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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-27 01:31:42 +00:00
Commit Graph

1762 Commits

Author SHA1 Message Date
Thomas Harte
11dec6fc0f Avoids a redundant clear. 2020-08-17 22:09:15 -04:00
Thomas Harte
59c4c8233f Generalises existing scanToDisplay to add lineToDisplay. 2020-08-17 21:15:19 -04:00
Thomas Harte
9da79d2d81 Clarifies scaling logic. 2020-08-17 20:29:46 -04:00
Thomas Harte
27e8a3a1b5 Obeys modals' zoom.
Subject to an attempt at factoring aspect ratio differences.
2020-08-16 21:11:43 -04:00
Thomas Harte
745797b596 Introduces a stencil buffer plus the inter-frame clearing it allows. 2020-08-16 16:42:32 -04:00
Thomas Harte
940e9e037e Adds first_scan to LineMetadata.
Also reorders `Line` fields to match `Scan` fields, just for visual consistency.
2020-08-16 08:59:37 -04:00
Thomas Harte
512c0079a9 Makes thread safe. 2020-08-15 21:52:55 -04:00
Thomas Harte
645c29f853 Adds an intermediate buffer to correct inter-frame smoothing.
Also goes someway back to the old scan output scheduling, albeit presently with limited thread safety.
2020-08-15 21:24:10 -04:00
Thomas Harte
e55945674d Reduces main thread blocking. 2020-08-14 22:16:49 -04:00
Thomas Harte
7ac88536dd Respects machine aspect ratio.
To an extent. Doesn't currently deal with cropping of machines when the window aspect ratio is smaller.
2020-08-14 21:24:25 -04:00
Thomas Harte
230b9fc9e6 Permits multiple simultaneous scan reading ranges.
Also updates the OpenGL scan target as per the latest movements of things.
2020-08-12 22:08:41 -04:00
Thomas Harte
27ca782cac Enables blending; attempts to enable frame preservation.
The latter seems to be evidencing a double buffer at play. More investigation required.

