillrect_hook(uint32);
extern bool NQD_unknown_hook(uint32);
extern void NQD_bitblt(uint32);
extern void NQD_invrect(uint32);
extern void NQD_fillrect(uint32);
extern bool keyfile_valid;
#endif