We're generating names that nothing links to. The names aren't
guaranteed unique, so they're of dubious value anyway.
Also, fixed the Atari 2600 visualizer script filename in sys defs.
In 1.5.0-dev1, as part of changes to the way label localization
works, the local variable de-duplicator started checking against a
filtered copy of the symbol table. Unfortunately it never
re-generated the table, so a long-lived LocalVariableLookup (like
the one used by LineListGen) would set up the dup map wrong and
be inconsistent with other parts of the program.
We now regenerate the table on every Reset().
The de-duplication stuff also had problems when opcodes and
operands were double-clicked on. When the opcode is clicked, the
selection should jump to the appropriate variable declaration, but
it wasn't being found because the label generated in the list was
in its original form. Fixed.
When an instruction operand is double-clicked, the instruction operand
editor opens with an "edit variable" shortcut. This was showing
the de-duplicated name, which isn't necessarily a bad thing, but it
was passing that value on to the DefSymbol editor, which thought it
was being asked to create a new entry. Fixed. (Entering the editor
through the LvTable editor works correctly, with nary a de-duplicated
name in sight. You'll be forced to rename it because it'll fail the
uniqueness test.)
References to de-duplicated local variables were getting lost when
the symbol's label was replaced (due largely to a convenient but
flawed shortcut: xrefs are attached to DefSymbol objects). Fixed by
linking the XrefSets.
Given the many issues and their relative subtlety, I decided to make
the modified names more obvious, and went back to the "_DUPn" naming
strategy. (I'm also considering just making it an error and
discarding conflicting entries during analysis... this is much more
complicated than I expected it to be.)
Quick tests can be performed in 2019-local-variables:
- go to +000026, double-click on the opcode, confirm sel change
- go to +000026, double-click on the operand, confirm orig name
shown in shortcut and that shortcut opens editor with orig name
- go to +00001a, down a line, click on PROJ_ZERO_DUP1 and confirm
that it has a single reference (from +000026)
- double-click on var table and confirm editing entry
The list of EQUs at the top of the file is sorted, by type, then
value, then name. This adds width as an additional check, so that
if you have overlapping items the widest comes first.
This is nice when you have a general entry for a block of data, and
then specific entries for some locations within the block.
We emit address adjustments like "LDA thing+1", which are usually
small values. Sometimes they're large, e.g. "LDA thing-61440",
which is harder to understand than "LDA thing-$F000". So now we
show small adjustments in decimal, and large adjustments in hex.
The current definition of "small" is abs(adjust) < 256.
When a project is opened, the main window layout subtly changes.
Of particular note: the vertical splitters below the references and
symbols windows shift upward 1 pixel when a project is opened, and
back down a pixel when the project is closed. So if you close the
app while a project is open, the settings file gets updated with the
new values for the sliders. If you restart the app a lot the effect
becomes noticeably fairly quickly.
I'm not yet sure what's causing this. I'm currently working around
the issue by not updating the window sizes in the settings file if
they're off by only one pixel.
- Break up long sequences of visualization images in exported HTML
to avoid horizontal scrolling. Lines don't fold in "pre" mode,
and switching out of "pre" is ugly, so we just break at an
arbitrary point.
- Use a slightly different filename for animated GIFs.
- When moving items up/down in the visualization set editor or
bitmap animation editor, scroll the datagrid to keep the selected
item in view.
- Fix a wayward assert.
Remember the most recent set of parameters, and use them as defaults
when creating a new visualization. This is very helpful when
creating visualizations for multiple frames of an animation.
After exiting an editor, focus on the "OK" button in the visualization
set editor. This allows a quick double-Enter after an edit.
No meaningful change to the format itself, just to the way it's
formatted. Specifically, we now emit a line break after every
comma rather than only at curly braces.
The problem driving this change is that all end-of-line comments
are stored in a single dictionary, which becomes a single long line.
Most source control tools can't diff or merge that in a useful way.
Having every element on its own line makes some things harder to
read, but in the end I'm more interested in machine readability
than human readability.
(I tested this by saving all SGTestData projects and verifying that
they worked. I didn't check the updated versions in because it's
kind of nice to have older project files around to confirm that I'm
not breaking backward compatibility.)
The uncategorized data scanner isn't supposed to create strings or
".fill" directives that straddle labels, long comments, notes,
visualizations, or ORG directives. The test for crossing an ORG
directive is incomplete, and doesn't correctly handle no-op ORGs
(where the new address is the same as the old address).
The code generator doesn't output ORGs that are hidden inside other
things, so we're not generating bad code, but it looks funny on
screen and may cause problems later on. The 2004-numeric-types test
has the basic .align/.fill/.bulk directive tests, and now has an
extended set of tests for uncategorized data region splitting.
Should be solid/transparent not white/black. Added a blue color
to the palette to use for sprites, as white + transparent disappears
completely on web pages with a white background.
Black + white + grey seems fine for playfields.
The tool allows you to cut a piece out of a file by specifying an
offset and a length. A pair of hex dumps helps you verify that the
positions are correct.
Also, minor cleanups elsewhere.
The visualization editor was retaining an IPlugin reference for the
visualization generator selection combo box. After 5 minutes the
proxy object timed out, so if you left the editor open and inactive
for that long you'd start getting weird errors.
We now keep the script identifier string and use that to get a
fresh IPlugin proxy object.
Defined a simple monochrome bitmap format, and created some pieces
for a Tic-Tac-Toe game. Wrote a tutorial that explains how to
visualize them.
Also, updated some comments.
