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8bitworkshop/presets/verilog/cpu_platform.v

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`include "hvsync_generator.v"
`include "font_cp437_8x8.v"
`include "ram.v"
`include "tile_renderer.v"
`include "sprite_scanline_renderer.v"
`include "lfsr.v"
`include "sound_generator.v"
`include "cpu16.v"
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/*
A full video game console, with the following components:
64 kilobytes (32,678 16-bit words) of RAM
16-bit CPU running at 4.857 MHz
32x30 tile graphics with 256 x 8 tile ROM
32 16x16 sprites per frame with sprite ROM
16 colors (two per tile, one per sprite)
Two game controllers (four direction switches, two buttons)
One paddle/analog stick controller
*/
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module cpu_platform(clk, reset, hsync, vsync,
hpaddle, vpaddle,
switches_p1, switches_p2,
rgb);
input clk, reset;
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input hpaddle, vpaddle;
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input [7:0] switches_p1;
input [7:0] switches_p2;
output hsync, vsync;
output [3:0] rgb;
wire display_on;
wire [8:0] hpos;
wire [8:0] vpos;
// video RAM bus
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wire [15:0] ram_read;
reg [15:0] ram_write;
reg ram_writeenable;
// multiplex sprite and tile RAM
reg [15:0] tile_ram_addr;
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reg [5:0] sprite_ram_addr;
wire tile_reading;
wire sprite_reading;
wire [14:0] mux_ram_addr; // 15-bit RAM access
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// multiplexor for sprite/tile/CPU RAM
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always @(*)
if (cpu_busy) begin
if (sprite_reading)
mux_ram_addr = {9'b111111100, sprite_ram_addr};
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else
mux_ram_addr = tile_ram_addr[14:0];
end else
mux_ram_addr = cpu_ram_addr[14:0];
// tile and sprite ROM
wire [10:0] tile_rom_addr;
wire [7:0] tile_rom_data;
wire [15:0] sprite_rom_addr;
wire [15:0] sprite_rom_data;
// gfx outputs
wire [3:0] tile_rgb;
wire [3:0] sprite_rgb;
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// video sync generator
hvsync_generator hvsync_gen(
.clk(clk),
.reset(reset),
.hsync(hsync),
.vsync(vsync),
.display_on(display_on),
.hpos(hpos),
.vpos(vpos)
);
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// RAM (32k x 16 bits)
RAM_sync #(15,16) ram(
.clk(clk),
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.dout(ram_read),
.din(ram_write),
.addr(mux_ram_addr),
.we(ram_writeenable)
);
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// tile graphics
tile_renderer tile_gen(
.clk(clk),
.reset(reset),
.hpos(hpos),
.vpos(vpos),
.ram_addr(tile_ram_addr),
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.ram_read(ram_read),
.ram_busy(tile_reading),
.rom_addr(tile_rom_addr),
.rom_data(tile_rom_data),
.rgb(tile_rgb)
);
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// sprite scanline renderer
sprite_scanline_renderer ssr(
.clk(clk),
.reset(reset),
.hpos(hpos),
.vpos(vpos),
.ram_addr(sprite_ram_addr),
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.ram_data(ram_read),
.ram_busy(sprite_reading),
.rom_addr(sprite_rom_addr),
.rom_data(sprite_rom_data),
.rgb(sprite_rgb)
);
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// tile ROM
font_cp437_8x8 tile_rom(
.addr(tile_rom_addr),
.data(tile_rom_data)
);
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// sprite ROM
example_bitmap_rom bitmap_rom(
.addr(sprite_rom_addr),
.data(sprite_rom_data)
);
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// sprites overlay tiles
assign rgb = display_on
? (sprite_rgb>0 ? sprite_rgb : tile_rgb)
: 0;
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// CPU
reg cpu_hold = 0;
wire cpu_busy;
wire [15:0] cpu_ram_addr;
wire busy;
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wire [15:0] cpu_bus;
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wire [15:0] flags = {11'b0, vsync, hsync, vpaddle, hpaddle, display_on};
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wire [15:0] switches = {switches_p2, switches_p1};
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// select ROM, RAM, switches ($FFFE) or flags ($FFFF)
always @(*)
casez (cpu_ram_addr)
16'hfffe: cpu_bus = switches;
16'hffff: cpu_bus = flags;
16'b0???????????????: cpu_bus = ram_read;
16'b1???????????????: cpu_bus = program_rom[cpu_ram_addr[14:0]];
endcase
// 16-bit CPU
CPU16 cpu(
.clk(clk),
.reset(reset),
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.hold(tile_reading | sprite_reading), // hold input
.busy(cpu_busy), // busy output
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.address(cpu_ram_addr),
.data_in(cpu_bus),
.data_out(ram_write),
.write(ram_writeenable));
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// program ROM ($8000-$FFFE)
reg [15:0] program_rom[0:32767];
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// example ROM program code
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`ifdef EXT_INLINE_ASM
initial begin
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program_rom = '{
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__asm
.arch femto16
.org 0x8000
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.len 32768
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mov sp,@$6fff
mov dx,@InitPageTable
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jsr dx
mov ax,@$4ffe
mov dx,@ClearTiles
jsr dx
mov dx,@ClearSprites
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jsr dx
reset
InitPageTable:
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mov ax,@$6000 ; screen buffer
mov bx,@$7e00 ; page table start
mov cx,#32 ; 32 rows
InitPTLoop:
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mov [bx],ax
add ax,#32
inc bx
dec cx
bnz InitPTLoop
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rts
ClearTiles:
mov bx,@$6000
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mov cx,@$3c0
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ClearLoop:
mov [bx],ax
inc bx
dec cx
bnz ClearLoop
rts
ClearSprites:
mov bx,@$7f00
mov ax,#0
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mov cx,#$40
ClearSLoop:
mov ax,[bx]
add ax,@$101
mov [bx],ax
inc bx
dec cx
bnz ClearSLoop
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rts
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__endasm
};
end
`endif
endmodule