Minor fixes

This commit is contained in:
transistor 2022-01-09 15:35:15 -08:00
parent 7a185846ed
commit dac7ff259e
2 changed files with 4 additions and 3 deletions

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@ -22,8 +22,10 @@ detail about that here and instead focus on the Genesis-specific hardware, and t
debugging the emulator itself.
This is Part I in the series, which covers setting up the emulator, getting some game ROMs to run,
and implementing the DMA and memory features of the VDP. Part II covers adding a graphical frontend
to Moa, and then implementing a first attempt at generating video output. Part III will be about
and implementing the DMA and memory features of the VDP. [Part
II](https://jabberwocky.ca/posts/2022-01-emulating_the_sega_genesis_part2.html) will cover adding a
graphical frontend to Moa, and then implementing a first attempt at generating video output. [Part
III](https://jabberwocky.ca/posts/2022-01-emulating_the_sega_genesis_part3.html) will be about
debugging the various problems in the VDP and CPU implementations to get a working emulator capable
of playing games.

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@ -1,5 +1,4 @@
use moa_minifb;
use moa::machines::genesis::{build_genesis, SegaGenesisOptions};