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Minor fixes
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@ -22,8 +22,10 @@ detail about that here and instead focus on the Genesis-specific hardware, and t
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debugging the emulator itself.
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This is Part I in the series, which covers setting up the emulator, getting some game ROMs to run,
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and implementing the DMA and memory features of the VDP. Part II covers adding a graphical frontend
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to Moa, and then implementing a first attempt at generating video output. Part III will be about
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and implementing the DMA and memory features of the VDP. [Part
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II](https://jabberwocky.ca/posts/2022-01-emulating_the_sega_genesis_part2.html) will cover adding a
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graphical frontend to Moa, and then implementing a first attempt at generating video output. [Part
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III](https://jabberwocky.ca/posts/2022-01-emulating_the_sega_genesis_part3.html) will be about
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debugging the various problems in the VDP and CPU implementations to get a working emulator capable
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of playing games.
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@ -1,5 +1,4 @@
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use moa_minifb;
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use moa::machines::genesis::{build_genesis, SegaGenesisOptions};
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