mirror of
https://github.com/transistorfet/moa.git
synced 2024-11-28 20:50:13 +00:00
Modified frame/frameswapper a bit
This commit is contained in:
parent
6dbae9620d
commit
8db32ab9b3
@ -11,6 +11,21 @@ pub struct Frame {
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pub bitmap: Vec<u32>,
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pub bitmap: Vec<u32>,
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}
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}
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impl Frame {
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pub fn new(width: u32, height: u32) -> Self {
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Self { width, height, bitmap: vec![0; (width * height) as usize] }
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}
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pub fn new_shared(width: u32, height: u32) -> Arc<Mutex<Frame>> {
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Arc::new(Mutex::new(Frame::new(width, height)))
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}
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pub fn new_updater(frame: Arc<Mutex<Frame>>) -> Box<dyn WindowUpdater> {
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Box::new(FrameUpdateWrapper(frame))
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}
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}
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impl BlitableSurface for Frame {
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impl BlitableSurface for Frame {
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fn set_size(&mut self, width: u32, height: u32) {
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fn set_size(&mut self, width: u32, height: u32) {
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self.width = width;
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self.width = width;
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@ -38,56 +53,66 @@ impl BlitableSurface for Frame {
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}
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}
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}
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}
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pub struct FrameUpdateWrapper(Arc<Mutex<Frame>>);
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impl WindowUpdater for FrameUpdateWrapper {
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fn get_size(&mut self) -> (u32, u32) {
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match self.0.lock() {
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Ok(frame) => (frame.width, frame.height),
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_ => (0, 0),
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}
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}
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fn update_frame(&mut self, width: u32, _height: u32, bitmap: &mut [u32]) {
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if let Ok(frame) = self.0.lock() {
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for y in 0..frame.height {
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for x in 0..frame.width {
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bitmap[(x + (y * width)) as usize] = frame.bitmap[(x + (y * frame.width)) as usize];
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}
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}
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}
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}
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}
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#[derive(Clone)]
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pub struct FrameSwapper {
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pub struct FrameSwapper {
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pub current: Frame,
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pub current: Arc<Mutex<Frame>>,
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//pub previous: Frame,
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pub previous: Arc<Mutex<Frame>>,
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}
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}
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impl FrameSwapper {
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impl FrameSwapper {
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pub fn new(width: u32, height: u32) -> FrameSwapper {
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pub fn new(width: u32, height: u32) -> FrameSwapper {
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FrameSwapper {
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FrameSwapper {
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current: Frame { width, height, bitmap: vec![0; (width * height) as usize] },
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current: Arc::new(Mutex::new(Frame::new(width, height))),
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//previous: Frame { width, height, bitmap: vec![0; (width * height) as usize] },
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previous: Arc::new(Mutex::new(Frame::new(width, height))),
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}
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}
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}
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}
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pub fn new_shared(width: u32, height: u32) -> Arc<Mutex<FrameSwapper>> {
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pub fn to_boxed(swapper: FrameSwapper) -> Box<dyn WindowUpdater> {
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Arc::new(Mutex::new(FrameSwapper::new(width, height)))
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Box::new(swapper)
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}
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pub fn to_boxed(swapper: Arc<Mutex<FrameSwapper>>) -> Box<dyn WindowUpdater> {
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Box::new(FrameSwapperWrapper(swapper))
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}
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}
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}
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}
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impl WindowUpdater for FrameSwapper {
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impl WindowUpdater for FrameSwapper {
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fn get_size(&mut self) -> (u32, u32) {
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fn get_size(&mut self) -> (u32, u32) {
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(self.current.width, self.current.height)
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if let Ok(frame) = self.current.lock() {
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(frame.width, frame.height)
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} else {
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(0, 0)
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}
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}
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}
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fn update_frame(&mut self, width: u32, _height: u32, bitmap: &mut [u32]) {
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fn update_frame(&mut self, width: u32, _height: u32, bitmap: &mut [u32]) {
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//std::mem::swap(&mut self.current, &mut self.previous);
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std::mem::swap(&mut self.current.lock().unwrap().bitmap, &mut self.previous.lock().unwrap().bitmap);
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for y in 0..self.current.height {
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if let Ok(frame) = self.previous.lock() {
