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Re-enabled the ball.

This commit is contained in:
Thomas Harte 2016-05-22 14:38:14 -04:00
parent 0242924fb4
commit df93d7849d

View File

@ -223,12 +223,10 @@ uint8_t Machine::get_output_pixel()
_collisions[7] |= (1 << 6);
// apply appropriate priority to pick a colour
uint8_t playfieldPixel = _playfieldOutput;// | ballPixel;
uint8_t playfieldPixel = _playfieldOutput | ballPixel;
uint8_t outputColour = playfieldPixel ? playfieldColour : _backgroundColour;
if(!(_playfieldControl&0x04) || !playfieldPixel) {
// if(missilePixels[1]) outputColour = _playerColour[1];
// if(missilePixels[0]) outputColour = _playerColour[0];
if(playerPixels[1] || missilePixels[1]) outputColour = _playerColour[1];
if(playerPixels[0] || missilePixels[0]) outputColour = _playerColour[0];
}