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Fix sections.
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@ -108,10 +108,10 @@ struct Command {
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}
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};
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// MARK: - Line drawing.
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namespace Commands {
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// MARK: - Line drawing.
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/// Implements the LINE command, which is plain-old Bresenham.
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///
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/// Per Grauw timing is:
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@ -173,6 +173,8 @@ struct Line: public Command {
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int position_, numerator_, denominator_, duration_;
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};
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// MARK: - Single pixel manipulation.
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/// Implements the PSET command, which plots a single pixel.
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///
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/// No timings are documented, so this'll output as quickly as possible.
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@ -195,6 +197,10 @@ struct PointSet: public Command {
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bool done_ = false;
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};
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// TODO: point.
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// MARK: - Rectangular base.
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/// Useful base class for anything that does logical work in a rectangle.
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template <bool logical, bool include_source> struct Rectangle: public Command {
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public:
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@ -242,6 +248,8 @@ template <bool logical, bool include_source> struct Rectangle: public Command {
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int start_x_ = 0, width_ = 0;
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};
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// MARK: - Rectangular manipulations; logical.
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struct LogicalMoveFromCPU: public Rectangle<true, false> {
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LogicalMoveFromCPU(CommandContext &context) : Rectangle(context) {
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is_cpu_transfer = true;
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@ -272,6 +280,8 @@ struct LogicalMoveFromCPU: public Rectangle<true, false> {
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}
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};
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// MARK: - Rectangular manipulations; fast.
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struct HighSpeedFill: public Rectangle<false, false> {
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HighSpeedFill(CommandContext &context) : Rectangle(context) {
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cycles = 56;
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