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6502bench/Asm65/StatusFlags.cs

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2018-09-28 17:05:11 +00:00
/*
* Copyright 2018 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Text;
namespace Asm65 {
/// <summary>
/// Status flag holder. Each flag may be known to be zero, known to be one, or
/// hold an indeterminate value (represented as a negative number).
///
/// For the 65802/65816, we also keep track of the E flag (emulation bit), even though
/// that's not actually held in the P register.
///
/// Note this is a value type, not a reference type.
///
/// The default value is UNSPECIFIED for all bits.
/// </summary>
public struct StatusFlags {
private TriState16 mState;
/// <summary>
/// Flag bits, from processor status register definition. The 'e' (emulation)
/// flag from the 65816 is tacked onto the end.
///
/// The enumerated value matches the bit number in the P register.
/// </summary>
public enum FlagBits {
C = 0,
Z = 1,
I = 2,
D = 3,
B = 4, // all CPUs except 65802/65816 in native mode
X = 4, // 65802/65816 in native mode
M = 5, // 65802/65816 in native mode (always 1 on other CPUs)
V = 6,
N = 7,
E = 8 // not actually part of P-reg; accessible only through XCE
}
/// <summary>
/// Default value (all flags UNSPECIFIED). A newly-created array of StatusFlags will
/// all have this value.
/// </summary>
public static readonly StatusFlags DefaultValue =
new StatusFlags { mState = new TriState16(0, 0) };
/// <summary>
/// All flags are INDETERMINATE.
/// </summary>
public static readonly StatusFlags AllIndeterminate =
new StatusFlags() { mState = new TriState16(0x01ff, 0x01ff) };
public int C {
get {
return mState.GetBit((int)FlagBits.C);
}
set {
if (value == 0) {
mState.SetZero((int)FlagBits.C);
} else if (value == 1) {
mState.SetOne((int)FlagBits.C);
} else if (value == TriState16.UNSPECIFIED) {
mState.SetUnspecified((int)FlagBits.C);
} else {
mState.SetIndeterminate((int)FlagBits.C);
}
}
}
public int Z {
get {
return mState.GetBit((int)FlagBits.Z);
}
set {
if (value == 0) {
mState.SetZero((int)FlagBits.Z);
} else if (value == 1) {
mState.SetOne((int)FlagBits.Z);
} else if (value == TriState16.UNSPECIFIED) {
mState.SetUnspecified((int)FlagBits.Z);
} else {
mState.SetIndeterminate((int)FlagBits.Z);
}
}
}
public int I {
get {
return mState.GetBit((int)FlagBits.I);
}
set {
if (value == 0) {
mState.SetZero((int)FlagBits.I);
} else if (value == 1) {
mState.SetOne((int)FlagBits.I);
} else if (value == TriState16.UNSPECIFIED) {
mState.SetUnspecified((int)FlagBits.I);
} else {
mState.SetIndeterminate((int)FlagBits.I);
}
}
}
public int D {
get {
return mState.GetBit((int)FlagBits.D);
}
set {
if (value == 0) {
mState.SetZero((int)FlagBits.D);
} else if (value == 1) {
mState.SetOne((int)FlagBits.D);
} else if (value == TriState16.UNSPECIFIED) {
mState.SetUnspecified((int)FlagBits.D);
} else {
mState.SetIndeterminate((int)FlagBits.D);
}
}
}
/// <summary>
/// X (index register width) flag. For an unambiguous value, use IsShortX.
/// </summary>
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public int X {
get {
return mState.GetBit((int)FlagBits.X);
}
set {
if (value == 0) {
mState.SetZero((int)FlagBits.X);
} else if (value == 1) {
mState.SetOne((int)FlagBits.X);
} else if (value == TriState16.UNSPECIFIED) {
mState.SetUnspecified((int)FlagBits.X);
} else {
mState.SetIndeterminate((int)FlagBits.X);
}
}
}
/// <summary>
/// M (accumulator width) flag. For an unambiguous value, use IsShortM.
/// </summary>
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public int M {
get {
return mState.GetBit((int)FlagBits.M);
}
set {
if (value == 0) {
mState.SetZero((int)FlagBits.M);
} else if (value == 1) {
mState.SetOne((int)FlagBits.M);
} else if (value == TriState16.UNSPECIFIED) {
mState.SetUnspecified((int)FlagBits.M);
} else {
mState.SetIndeterminate((int)FlagBits.M);
}
}
}
public int V {
get {
return mState.GetBit((int)FlagBits.V);
}
set {
if (value == 0) {
mState.SetZero((int)FlagBits.V);
} else if (value == 1) {
mState.SetOne((int)FlagBits.V);
} else if (value == TriState16.UNSPECIFIED) {
mState.SetUnspecified((int)FlagBits.V);
} else {
mState.SetIndeterminate((int)FlagBits.V);
}
}
}
public int N {
get {
return mState.GetBit((int)FlagBits.N);
}
set {
if (value == 0) {
mState.SetZero((int)FlagBits.N);
} else if (value == 1) {
mState.SetOne((int)FlagBits.N);
} else if (value == TriState16.UNSPECIFIED) {
mState.SetUnspecified((int)FlagBits.N);
} else {
mState.SetIndeterminate((int)FlagBits.N);
}
}
}
/// <summary>
/// E (emulation) flag. For an unambiguous value, use IsEmulationMode.
