Updated readme

This commit is contained in:
transistor 2021-12-05 19:53:23 -08:00
parent c4203dda1b
commit 27e4dfeff2
1 changed files with 8 additions and 3 deletions

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@ -49,6 +49,9 @@ By default it will start Level I Basic. To use the other rom, add the option
`--rom binaries/trs80/level2.rom`
![alt text](images/trs-80-level-ii-basic.png)
The characters are being drawn pixel by pixel (6x8) using characters I drew
using [this handy website](https://maxpromer.github.io/LCD-Character-Creator/).
They aren't a perfect match of the characters used by the TRS-80
Sega Genesis/MegaDrive
----------------------
@ -72,11 +75,13 @@ emulator currently renders the whole frame at once instead of line by line, so
changes that should be made while the screen is updating don't show up
![alt text](images/sega-genesis-sonic2-title.png)
In the first one, it's mostly working but the bottom of the clouds should be a
different colour. Highlight/Shadow colours are not yet supported
The game play is mostly working but the bottom of the clouds should be a
different colour, probably because highlight/shadow colours are not yet
supported. The time in the upper left corner also doesn't seem to progress
![alt text](images/sega-genesis-sonic2-start.png)
I'm not yet sure why the clouds in the background are cut off suddenly
I'm not yet sure why the clouds in the background are cut off suddenly. They
change in a glitchy way when you move around
![alt text](images/sega-genesis-sonic2-bridge.png)
There are some graphics glitches in Earthworm Jim, but it's almost playable if it