On the plus side, the direct route is still well within GPU budget at 4k on my Core M. So a huge improvement there.
2020-08-12 19:34:07 -04:00
Thomas Harte
a136a00a2f Takes a shot at adding RGB -> S-Video and composite conversion, for all RGB types. 2020-08-11 22:11:50 -04:00
Thomas Harte
4b55df1cb4 Starts upon a macro-oriented means of RGB input function generation. 2020-08-10 22:03:39 -04:00
Thomas Harte
b9309268ba Possibly finally succeeds at moving Accelerate.framework to where it should be. 2020-08-10 21:46:11 -04:00
Thomas Harte
8fa89baf54 Slightly cleans up Xcode project; reenables kiosk-for-Mac builds. 2020-08-10 21:43:32 -04:00
Thomas Harte
8374a5e579 Adds superficially correct compositeSampleLuminance8Phase8 function.
Thereby uncovering a minor error in my decoding of colour phase.
2020-08-10 21:33:59 -04:00
Thomas Harte
525233e10b Ensures all input data types are parseable in Metal.
Though now I need to think a bit more about the best way to compose signal-type conversions, and whether output-type calculations (i.e. gamma, brightness) are applied.
2020-08-10 19:47:47 -04:00
Thomas Harte
eadda6a967 Further strips OpenGL from the macOS target. 2020-08-09 22:17:27 -04:00
Thomas Harte
3d6590af89 Throws out a little more OpenGL. 2020-08-09 22:11:31 -04:00
Thomas Harte
28d933d5d6 Does just enough to get 8-bit RGB and 1-bit luminance machines to display.
Assuming an 'RGB' output.
2020-08-09 21:19:07 -04:00
Thomas Harte
a118594c8b Hacks to make RGB1 visible (in a fashion). 2020-08-09 20:45:51 -04:00
Thomas Harte
93c6105442 Corrects calculation of dirty texture area. 2020-08-09 20:45:14 -04:00
Thomas Harte
57fecdc09e Ties everything together in an attempt to display RGB scans.
I'm actually just getting a mess of pixels, but it's something!
2020-08-09 18:41:15 -04:00
Thomas Harte
cd491bb6e0 Cleans up project file; macOS 10.13 is definitely the deployment target. 2020-08-09 18:27:57 -04:00
Thomas Harte
f16ad8f71d Takes a shot at submitting texture changes. 2020-08-09 17:59:52 -04:00
Thomas Harte
e340685a99 Seemingly proves that proper geometry is reaching Metal by drawing scans.
No in-buffer accumulation yet, but this is progress. If I can add accumulation and stencil clearing, I'm not doing badly.
2020-08-08 23:11:44 -04:00
Thomas Harte
df89a8771c Makes an attempt to have the emulator fill the actual GPU buffers.
Not that they're drawn from correctly yet. I might first take a run at a new quick-path output route for emulated RGB displays, that just seeks to use the scans directly. No intermediate buffers. Besides probably being a good feature, it'll be a good way to ramp further up with Metal.
2020-08-08 22:49:02 -04:00
Thomas Harte
bdcf266e45 Having learnt a bit more: eliminates Metal attribute tags, switches to more natural expression of structs.
Also thereby eliminates the need for a forced alignas(4) on various structs.
2020-08-08 17:27:32 -04:00
Thomas Harte
edf41b06fd Eliminates the quad buffer.
Vertices can be adduced from vertex ID.
2020-08-08 17:12:49 -04:00
Thomas Harte
38960a08d6 Adds adjustment for display aspect ratio.
While also realising that I appear to be getting away without an MTLVertexDescriptor for Scans. Maybe OpenGL has prejudiced me, and they're actually optional for interleaved data?
2020-08-07 22:29:24 -04:00
Thomas Harte
fbda7aab23 Does just enough to get the correct (aspect ratio aside) output of scan outlines.
So, up next, can I start streaming these things?
2020-08-07 22:20:01 -04:00
Thomas Harte
c575aa0640 Adds a buffer for scans, and posts two test instances. 2020-08-07 22:03:54 -04:00
Thomas Harte
bb55ecc101 Disables --volume for kiosk mode testing. 2020-08-07 21:19:53 -04:00
Thomas Harte
4421acef34 Gets some uniforms in on the action.
With some effort towards scans, but incompletely so.
2020-08-07 21:19:17 -04:00
Thomas Harte
219923bd63 Reduces vertex size, draws a quad. 2020-08-05 21:33:25 -04:00
Thomas Harte
7551782a25 Switches to interleaved vertex data.
This more closely relates to what I actually want to do.
2020-08-05 17:27:43 -04:00
Thomas Harte
eff24a8726 My first baby steps in Metal continue; here's a triangle. 2020-08-04 21:49:01 -04:00
Thomas Harte
72df6e52cd This is possibly at least dispatching an empty command buffer correctly. 2020-08-04 19:44:56 -04:00
Thomas Harte
e235a45abb Breaks all output.
... by switching out NSOpenGLView for MKLView with no drawing infrastructure yet in place.
2020-08-04 18:22:14 -04:00
Thomas Harte
b14bedbe29
Merge pull request #817 from TomHarte/LockFreeQueue
Fully splits buffering from drawing for the existing OpenGL scan target.
2020-07-30 21:42:20 -04:00
Thomas Harte
3db4a8c312 Attempts to improve vsync deadline estimation.
Also increases probability of bad estimation being discarded.
2020-07-27 21:08:00 -04:00
Thomas Harte
db8e1b0edf Adds feedback on unidentified ROMs. 2020-07-27 20:45:47 -04:00
Thomas Harte
71c3f58c99 Provides user feedback upon improper command-line usage. 2020-07-27 20:40:38 -04:00
Thomas Harte
7c05b1788e Ensures proper thread confinement for updateStatusBarText. 2020-07-27 20:25:52 -04:00
Thomas Harte
f9f500c194 Merge branch 'master' into LockFreeQueue 2020-07-24 22:29:45 -04:00
Thomas Harte
e097a841d2 Adds a c++1z fallback for SDL builds, too. 2020-07-24 22:01:22 -04:00
Thomas Harte
84d5316aa7 Add c++1z as a config option, for older versions of Qt. 2020-07-24 16:32:59 -04:00
Thomas Harte
84dcf9925b Updates Scons and Qt projects to include new files. 2020-07-23 23:14:10 -04:00
Thomas Harte
ee1d7eb61f Makes more buffer-specific stuff private. 2020-07-23 23:06:14 -04:00