/// </summary>
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public int E {
get {
return mState.GetBit((int)FlagBits.E);
}
set {
if (value == 0) {
mState.SetZero((int)FlagBits.E);
} else if (value == 1) {
mState.SetOne((int)FlagBits.E);
} else if (value == TriState16.UNSPECIFIED) {
mState.SetUnspecified((int)FlagBits.E);
} else {
mState.SetIndeterminate((int)FlagBits.E);
}
}
}
public int GetBit(FlagBits index) {
return mState.GetBit((int) index);
}
/// <summary>
/// Returns true if the current processor status flags are configured for a short
/// (8-bit) accumulator.
/// </summary>
/// <remarks>
/// This is (mostly) where we decide how to treat ambiguous status flags. We favor
/// short flags because, when we get it wrong, it tends to be easier to spot (e.g.
/// LDA #$00xx becomes LDA+BRK). Mistakenly guessing "long" also tends to result in
/// instructions with other instructions embedded in them, which can be confusing.
/// </remarks>
public bool IsShortM {
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get {
// E==1 --> true (we're in emulation mode)
// E==0 || E==? : native / assumed native
// M==1 || M==? --> true (native mode, configured short or assumed short)
// M==0 --> false (native mode, configured long)
return (E == 1) || (M != 0);
}
}
/// <summary>
/// Returns true if the current processor status flags are configured for short
/// (8-bit) X/Y registers.
/// </summary>
public bool IsShortX {
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get {
// (same logic as ShortM)
return (E == 1) || (X != 0);
}
}
/// <summary>
/// Returns true if the current processor status flags are configured for execution
/// in native mode.
/// </summary>
public bool IsEmulationMode {
get {
// E==1 : emulation --> true
// E==0 || E==? : native / assumed native --> false
return E == 1;
}
}
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/// <summary>
/// Access the value as a single integer. Used for serialization.
/// </summary>
public int AsInt {
get {
return mState.AsInt;
}
}
/// <summary>
/// Set the value from an integer. Used for serialization.
/// </summary>
public static StatusFlags FromInt(int value) {
if ((value & ~0x01ff01ff) != 0) {
throw new InvalidOperationException("Bad StatusFlags value " +
value.ToString("x8"));
}
StatusFlags newFlags = new StatusFlags();
newFlags.mState.AsInt = value;
return newFlags;
}
/// <summary>
/// Merge a set of status flags into this one.
/// </summary>
public void Merge(StatusFlags other) {
mState.Merge(other.mState);
}
/// <summary>
/// Applies flags, overwriting existing values. This will set one or more flags
/// to 0, 1, or indeterminate. Unspecified (0/0) values have no effect.
///
/// This is useful when merging "overrides" in.
/// </summary>
public void Apply(StatusFlags overrides) {
mState.Apply(overrides.mState);
}
/// <summary>
/// Returns a string representation of the flags.
/// </summary>
/// <param name="showMXE">If set, include the 'E' flag, and show M/X.</param>
public string ToString(bool showMXE) {
StringBuilder sb = new StringBuilder(showMXE ? 10 : 8);
sb.Append("-?nN"[N + 2]);
sb.Append("-?vV"[V + 2]);
sb.Append(showMXE ? "-?mM"[M + 2] : '-');
sb.Append(showMXE ? "-?xX"[X + 2] : '-');
sb.Append("-?dD"[D + 2]);
sb.Append("-?iI"[I + 2]);
sb.Append("-?zZ"[Z + 2]);
sb.Append("-?cC"[C + 2]);
if (showMXE) {
sb.Append(' ');
sb.Append("-?eE"[E + 2]);
}
return sb.ToString();
}
public static bool operator ==(StatusFlags a, StatusFlags b) {
return a.mState == b.mState;
}
public static bool operator !=(StatusFlags a, StatusFlags b) {
return !(a == b);
}
public override bool Equals(object obj) {
return obj is StatusFlags && this == (StatusFlags)obj;
}
public override int GetHashCode() {
return mState.GetHashCode();
}
public override string ToString() {
return ToString(true);
// + " [" + mState.ToString() + "]"
}
}
}