Steven Hugg
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e8faee01f3
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vcs: 24-cycle sleep after HMOVE in examples, nes/c64: fixed climber struct order
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2020-06-07 11:37:56 -05:00 |
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Steven Hugg
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899e3f7067
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fixed loadBIOS() caps
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2020-01-26 23:59:09 -06:00 |
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Steven Hugg
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5516ca96b5
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refactored into composite typescript project (multiple tsconfig.json files)
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2019-10-26 10:38:21 -05:00 |
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Steven Hugg
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ca7d488f1c
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moved segments into Platform object
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2019-08-27 12:20:51 -04:00 |
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Steven Hugg
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5323862172
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use Z80 emulation from https://github.com/DrGoldfire/Z80.js for better performance
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2019-08-25 15:12:56 -04:00 |
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Steven Hugg
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e87cb2bef1
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added MSX
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2019-08-25 12:38:22 -04:00 |
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Steven Hugg
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31e052b2df
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ga: added build time measure, PromiseRejectedException reason, git default msg
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2019-08-19 11:55:08 -04:00 |
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Steven Hugg
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0eb1d2eec0
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made MSX-friendly presets
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2019-08-19 10:58:38 -04:00 |
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Steven Hugg
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a216997bd6
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cvu_set_sprite4() no more inline b/c sdcc barfs
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2019-08-18 09:20:22 -04:00 |
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Steven Hugg
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04b6417ddf
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msx: worked on kbd, psg, joy; added msx-libcv
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2019-08-17 18:42:21 -04:00 |
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Steven Hugg
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f87ff47a35
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added readVRAMAddress() to VDP platforms
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2019-08-06 18:18:16 -04:00 |
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Steven Hugg
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725d0c9efa
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updated coleco to BasicZ80Scanline
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2019-08-04 20:10:14 -04:00 |
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Steven Hugg
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271c2ea020
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standardized key codes to get ready for gamepad support
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2019-06-07 12:00:49 -04:00 |
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Steven Hugg
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c93ba6fd75
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astrocade: updated presets, added memory bus contention, palette layout
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2019-05-27 13:14:51 -04:00 |
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Steven Hugg
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57c4b63701
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msx: updated platform
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2018-12-05 12:42:09 -05:00 |
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Steven Hugg
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c0f97458aa
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started on SMS; got rid of BaseFrameBasedPlatform; more tests
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2018-11-30 13:13:56 -05:00 |
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Steven Hugg
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b52f3c2271
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added scr2floyd utils
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2018-11-27 16:22:57 -05:00 |
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