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8bitworkshop/presets/astrocade/vsync.c

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#include <string.h>
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//#resource "astrocade.inc"
#include "aclib.h"
//#link "aclib.s"
#include "acbios.h"
//#link "acbios.s"
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//#link "hdr_autostart.s"
const byte player_bitmap[] =
{0,0, // X, Y offset
3,14, // width (bytes) and height (lines)
/*{w:12,h:16,bpp:2,brev:1}*/
0x00,0x3C,0x00,0x00,0x18,0x00,0x00,0x3C,0x00,0x00,0x18,0x00,0x04,0x18,0x20,0x0C,0x3C,0x30,0x3C,0x3C,0x3C,0x1F,0xE7,0xF4,0x1F,0x66,0xF4,0x17,0xE7,0xE4,0x17,0xE7,0xE4,0x1C,0x7E,0x34,0x1C,0xFF,0x34,0x3C,0x18,0x3C,0x0C,0x18,0x30,0x04,0x18,0x20};
/*{pal:"astrocade",layout:"astrocade"}*/
const byte palette[8] = {
0x07, 0xD4, 0x33, 0x01,
0x07, 0xD4, 0x33, 0x01,
};
void main() {
byte x,y;
x=20;
y=20;
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memset((void*)0x4FCE, 0, 0x5000-0x4FCE);
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set_palette(palette);
SYS_SETOUT(98*2, 0, 0x0);
SYS_FILL(0x4000, 98*40, 0); // clear screen
activate_interrupts();
while (1) {
write_relative(x, y, M_MOVE, player_bitmap);
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write_relative(x, y+20, M_MOVE, player_bitmap);
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write_relative(x, y+40, M_MOVE|M_FLOP, player_bitmap);
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// write_relative(x, y+60, M_MOVE, player_bitmap);
fast_vsync();
x++;
}
}