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Commit Graph

558 Commits

Author SHA1 Message Date
Andy McFadden
456f2c8afb Trim annotations off of labels in HTML names
When generating the HTML anchor name element we need to remove the
trailing '?' from the label.  It wasn't present in the hrefs, so all
links to annotated labels were broken.
2020-03-18 17:57:07 -07:00
Andy McFadden
547cbb7811 Work around Merlin assembler bug
The assembler can't handle "DFB '{'" or "DFB '}'", so just output
those as hex.

Tests added to 2006-operand-formats.
2020-03-18 17:45:06 -07:00
Andy McFadden
5d852e3ea6 Don't show adjustment in constant cross-references
The change to properly display adjustments to project/platform
symbol cross-references also added them to constants, but based on
the reference address rather than the operand value.  We could
generate an adjustment from the value, but I'm not sure if that's
actually useful.
2020-03-18 08:04:13 -07:00
Andy McFadden
63b84dcece Fix display of project/platform cross-ref adjustments
We were trying to use the in-file calculation for an external
address, so the adjustment was always zero.

Also, don't pass a fill brush for wireframe rendering.  (No change
in behavior.)
2020-03-17 13:49:14 -07:00
Andy McFadden
1da98d8628 Add a progress bar to HTML export
Generation of HTML is extremely fast, but compressing thousands
of frames for wireframe animated GIFs can take a little while.

Sharing bitmaps between threads required two changes: (1) bitmaps
need to be "frozen" after being drawn; (2) you can't use Path because
BackgroundWorker isn't a STAThread.  You can, however, use a
DrawingVisual / DrawingContext to do the rendering.  Which is really
what I should have been doing all along; I just didn't know the
approach existed until I was forced to go looking for it.

Also, we now do a "run finalizers" call before generating an animated
GIF.  Without it things explode after more than 10K GDI objects have
been allocated.
2020-03-15 14:07:05 -07:00
Andy McFadden
b3dacc2613 Switch to left-handed coordinate system
There's no "standard" coordinate system, so the choice is arbitrary.
However, an examination of the Transporter mesh in Elite revealed
that the mesh was designed for a left-handed coordinate system.  We
can compensate for that trivially in the Elite visualizer, but we
might as well match what they're doing.  (The only change required
in the code is a couple of sign changes on the Z coordinate, and an
update to the rotation matrix.)

This also downsizes Matrix44 to Matrix33, exposes the rotation mode
enum, and adds a left-handed ZYX rotation mode.

This does mean that meshes that put the front at +Z will show their
backsides initially, since we're now oriented as if we're flying
the ships rather than facing them.  I considered adding a 180-degree
Y rotation (with a tweak to the rotation matrix handedness to correct
the first rotation axis) to have them facing by default, but figured
that might be confusing since +Z is supposed to be away.

Anybody who really wants it to be the other way can trivially flip
the coordinates in their visualizer (negate xc/zc).

