mirror of
https://github.com/transistorfet/moa.git
synced 2024-11-24 08:30:50 +00:00
Updated readme
This commit is contained in:
parent
481dd0d7f7
commit
bbd15abb76
@ -38,13 +38,16 @@ pixel, so it will now draw all the layers, including the window, sort out the
|
||||
priority of the pixels, and almost accurately implement the shadow and highlight
|
||||
colour modes. Audio is not implemented yet.
|
||||
|
||||
There are still some problems like the colour of Tails in the Sonic 2 title
|
||||
~~There are still some problems like the colour of Tails in the Sonic 2 title
|
||||
screen being off. I'm not sure why that happens, but it could be trying to
|
||||
update the colours during the drawing of the frame, and since the code is
|
||||
drawing the entire frame at once when the vertical blanking period is reached,
|
||||
the on-the-fly changes don't have an affect.
|
||||
the on-the-fly changes don't have an affect.~~
|
||||
I've since fixed the colour issue with Tails by fixing some 68000 instruction
|
||||
behaviour with the help of
|
||||
[Tom Harte's test suite](https://github.com/TomHarte/ProcessorTests).
|
||||
|
||||
![alt text](images/sega-genesis-sonic2-title.png)
|
||||
![alt text](images/sega-genesis-sonic2-title-fixed.png)
|
||||
|
||||
The game play is mostly working but the time in the upper left corner doesn't
|
||||
seem to progress
|
||||
|
BIN
images/sega-genesis-sonic2-title-fixed.png
Normal file
BIN
images/sega-genesis-sonic2-title-fixed.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 26 KiB |
Loading…
Reference in New Issue
Block a user