If you have a single line selected, Set Address adds a .ORG directive
that changes the addresses of all following data, until the next .ORG
directive is reached. Sometimes code will relocate part of itself,
and it's useful to be able to set the address at the end of the block
to what it would have been before the .ORG change.
If you have multiple lines selected, we now add the second .ORG to
the offset that follows the last selected line.
Also, fixed a bug in the Symbol value updater that wasn't handling
non-unique labels correctly.
As with still images, animations are rendered at original size and
then scaled with HTML properties.
Also, fixed the blurry scaling on animation thumbnails. I couldn't
find a way to do nearest-neighbor scaling in the code-behind without
resorting to System.Drawing (WinForms), so I added an overlay image
to the various grids.
Visualization animations are now exported as animated GIFs. The
Windows stuff is a bit lame so I threw together some code that
stitches a bunch of GIFs together.
The GIF doesn't quite match the preview, because the preview scales
the individual frames, while the animated GIF uses the largest frame
as the size and is then scaled based on that. Animating frames of
differing sizes together is bound to be trouble anyway, so I'm not
sure how much to fret over this.
We now store Visualizations, VisualizationAnimations, and
VisualizationSets as three separate lists linked by tag strings.
WARNING: this breaks existing projects with visualizations. The
test projects have been updated.
The UI was moving items from the source list to the animation list,
but there's no reason why the same thing can't appear more than once.
You can no longer hit "Add" repeatedly to add multiple consecutive
items, but you can now multi-select in the source list to add several
things at once.
Bitmap animations are composed of a sequence of other visualizations.
This is all well and good until a visualization is deleted, at which
point all animations in all sets in the entire project have to be
checked and potentially changed, and perhaps even removed (if all of
the animation's members have been removed). This turns out to be
kind of annoying to deal with, but it's better to deal with it in
code than force the user to manually update broken animations.
This change adds thumbnails for the animations, currently generated
by offscreen composition. This approach doesn't work quite right.
This adds a new class and a rough GUI for the editor. Animated
visualizations take a collection of bitmaps and display them in
sequence. (This will eventually become an animated GIF.)
Fixed the issue where changes to tags in the set currently being
edited weren't visible to the tag uniqueness check when editing other
items in the same set.
We now generate GIF images for visualizations and add inline
references to them in the HTML output.
Images are scaled using the HTML img properties. This works well
on some browsers, but others insist on "smooth" scaling that blurs
out the pixels. This may require a workaround.
An extra blank line is now added above visualizations. This helps
keep the image and data visually grouped.
The Apple II bitmap test project was updated to have a visualization
set with multiple images at the top of the file.
(1) Added an option to limit the number of bytes per line. This is
handy for things like bitmaps, where you might want to put (say) 3
or 8 bytes per line to reflect the structure.
(2) Added an application setting that determines whether the screen
listing shows Merlin/ACME dense hex (20edfd) or 64tass/cc65 hex bytes
($20,$ed,$fd). Made the setting part of the assembler-driven display
definitions. Updated 64tass+cc65 to use ".byte" as their dense hex
pseudo-op, and to use the updated formatter code. No changes to
regression test output.
(Changes were requested in issue #42.)
Also, added a resize gripper to the bottom-right corner of the main
window. (These seem to have generally fallen out of favor, but I
like having it there.)
- Show the full path in the tooltip for the two "recent project"
buttons shown on the launch panel.
- Reset the app title bar and status bar contents when the project
is closed.
Added comments, renamed files, removed cruft.
Stop showing the visualization tag name in the code list. It's
often redundant with the code label, and it's distracting. (We may
want to make this an option so you can Ctrl+F to find a tag.)
First swing at a visualizer for Atari 2600 sprites and playfields.
Won't necessarily present an accurate view of what is displayed on
screen, but should provide a reasonable shape for data stored in
the obvious way.
The Adventure playfields looked squashed, so I added a simple row
duplication value.
Also, minor improvements to visualizers generally:
- Throw an exception, rather than an Assert, in VisBitmap8 when the
arguments are bad.
- Show the exception in the Visualization Edit dialog.
- If generation fails and we don't have an error message, show a
generic "stuff be broke" string.
- Set focus on OK button in Visualization Set Edit after editing,
so you can hit Enter twice after renaming a tag.
Various changes:
- Generally treat visualization sets like long comments and notes
when it comes to defining data region boundaries. (We were doing
this for selections; now we're also doing it for format-as-word
and in the data analyzer when scanning for strings/fill.)
- Clear the visualization cache when the address map is altered.
This is necessary for visualizers that dereference addresses.
- Read the Apple II screen image from a series of addresses rather
than a series of offsets. This allows it to work when the image
is contiguous in memory but split into chunks in the file.
- Put 1 pixel of padding around the images in the main code list,
so they don't blend into the background.
- Remember the last visualizer used, so we can re-use it the next
time the user selects "new".
- Move min-size hack from Loaded to ContentRendered, as it apparently
spoils CenterOwner placement.
Report visualization generation errors through an explicit
IApplication interface, instead of pulling messages out of the
DebugLog stream.
Declare that GetVisGenDescrs() is only called when the plugin is in
the "prepared" state, so that plugins can taylor the set based on
the contents of the file. (This could be used to set min/max on
the "offset" entries, but I want special handling for offsets, so
we might as well set it later.)
Bitmap fonts are a series of (usually) 1x8 bitmaps, which we arrange
into a grid of cells.
Screen images are useful for embedded screens, or for people who want
to display stand-alone image files as disassembly projects.