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for x in 0..self.current.width {
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for y in 0..frame.height {
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bitmap[(x + (y * width)) as usize] = self.current.bitmap[(x + (y * self.current.width)) as usize];
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for x in 0..frame.width {
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bitmap[(x + (y * width)) as usize] = frame.bitmap[(x + (y * frame.width)) as usize];
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}
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}
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}
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}
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}
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}
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}
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}
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}
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pub struct FrameSwapperWrapper(Arc<Mutex<FrameSwapper>>);
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impl WindowUpdater for FrameSwapperWrapper {
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fn get_size(&mut self) -> (u32, u32) {
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self.0.lock().map(|mut swapper| swapper.get_size()).unwrap_or((0, 0))
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}
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fn update_frame(&mut self, width: u32, height: u32, bitmap: &mut [u32]) {
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if let Ok(mut swapper) = self.0.lock() {
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swapper.update_frame(width, height, bitmap);
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}
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}
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}
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@ -539,14 +539,14 @@ impl<'a> Iterator for PatternIterator<'a> {
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pub struct Ym7101 {
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pub struct Ym7101 {
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pub swapper: Arc<Mutex<FrameSwapper>>,
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pub swapper: FrameSwapper,
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pub state: Ym7101State,
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pub state: Ym7101State,
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pub external_interrupt: HostData<bool>,
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pub external_interrupt: HostData<bool>,
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}
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}
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impl Ym7101 {
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impl Ym7101 {
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pub fn new<H: Host>(host: &mut H, external_interrupt: HostData<bool>) -> Ym7101 {
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pub fn new<H: Host>(host: &mut H, external_interrupt: HostData<bool>) -> Ym7101 {
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let swapper = FrameSwapper::new_shared(320, 224);
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let swapper = FrameSwapper::new(320, 224);
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host.add_window(FrameSwapper::to_boxed(swapper.clone())).unwrap();
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host.add_window(FrameSwapper::to_boxed(swapper.clone())).unwrap();
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@ -607,12 +607,12 @@ impl Steppable for Ym7101 {
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system.get_interrupt_controller().set(true, 6, 30)?;
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system.get_interrupt_controller().set(true, 6, 30)?;
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}
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}
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let mut swapper = self.swapper.lock().unwrap();
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let mut frame = self.swapper.current.lock().unwrap();
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self.state.draw_frame(&mut swapper.current);
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self.state.draw_frame(&mut frame);
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//let mut swapper = self.swapper.lock().unwrap();
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//let mut frame = self.swapper.current.lock().unwrap();
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//let iter = PatternIterator::new(&self.state, 0x260, 0, true, true);
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//let iter = PatternIterator::new(&self.state, 0x260, 0, true, true);
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//swapper.current.blit(0, 0, iter, 8, 8);
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//frame.blit(0, 0, iter, 8, 8);
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/*
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/*
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// Print Palette
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// Print Palette
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@ -623,13 +623,13 @@ impl Steppable for Ym7101 {
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/*
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/*
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// Print Pattern Table
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// Print Pattern Table
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let mut swapper = self.swapper.lock().unwrap();
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let mut frame = self.swapper.current.lock().unwrap();
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let (cells_h, cells_v) = self.state.get_screen_size();
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let (cells_h, cells_v) = self.state.get_screen_size();
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for cell_y in 0..cells_v {
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for cell_y in 0..cells_v {
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for cell_x in 0..cells_h {
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for cell_x in 0..cells_h {
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let pattern_addr = (cell_x + (cell_y * cells_h)) * 32;
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let pattern_addr = (cell_x + (cell_y * cells_h)) * 32;
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let iter = PatternIterator::new(&self.state, pattern_addr as u32, 0, false, false);
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let iter = PatternIterator::new(&self.state, pattern_addr as u32, 0, false, false);
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swapper.current.blit((cell_x << 3) as u32, (cell_y << 3) as u32, iter, 8, 8);
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frame.blit((cell_x << 3) as u32, (cell_y << 3) as u32, iter, 8, 8);
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}
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}
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}
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}
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*/
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*/
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@ -637,8 +637,8 @@ impl Steppable for Ym7101 {
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/*
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/*
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// Print Sprite
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// Print Sprite
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let mut swapper = self.swapper.lock().unwrap();
