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Enable intended output.
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@@ -120,11 +120,10 @@ void main(void) {
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filterCoefficients[30] * texture(source, coordinates[30]).x;
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outputColour = vec4(
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coordinates[15], 0.0, 1.0);
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// channels.x,
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// channels.y * centre.yz,
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// 1.0
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// );
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channels.x,
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channels.y * centre.yz,
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1.0
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);
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}
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)glsl";
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