The Z coordinates in the visualization test project were flipped so
that the design is still facing the viewer at rotation (0,0,0).
2020-03-14 13:59:08 -07:00
Andy McFadden
8ff1fa7034 Fix edge-face validation check 2020-03-13 18:39:11 -07:00
Andy McFadden
662dda106f Add address translate helper function
This makes it a little simpler for plugins to read data from an
arbitrary address when the file data is discontiguous.
2020-03-13 15:34:34 -07:00
Andy McFadden
c0de0a8844 Allow custom colors in Notes
The data structure and project file have always supported arbitrary
ARGB colors.  Now the editor does as well.
2020-03-13 13:58:52 -07:00
Andy McFadden
a0bf8b808c Add edge/vertex exclusion for LOD
Elite has a level-of-detail cutoff in the mesh data.  This change
provides a way for the visualization generator to exclude vertices
and edges that should not be rendered based on the desired LOD.
2020-03-13 10:53:53 -07:00
Andy McFadden
c9d519e7f8 Version 1.6.0-dev1 2020-03-12 10:08:26 -07:00
Andy McFadden
58ba6008a5 Bump a couple of copyright dates
Not really necessary, but they were on the same screen and didn't
agree with each other, which felt weird.
2020-03-11 17:02:37 -07:00
Andy McFadden
4221602e12 Minor tweaks to wireframe viewer
Experimented with different orders of rotation for wireframe viewer.
Made perspective projection the default behavior.  Removed animation
parameters from the stored Visualization when it's not animated.
2020-03-11 16:23:52 -07:00
Andy McFadden
ecb22ef9a4 Use previous edit values as default
The visualization editor uses the parameters from the most recent
edit as the defaults when creating a new visualization.  This change
extends the behavior to the view controls for wireframes.
2020-03-11 10:12:39 -07:00
Andy McFadden
31d2462628 Tweak Vector3 and VisWireframe
Made vectors immutable.  Added calls to support rewriting of surface
normals.
2020-03-10 20:59:45 -07:00
Andy McFadden
01d64f79b7 Relocate Matrix/Vector code to lib where plugins can use it
Also, tweak the perspective projection scaling to fill out the area
a bit more, and change the visualization editor to use the grid's
size when setting the path dimensions.

Also, note gimbal lock.
2020-03-10 17:20:54 -07:00
Andy McFadden
971301d5b8 Fix object timeout
Remember how object references from plugins are proxy objects that
time out if you don't access them for a while?  I didn't either.

This reshuffles the code to keep WireframeObject references rather
than IVisualizationWireframe.
2020-03-10 11:23:18 -07:00
Andy McFadden
6da3e73e63 Document wireframe visualizations 2020-03-09 14:12:54 -07:00
Andy McFadden
8c01f383e5 Implement wireframe animation
You can view the animated wireframe with the "test" button in the
visualization editor, and export it as an animated GIF.
2020-03-09 13:56:20 -07:00
Andy McFadden
b68e39ab6b Progress toward wireframe animations
Handle the remaining visualization editor UI controls, except for
the "test" button.  Save/restore wireframe animations in the
project file.  Changed the preview from a 1-pixel-wide line drawn
by a path half the window size to a 2-pixel-wide line drawn by a
path the exact window size.
2020-03-08 17:05:08 -07:00
Andy McFadden
7e92a86ffa Progress toward wireframe animations
Moved X/Y/Z rotation out of the plugin, since it has nothing to do
with the plugin at all.  (Backface removal and perspective projection
are somewhat based on the data contents, as is the choice for
whether or not they should be options.)

Added sliders for X/Y/Z rotation.  Much more fun that way.

Renamed VisualizationAnimation to VisBitmapAnimation, as we're not
going to use it for wireframe animation.  Created a new class to
hold wireframe animation data, which is really just a reference to
the IVisualizationWireframe so we can generate an animated GIF
without having to pry open the plugin again.

Renamed the "frame-delay-msec" parameter, which should start with
an underscore to ensure it doesn't clash with plugin parameters.
If we don't find it with an underscore we check again without for
backward compatibility.
2020-03-07 17:05:08 -08:00
Andy McFadden
b686d2d208 Add rotation and backface culling
Also, correctly update the thumbnail when leaving the visualization
editor.
2020-03-06 16:51:47 -08:00
Andy McFadden
eec847d5f1 Implement basic wireframe rendering
We extract the data from the wireframe visualization, perform a
trivial transform, and display it.  The perspective vs.
orthographic flag in the parameters is respected.  (No rotation or
backface removal yet.)

Also, increased the thumbnail sizes in the visualization set editor
list from 48x48 to 64x64, because the nearest-pixel-scaled 48x48
looks nasty when used for wireframes.
2020-03-03 19:37:51 -08:00
Andy McFadden
bd0b20dc2f Add wireframe thumbnail generation
I did a bunch of experiments to characterize line drawing.  Long
story short: end points are inclusive, and coordinates should be
offset by +0.5 to avoid anti-aliasing effects.
2020-03-03 16:20:55 -08:00
Andy McFadden
38ca9005c4 Progress on wireframe visualization
Added some more plumbing.  Updated visualization set edit dialog,
which now does word-wrapping correctly in the buttons.  Added Alt+V
as the hotkey for Create/Edit Visualization Set, which allows you
to double-tap it to leap into the visualization editor.