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let mut frame = self.swapper.current.lock().unwrap();
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self.state.draw_background(&mut swapper.current);
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self.state.draw_background(&mut frame);
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let sprite_table = self.get_vram_sprites_addr();
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let sprite_table = self.get_vram_sprites_addr();
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let (cells_h, cells_v) = self.state.get_screen_size();
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let (cells_h, cells_v) = self.state.get_screen_size();
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let sprite = 0;
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let sprite = 0;
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@ -654,18 +654,18 @@ impl Steppable for Ym7101 {
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let pattern_addr = (pattern_gen + (cell_y * size_h) + cell_x) as u32;
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let pattern_addr = (pattern_gen + (cell_y * size_h) + cell_x) as u32;
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println!("pattern: ({}, {}) {:x}", cell_x, cell_y, pattern_addr);
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println!("pattern: ({}, {}) {:x}", cell_x, cell_y, pattern_addr);
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let iter = PatternIterator::new(&self.state, pattern_addr * 32, 3, true, true);
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let iter = PatternIterator::new(&self.state, pattern_addr * 32, 3, true, true);
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swapper.current.blit((cell_x << 3) as u32, (cell_y << 3) as u32, iter, 8, 8);
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frame.blit((cell_x << 3) as u32, (cell_y << 3) as u32, iter, 8, 8);
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}
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}
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}
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}
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*/
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*/
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//let mut swapper = self.swapper.lock().unwrap();
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//let mut frame = self.swapper.current.lock().unwrap();
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//swapper.current.blit(0, 0, PatternIterator::new(&self.state, 0x408 * 32, 3, false, false), 8, 8);
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//frame.blit(0, 0, PatternIterator::new(&self.state, 0x408 * 32, 3, false, false), 8, 8);
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//swapper.current.blit(0, 8, PatternIterator::new(&self.state, 0x409 * 32, 3, false, false), 8, 8);
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//frame.blit(0, 8, PatternIterator::new(&self.state, 0x409 * 32, 3, false, false), 8, 8);
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//swapper.current.blit(8, 0, PatternIterator::new(&self.state, 0x402 * 32, 3, false, false), 8, 8);
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//frame.blit(8, 0, PatternIterator::new(&self.state, 0x402 * 32, 3, false, false), 8, 8);
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//swapper.current.blit(8, 8, PatternIterator::new(&self.state, 0x403 * 32, 3, false, false), 8, 8);
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//frame.blit(8, 8, PatternIterator::new(&self.state, 0x403 * 32, 3, false, false), 8, 8);
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//swapper.current.blit(16, 0, PatternIterator::new(&self.state, 0x404 * 32, 3, false, false), 8, 8);
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//frame.blit(16, 0, PatternIterator::new(&self.state, 0x404 * 32, 3, false, false), 8, 8);
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//swapper.current.blit(16, 8, PatternIterator::new(&self.state, 0x405 * 32, 3, false, false), 8, 8);
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//frame.blit(16, 8, PatternIterator::new(&self.state, 0x405 * 32, 3, false, false), 8, 8);
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}
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}
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if self.state.transfer_run != DmaType::None && (self.state.mode_2 & MODE2_BF_DMA_ENABLED) != 0 {
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if self.state.transfer_run != DmaType::None && (self.state.mode_2 & MODE2_BF_DMA_ENABLED) != 0 {
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@ -5,24 +5,24 @@ use crate::error::Error;
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use crate::system::System;
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use crate::system::System;
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use crate::devices::{ClockElapsed, Address, Addressable, Steppable, Transmutable};
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use crate::devices::{ClockElapsed, Address, Addressable, Steppable, Transmutable};
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use crate::host::gfx::FrameSwapper;
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use crate::host::gfx::Frame;
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use crate::host::traits::{Host, BlitableSurface};
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use crate::host::traits::{Host, BlitableSurface};
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const SCRN_BASE: u32 = 0x07A700;
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const SCRN_BASE: u32 = 0x07A700;
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pub struct MacVideo {
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pub struct MacVideo {
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pub swapper: Arc<Mutex<FrameSwapper>>,
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pub frame: Arc<Mutex<Frame>>,
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}
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}
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impl MacVideo {
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impl MacVideo {
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pub fn create<H: Host>(host: &mut H) -> Result<Self, Error> {
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pub fn create<H: Host>(host: &mut H) -> Result<Self, Error> {
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let swapper = FrameSwapper::new_shared(512, 342);
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let frame = Frame::new_shared(512, 342);
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host.add_window(FrameSwapper::to_boxed(swapper.clone()))?;
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host.add_window(Frame::new_updater(frame.clone()))?;
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Ok(Self {
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Ok(Self {
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swapper,
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frame,
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})
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})
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}
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}
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}
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}
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@ -63,11 +63,11 @@ impl Iterator for BitIter {
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impl Steppable for MacVideo {
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impl Steppable for MacVideo {
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fn step(&mut self, system: &System) -> Result<ClockElapsed, Error> {
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fn step(&mut self, system: &System) -> Result<ClockElapsed, Error> {
