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Updated readme
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@ -38,13 +38,16 @@ pixel, so it will now draw all the layers, including the window, sort out the
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priority of the pixels, and almost accurately implement the shadow and highlight
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colour modes. Audio is not implemented yet.
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There are still some problems like the colour of Tails in the Sonic 2 title
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~~There are still some problems like the colour of Tails in the Sonic 2 title
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screen being off. I'm not sure why that happens, but it could be trying to
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update the colours during the drawing of the frame, and since the code is
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drawing the entire frame at once when the vertical blanking period is reached,
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the on-the-fly changes don't have an affect.
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the on-the-fly changes don't have an affect.~~
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I've since fixed the colour issue with Tails by fixing some 68000 instruction
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behaviour with the help of
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[Tom Harte's test suite](https://github.com/TomHarte/ProcessorTests).
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
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
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The game play is mostly working but the time in the upper left corner doesn't
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seem to progress
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images/sega-genesis-sonic2-title-fixed.png
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