Experimented with Path drawing, which looks like it could do just
what we need.

Also, show the file size in KB in the code/data/junk breakdown at the
bottom of the window.  (Technically it's KiB, but that looked funny.)
2020-03-01 18:34:34 -08:00
Andy McFadden
e8870c30e8 Checkpoint work on wireframe visualization
Defined interfaces and added a test case.
2020-02-29 18:30:19 -08:00
Andy McFadden
4155d254c2 Add note about label-edit weirdness 2020-02-28 16:11:35 -08:00
Andy McFadden
0bbb307d4e Correct handling of no-op .ORG statements
These were being overlooked because they didn't actually cause
anything to happen (a no-op .ORG sets the address to what it would
already have been).  The assembly source generator works in a way
that causes them to be skipped, so everybody was happy.

This seemed like the sort of thing that was likely to cause problems
down the road, however, so we now split regions correctly when a
no-op .ORG is encountered.  This affects the uncategorized data
analyzer and selection grouping.

This changed the behavior of the 2004-numeric-types test, which was
visibly weird in the UI but generated correct output.

Added the 2024-ui-edge-cases test to provide a place to exercise
edge cases when testing the UI by hand.  It has some value for the
automated regression test, so it's included there.

Also, changed the AddressMapEntry objects to be immutable.  This
is handy when passing lists of them around.
2020-02-28 14:49:18 -08:00
Andy McFadden
07d477fc70 Improve Apple II hi-res visualizer
Added a new category "sprite sheet", which is essentially a more
generalized version of the bitmap font renderer.  It has the full
set of options for col/row/cell stride and colors.  (Issue #74,
issue #75)

Added a flag that flips the high bits on bitmaps.  Sometimes data
is stored with the high bit clear, but the high bit is set as it's
rendered.  (Issue #76)

Also, fixed the keyboard shortcuts in the Edit Visualization Set
window, which were 'N' for both "New ___" items.  (Issue #57)
2020-02-18 16:42:46 -08:00
Andy McFadden
b0278c9c51 Improve data operand editor
Added accelerator keys to Mixed and Null strings.  (Issue #67)

Added units to string counts.  (Issue #68)  Added proper handling
for plural/singular for bytes and strings.  Changed N/A indicator
from "xx" to "--".
2020-02-18 13:57:35 -08:00
Andy McFadden
0ab76ea1f7 Improve CPU instruction chart
Added "show undocumented opcodes" checkbox, so you can choose
whether or not to see them at all.  (Issue #60)

Added formatter call for the instruction mnemonics so they get
capitalized when the app is configured for upper-case opcodes.
(Issue #59)

Fix a bug where the instruction chart and ASCII chart were writing
their modes to the same setting, stomping each other.

Also, pluralized a button in the file concatenator.
2020-02-18 13:25:20 -08:00
Andy McFadden
ecbb01db1f Add Disk ][ I/O locations
Not perfect, but I'm not sure how to do better.
2020-02-18 13:11:13 -08:00
Andy McFadden
8209753cbc Fix hex format string initialization
For some reason FormatHexValue was creating format strings on
demand.  In a recent change, FormatAdjustment started using them.
So if the first 4-digit hex value printed by the program was a
large adjustment, you could end up with a default-formatted adjustment
pretending to be hex.

Now we just create the 4 format strings in the Formatter constructor.
2020-02-11 16:38:51 -08:00
Andy McFadden
d7593181f5 Allow multiple files to be added at once in file concatenator
Also, show the current number of elements.
2020-02-04 14:11:04 -08:00
Andy McFadden
5b75ae35fc Fix ANDImm flag updater
For nonzero values we were leaving Z=prev, which is wrong when Z=0
because the AND result might be zero.  Now if Z=1 we leave it alone,
but if Z=0 we now set it to Z=?.