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let mut memory = system.get_bus();
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let mut memory = system.get_bus();
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let mut swapper = self.swapper.lock().unwrap();
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let mut frame = self.frame.lock().unwrap();
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for y in 0..342 {
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for y in 0..342 {
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for x in 0..(512 / 16) {
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for x in 0..(512 / 16) {
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let word = memory.read_beu16((SCRN_BASE + (x * 2) + (y * (512 / 8))) as Address)?;
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let word = memory.read_beu16((SCRN_BASE + (x * 2) + (y * (512 / 8))) as Address)?;
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swapper.current.blit(x * 16, y, BitIter::new(word), 16, 1);
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frame.blit(x * 16, y, BitIter::new(word), 16, 1);
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}
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}
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}
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}
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Ok(16_600_000)
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Ok(16_600_000)
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@ -6,7 +6,7 @@ use crate::system::System;
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use crate::devices::{ClockElapsed, Address, Addressable, Steppable, Transmutable};
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use crate::devices::{ClockElapsed, Address, Addressable, Steppable, Transmutable};
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use crate::host::keys::Key;
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use crate::host::keys::Key;
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use crate::host::gfx::{FrameSwapper};
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use crate::host::gfx::{Frame};
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use crate::host::traits::{Host, BlitableSurface, KeyboardUpdater};
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use crate::host::traits::{Host, BlitableSurface, KeyboardUpdater};
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use super::keymap;
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use super::keymap;
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@ -16,21 +16,21 @@ use super::charset::CharacterGenerator;
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const DEV_NAME: &'static str = "model1";
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const DEV_NAME: &'static str = "model1";
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pub struct Model1Peripherals {
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pub struct Model1Peripherals {
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pub swapper: Arc<Mutex<FrameSwapper>>,
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pub frame: Arc<Mutex<Frame>>,
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pub keyboard_mem: Arc<Mutex<[u8; 8]>>,
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pub keyboard_mem: Arc<Mutex<[u8; 8]>>,
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pub video_mem: [u8; 1024],
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pub video_mem: [u8; 1024],
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}
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}
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impl Model1Peripherals {
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impl Model1Peripherals {
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pub fn create<H: Host>(host: &mut H) -> Result<Self, Error> {
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pub fn create<H: Host>(host: &mut H) -> Result<Self, Error> {
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let swapper = FrameSwapper::new_shared(384, 128);
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let frame = Frame::new_shared(384, 128);
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let keyboard_mem = Arc::new(Mutex::new([0; 8]));
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let keyboard_mem = Arc::new(Mutex::new([0; 8]));
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host.add_window(FrameSwapper::to_boxed(swapper.clone()))?;
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host.add_window(Frame::new_updater(frame.clone()))?;
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host.register_keyboard(Box::new(Model1KeyboardUpdater(keyboard_mem.clone())))?;
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host.register_keyboard(Box::new(Model1KeyboardUpdater(keyboard_mem.clone())))?;
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Ok(Self {
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Ok(Self {
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swapper,
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frame,
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keyboard_mem,
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keyboard_mem,
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video_mem: [0; 1024],
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video_mem: [0; 1024],
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})
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})
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@ -48,13 +48,13 @@ impl KeyboardUpdater for Model1KeyboardUpdater {
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impl Steppable for Model1Peripherals {
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impl Steppable for Model1Peripherals {
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fn step(&mut self, _system: &System) -> Result<ClockElapsed, Error> {
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fn step(&mut self, _system: &System) -> Result<ClockElapsed, Error> {
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let mut swapper = self.swapper.lock().unwrap();
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let mut frame = self.frame.lock().unwrap();
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swapper.current.clear(0);
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frame.clear(0);
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for y in 0..16 {
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for y in 0..16 {
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for x in 0..64 {
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for x in 0..64 {
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let ch = self.video_mem[x + (y * 64)];
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let ch = self.video_mem[x + (y * 64)];
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let iter = CharacterGenerator::new((ch - 0x20) % 64);
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let iter = CharacterGenerator::new((ch - 0x20) % 64);
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swapper.current.blit((x * 6) as u32, (y * 8) as u32, iter, 6, 8);
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frame.blit((x * 6) as u32, (y * 8) as u32, iter, 6, 8);
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}
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}
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}
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}
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70
todo.txt
70
todo.txt
@ -1,48 +1,66 @@
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||||||
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* I'm trying to explore the alternative of having the frontend call a function and pass a closure that takes a frame (or buffer) and then draws
|
||||||
|
calls the update function from there...
