Updated readme

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transistor 2021-12-05 19:53:23 -08:00
parent c4203dda1b
commit 27e4dfeff2

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@ -49,6 +49,9 @@ By default it will start Level I Basic. To use the other rom, add the option
`--rom binaries/trs80/level2.rom` `--rom binaries/trs80/level2.rom`
![alt text](images/trs-80-level-ii-basic.png) ![alt text](images/trs-80-level-ii-basic.png)
The characters are being drawn pixel by pixel (6x8) using characters I drew
using [this handy website](https://maxpromer.github.io/LCD-Character-Creator/).
They aren't a perfect match of the characters used by the TRS-80
Sega Genesis/MegaDrive Sega Genesis/MegaDrive
---------------------- ----------------------
@ -72,11 +75,13 @@ emulator currently renders the whole frame at once instead of line by line, so
changes that should be made while the screen is updating don't show up changes that should be made while the screen is updating don't show up
![alt text](images/sega-genesis-sonic2-title.png) ![alt text](images/sega-genesis-sonic2-title.png)
In the first one, it's mostly working but the bottom of the clouds should be a The game play is mostly working but the bottom of the clouds should be a
different colour. Highlight/Shadow colours are not yet supported different colour, probably because highlight/shadow colours are not yet
supported. The time in the upper left corner also doesn't seem to progress
![alt text](images/sega-genesis-sonic2-start.png) ![alt text](images/sega-genesis-sonic2-start.png)
I'm not yet sure why the clouds in the background are cut off suddenly I'm not yet sure why the clouds in the background are cut off suddenly. They
change in a glitchy way when you move around
![alt text](images/sega-genesis-sonic2-bridge.png) ![alt text](images/sega-genesis-sonic2-bridge.png)
There are some graphics glitches in Earthworm Jim, but it's almost playable if it There are some graphics glitches in Earthworm Jim, but it's almost playable if it