Test 1003-flags-and-branches was testing for the (incorrect)
behavior, so we're now running into a BRK.  This is fine.
2020-02-01 16:41:44 -08:00
Andy McFadden
717e32d881 Version 1.5.0 2020-01-27 13:35:57 -08:00
Andy McFadden
3cda8ea132 Update README with v1.5 features 2020-01-27 13:32:41 -08:00
Andy McFadden
f51b583d3b Fix tutorial
The scripts for tutorial #4 were suffering from bit rot.

Did some word-smithing on the tutorials.
2020-01-27 13:23:05 -08:00
Andy McFadden
589ff9bb36 Don't create bad DefSymbol
When editing an instruction operand, if you click "edit project
symbol", we need an initial value for the label.  If you started
typing something in the instruction operand symbol field, we use
that.  Unfortunately we were trying to use that even when it was
invalid, which caused an assertion to go off in the DefSymbol
constructor.
2020-01-25 18:23:27 -08:00
Andy McFadden
44568f71ef Add Apple II shape table visualizer 2020-01-24 15:46:45 -08:00
Andy McFadden
6ff349c2f6 Fix crashing bug in Goto
The application would crash if an invalid file offset was entered
(with "+xxxx").  This bug has been present since v1.0.
2020-01-24 15:25:01 -08:00
Andy McFadden
d4b97007df Fix double-click jump to local var with annotation
Double-clicking the opcode of an instruction that references a
local variable (e.g. "LDA ]foo") moves the selection to the line
that declares the variable.  This wasn't working in the case where
the local var was annotated (e.g. "LDA ]foo?").
2020-01-23 11:15:14 -08:00
Andy McFadden
c535201884 Prefer narrower project/platform symbols
We want to be able to declare a symbol for a struct or buffer that
spans the entire width, and then declare more-specific items within
it that take precedence.  This worked for everything but the very
first byte, because on an exact match we were resolving the conflict
alphabetically.

Now, if one is wider than the other, we use the narrower definition.

Updated 2021-external-symbols with some additional test cases.
2020-01-23 10:49:22 -08:00
Andy McFadden
14ce56ec9a Add more symbols for Applesoft and DOS 3.3 2020-01-21 22:15:36 -08:00
Andy McFadden
a0735826fb Add VisParamDescr default value type check
The VisParamDescrs specify a type and a default value.  If the value
has the wrong type, things would blow up in the editor.  We now
check the type at plugin load time, and refuse to load the plugin at
all if an entry has a bad type.
2020-01-21 11:02:36 -08:00
Andy McFadden
b5deea713f Fix adding header comment to project without header lines
The DisplayList update function was mis-handling the case where
there were no previous lines.  This caused assertions to fire for
the case where you add a header comment to a project with no
existing header comment or EQUs.
2020-01-21 10:29:58 -08:00
Andy McFadden
5deba9a898 Add a few Apple II symbols
Added monitor BASL/BASH, and DOS $03ea (for which I can't find an
official name).  Fixed a typo.
2020-01-19 16:49:02 -08:00
Andy McFadden
da5833caef Rename project/platform symbols that clash with opcode mnemonics
We're doing this for user labels but not for project/platform
symbols.  So if you have a constant named "BCC" you can't assemble
your code with certain assemblers.  Now we rename it automatically.

Added a quick test to 2007-labels-and-symbols.  (No change to ACME,
which barfs on the test.)
2020-01-17 18:29:20 -08:00
Andy McFadden
ea94839bf6 Fix alignment check
The "is the .junk alignment directive correct" was returning true
for subtype=None (not aligned), which caused execution to go down
the wrong path and irritate an assert.
2020-01-17 17:26:31 -08:00
Andy McFadden
e2996d9b38 Don't output HTML anchors for non-unique labels
We're generating names that nothing links to.  The names aren't
guaranteed unique, so they're of dubious value anyway.

Also, fixed the Atari 2600 visualizer script filename in sys defs.
2020-01-16 21:37:49 -08:00