|
||||||
|
* you can't put a closure into the WindowUpdate trait because you pass it in as Box<dyn WindowUpdater> which is a trait object, and you
|
||||||
|
can't mix generics and trait objects...
|
||||||
|
* you could maybe pass a closure in if you pass the updater as a generic WindowUpdater, although then you can only have one per application
|
||||||
|
* you could have a shared buffer that you submit to the frontend, and you both update it whenever (less synchronized which might not be good)
|
||||||
|
* you could make the sound device be an object that is passed back to the simulation section like SimplePty. You need to either register
|
||||||
|
a callback with the frontend sound system that is called when it needs data, or you write to a shared buffer which is passed back to the
|
||||||
|
frontend when it needs it, or it has a copy it can use directly
|
||||||
|
|
||||||
|
* can you make some kind of signal that goes high when a frame has been drawn, and also all the system to pause execution at that point
|
||||||
|
|
||||||
|
* for Signal/Register, you could possibly unify them, or you could distinguish them even more
|
||||||
|
* should you rename Register to AsyncSignal or something
|
||||||
|
* copy the callback over to Signal, or even make a trait that implements it for both? Or should you make a special object that is observable
|
||||||
|
which should always use the callback, and Signal would always be used when the callback wasn't used
|
||||||
|
* think more about what kinds of signals are used:
|
||||||
|
- one setter with multiple passive listeners
|
||||||
|
- one one-shot setter (no reset) with one active listener that resets the signal
|
||||||
|
-
|
||||||
|
|
||||||
|
* add sound
|
||||||
* should you rename devices.rs traits.rs?
|
* should you rename devices.rs traits.rs?
|
||||||
* should SharedData be HostData, or something else? I don't think the name is very informative
|
|
||||||
* rewrite the frame swapper thing to either not use the swapper or somethnig... it's just very sloppy and needs improving
|
* rewrite the frame swapper thing to either not use the swapper or somethnig... it's just very sloppy and needs improving
|
||||||
|
* modify the frame swapper and frontend to avoid the extra buffer copy
|
||||||
|
* add command line arguments to speed up or slow down either the frame rate limiter or the simulated time per frame
|
||||||
|
|
||||||
* can you make the connections between things (like memory adapters), be expressed in a way that's more similar to the electrical design?
|
* can you make the connections between things (like memory adapters), be expressed in a way that's more similar to the electrical design?
|
||||||
like specifying that address pins 10-7 should be ignored/unconnected, pin 11 will connect to "chip select", etc
|
like specifying that address pins 10-7 should be ignored/unconnected, pin 11 will connect to "chip select", etc
|
||||||
* can you make the address bus/repeating thing in the mac with the rom and ram, can you make it work for both the 128 and 512
|
|
||||||
|
|
||||||
* add sound
|
|
||||||
* should you simulate bus arbitration?
|
* should you simulate bus arbitration?
|
||||||
* interrupts could be done in a better way
|
* interrupts could be done in a better way
|
||||||
|
* need a better way of handling disparate reads/writes to I/O spaces, rather than having multiple devices or having a massive chunk of address space allocated, continuously
|
||||||
|
|
||||||
* modify the frame swapper and frontend to avoid the extra buffer copy
|
|
||||||
* add command line arguments to speed up or slow down either the frame rate limiter or the simulated time per frame
|
|
||||||
* need to implement the 1.5ms reset in the genesis controllers
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
* how can you do devices that change their address map during operation, like mac which puts rom at 0 and ram at 600000 temporarily
|
|
||||||
* i need a better way of handling disperate reads/writes to I/O spaces, rather than having multiple devices or having a massive chunk of address space allocated, continuously
|
|
||||||
* should you modify Addressable to also take the absolute address as input? I'm thinking of how the same device could be mapped to multiple addresses in memory instead
|
* should you modify Addressable to also take the absolute address as input? I'm thinking of how the same device could be mapped to multiple addresses in memory instead
|
||||||
of taking up a whole range of addresses
|
of taking up a whole range of addresses
|
||||||
* could have a remapper device, which takes a big swath of addresses in and maps them to another set of addresses (for Mac VIA generic to bus-hookup-in-mac adapter)
|
|
||||||
* could you use a generic sharable signal thing for sharing data, such as the VIA in mac128 where a single output bit determines the video mode (which would be a separate device)
|
|
||||||
So both could share the same Signal, one setting it and the other reading it, but how would you actually configure/build that?
