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8bitworkshop/presets/astrocade/sprites.c

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#include <string.h>
//#resource "astrocade.inc"
#include "aclib.h"
//#link "aclib.s"
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#include "acbios.h"
//#link "acbios.c"
#include "acextra.h"
//#link "acextra.c"
//#link "hdr_autostart.s"
const byte player_bitmap[] =
{3,14,/*{w:12,h:16,bpp:2,brev:1}*/0x00,0x3C,0x00,0x00,0x18,0x00,0x00,0x3C,0x00,0x00,0x18,0x00,0x04,0x18,0x20,0x0C,0x3C,0x30,0x3C,0x3C,0x3C,0x1F,0xE7,0xF4,0x1F,0x66,0xF4,0x17,0xE7,0xE4,0x17,0xE7,0xE4,0x1C,0x7E,0x34,0x1C,0xFF,0x34,0x3C,0x18,0x3C,0x0C,0x18,0x30,0x04,0x18,0x20};
/*{pal:"astrocade",layout:"astrocade"}*/
const byte palette[8] = {
0x06, 0x62, 0xF1, 0x04,
0x07, 0xD4, 0x35, 0x01,
};
void main() {
byte x,y;
x=10;
y=10;
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set_palette(palette);
SYS_SETOUT(102*2, 0, 0);
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SYS_FILL(0x4000, 89*40, 0);
while (1) {
render_sprite(player_bitmap, x, y, M_MOVE);
erase_sprite(player_bitmap, x, y);
x++;
y++;
}
}