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Re-enabled the ball.
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@ -223,12 +223,10 @@ uint8_t Machine::get_output_pixel()
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_collisions[7] |= (1 << 6);
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// apply appropriate priority to pick a colour
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uint8_t playfieldPixel = _playfieldOutput;// | ballPixel;
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uint8_t playfieldPixel = _playfieldOutput | ballPixel;
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uint8_t outputColour = playfieldPixel ? playfieldColour : _backgroundColour;
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if(!(_playfieldControl&0x04) || !playfieldPixel) {
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// if(missilePixels[1]) outputColour = _playerColour[1];
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// if(missilePixels[0]) outputColour = _playerColour[0];
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if(playerPixels[1] || missilePixels[1]) outputColour = _playerColour[1];
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if(playerPixels[0] || missilePixels[0]) outputColour = _playerColour[0];
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}
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