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4264ff2de5
Knock out most of the compiler warnings
2020-07-11 12:24:29 -04:00
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24eeabe9a5
Add custom B&W palette support
2020-07-10 22:36:04 -04:00
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5c6bbec87a
Add configuration file support
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Also tweaked with the UseLargeScreen hack and factored out some more
stuff into src/HW/RAM.
2020-07-10 21:51:05 -04:00
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98f4e216c0
Try to get Mac II emulation working again
2020-07-09 21:44:36 -04:00
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b4854c1546
Fix start-up crash due to invalid SDL usage
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This is now, minus configuration, fully functional again. Nice.
2020-07-04 18:30:15 -04:00
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b889a8117a
Add no-rom screen gfx
2020-07-04 00:41:38 -04:00
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35a38e4423
Update README.md
2020-07-01 23:22:00 -04:00
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f485b2ef4c
Rewrote video rendering code to leverage SDL
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Right now the program starts up and immediately exits. That naturally
needs to be fixed. I'll do that soon.
2020-07-01 23:13:45 -04:00
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fa4bbacf3a
Start implementing "config mode" graphics
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I still need to re-do most of the rendering system to throw out all the
jank, but this feels like a half-decent start imo.
Yes, every page is just a separate .png file. I'm lazy. That works.
2020-07-01 22:11:38 -04:00
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5c930e348e
SDL2 now compiles, with a segfault
2020-06-30 21:33:55 -04:00
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b5d3c3ef05
Move build system to Meson
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This is so, so mucher nicer than CMake. Unfortunately, SDL2 doesn't
compile, so I have to go fix that now.
2020-06-30 19:42:28 -04:00
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514add67d8
Begin a WIP rewrite of VIAEMDEV.c
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Beyond the over-reliance on #ifdefs for servicing interrupts (which
breaks pretty much everything), my gut's telling me that it's just not
the best implementation. IDK. Let's see where this goes.
2020-05-25 21:49:45 -04:00
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fc3b393329
Fix faulty Sony driver icon patching
2020-05-25 15:42:57 -04:00
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66eee49f73
Reorganize patch files, add Visual Studio support for bins
2020-05-25 15:34:29 -04:00
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306347d6c2
Fix CMake build for SONY.bin, Windows resource file
2020-05-25 13:17:12 -04:00
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a310fbf313
Finish (kinda half-baked) CMake file
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The build itself is very broken due to the missing Sony driver patch...
but it does, technically, compile and run.
2020-05-01 01:22:11 -04:00
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d3a1b5690d
TimeDate.c cleanup, add misc. WIP files
2020-04-30 22:11:27 -04:00
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c03084ea30
HACK: Fix non-functional RTC by reverting code
2020-04-30 21:22:28 -04:00
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1b31b614d2
Split out sound and timing funcs from OSGLUWIN.c
2020-04-30 20:13:16 -04:00
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a9c7900546
Continue splitting up files
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CONTROLM.h was the biggest one. Eventual goal is to have each section
of OSGLUWIN.c a seperate file, and then see if I can't make them
platform-independent with only a few tweaks.
2020-04-15 23:17:50 -04:00
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33522d0a6f
Rename "tMacErr" to "MacErr_t"
2020-04-15 20:59:42 -04:00
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c7d505dcb6
Move some #define fields into enums
2020-04-15 20:42:56 -04:00
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efb229d8d5
Split COMOSGLU.h into a .c and .h
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Also added some include guards on some headers
2020-04-13 23:28:15 -04:00
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1f5e800332
Remove Windows CE support
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it's just dead weight i have to work around
2020-04-13 22:19:57 -04:00
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fc7898c4d7
Remove AltKeysMode and force on AutoSlow
2020-04-13 22:06:17 -04:00
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65aa1d958a
Document remaining compile flags
2020-04-13 21:47:04 -04:00
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f5a3528db9
Force EnableMagnify and VarFullScreen flags to 1
2020-04-13 21:46:51 -04:00
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f965fb1739
Update options.html to µvMac branding
2020-04-13 20:49:38 -04:00
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b29685ec29
Rebrand to "micro vMac", clean up docs
2020-03-14 20:41:42 -04:00
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20082e3307
Add original Mini vMac documentation
2020-03-14 15:28:01 -04:00
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ac3b9f0e5f
Apply some more sensible default options
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Changed emulation speed to the actual speed of a Mac, and allowed for
running in the background by default
2020-03-05 22:18:05 -05:00
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be71368cf7
WIP: Move screen size to variables
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Non-windows systems are probably broken right now. Color display in
general is probably broken. But, soon, you will be able to change the
screen size and color depth without recompiling. That would be nice.
2020-03-05 21:54:02 -05:00
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4b9e429c82
More PROGMAIN cleanup
2020-03-05 20:51:39 -05:00
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ae159cb2d7
Modularize PROGMAIN.c some
2020-03-03 15:13:19 -05:00
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f2e88fb4fb
WIP: Begin moving #ifs to constants
2020-03-03 13:31:11 -05:00
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68e9856b49
Fix build support for Linux w/ X11 and ALSA
2020-03-03 12:59:42 -05:00
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b6fd8fd511
Update README
2020-02-27 00:41:11 -05:00
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d05d214bea
Massively simplify Makefile
2020-02-27 00:25:15 -05:00
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377200db4b
Move all remaining source files into directories
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Now everything is nice and clean and easy to find!
2020-02-27 00:11:43 -05:00
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bee3102834
Move more files into dirs; fix .h include guards
2020-02-26 23:31:48 -05:00
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b49a10c6e9
Move ADB, PMU files into new dir
2020-02-26 22:44:56 -05:00
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b98c8a8646
More type/my name standardization
2020-02-11 00:34:32 -05:00
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12c2ab0883
Move SONY.bin to a binary file
2020-02-11 00:27:29 -05:00
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53eb5cac49
Split up Happy Mac icons into XBMs
2020-02-11 00:09:00 -05:00
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408d6bedc5
Move M68K emulation src to new subdir
2020-02-10 23:26:03 -05:00
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31c29eac79
Move translation strings to new subdir
2020-02-10 23:15:31 -05:00
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d01d2f9e09
Move UI stuff into a subdirectory
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It seems that the resource file isn't ever attached to the EXE on Win32
2020-02-10 23:12:22 -05:00
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824686b784
Remove all non-example use of "My" in var names
2020-02-10 22:56:58 -05:00
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2373c19e72
Replace custom integer types with C stdint.h defs
2020-02-10 22:46:59 -05:00
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3a7773e3cf
Remove "Gryphel Build System"
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For now only Win x64 is supported, but that'll be fixed soon
2020-02-10 22:33:54 -05:00