|
|
||||||
|
|
||||||
|
|
||||||
* add more m68k tests and try to test against a working impl
|
|
||||||
* you could modify read()/write() in Addressable to return the number of bytes read or written for dynamic bus sizing used by the MC68020+
|
* you could modify read()/write() in Addressable to return the number of bytes read or written for dynamic bus sizing used by the MC68020+
|
||||||
|
|
||||||
|
|
||||||
|
Debugger:
|
||||||
|
|
||||||
|
* how can you improve the debugger?
|
||||||
|
* the command line definitely needs to be fixed so it prints the prompt correctly
|
||||||
|
* debugger could maybe even allows arrows left/right for editing, and up/down for history
|
||||||
|
|
||||||
|
|
||||||
Genesis/Mega Drive:
|
Genesis/Mega Drive:
|
||||||
|
|
||||||
|
* need to implement the 1.5ms reset in the genesis controllers
|
||||||
* fix ym7101 to better handle V/H interrupts (right now it sets and then the next step will clear, but it'd be nice if it could 'edge trigger')
|
* fix ym7101 to better handle V/H interrupts (right now it sets and then the next step will clear, but it'd be nice if it could 'edge trigger')
|
||||||
* YM7101 timing is causing it to be very slow... speeding this up increasing rendering speed a lot, even though the frame shouldn't be drawn that often... not sure what's wrong with the timing
|
|
||||||
* make the ym7101 set/reset the v_int occurred flag based on the interrupt controller
|
* make the ym7101 set/reset the v_int occurred flag based on the interrupt controller
|
||||||
|
|
||||||
|
|
||||||
|
Macintosh:
|
||||||
|
|
||||||
|
* issues when booting the rom, attempt to write to rom during the driver init/open phase
|
||||||
|
* for the address bus/repeating thing in the mac with the rom and ram, can you make it work for both the 128 and 512
|
||||||
|
|
||||||
|
|
||||||
68000:
|
68000:
|
||||||
|
|
||||||
* add instruction timing to M68k
|
* add instruction timing to M68k
|
||||||
* make tests for each instruction
|
|
||||||
* check all instructions in the docs
|
* check all instructions in the docs
|
||||||
|
|
||||||
* unimplemented: BFFFO, BFINS, CHK, ILLEGAL, NBCD, NEGX, RTR, RTD
|
* unimplemented: BFFFO, BFINS, CHK, ILLEGAL, NBCD, NEGX, RTR, RTD
|
||||||
@ -52,13 +70,15 @@ Genesis/Mega Drive:
|
|||||||
* add support for FPU
|
* add support for FPU
|
||||||
* Coprocessor instructions: cpBcc, cpDBcc, cpGEN, cpScc, cpTRAPcc
|
* Coprocessor instructions: cpBcc, cpDBcc, cpGEN, cpScc, cpTRAPcc
|
||||||
|
|
||||||
|
* add more m68k tests and try to test against a working impl (m68k-test-suite project)
|
||||||
|
|
||||||
|
|
||||||
Z80:
|
Z80:
|
||||||
* add instruction timings to Z80
|
* add instruction timings to Z80
|
||||||
|
* unimplemented: CPD, CPDR, CPI, CPIR, DAA, IND, INDR, INI, INIR, INic, INx, OTDR, OTIR, OUTD, OUTI, OUTic, OUTx, RETI, RETN, RLD, RRD
|
||||||
|
|
||||||
|
|
||||||
* work on mac128/512
|
* work on mac128/512
|
||||||
* work on sega genesis
|
* work on sega genesis
|
||||||
|
|
||||||
* how can you have multiple CPUs
|
|
||||||
* can you eventually make the system connections all configurable via a config file?
|
* can you eventually make the system connections all configurable via a config file?
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user