Thomas Harte
|
8ccec37a4b
|
Eliminated a further potential cause of texture/geometry mismatch: the texture retain succeeded but then there wasn't room for geometry.
|
2017-07-09 19:11:38 -04:00 |
|
Thomas Harte
|
a25c2fd6b5
|
Got more explicit about what the thinking is here re: multiple sources of action.
|
2017-07-09 17:54:26 -04:00 |
|
Thomas Harte
|
ee1a9a4781
|
Eliminates attempts cleverly to shuffle unsubmitted runs, because no mechanism exists to stop them overwriting previously-submitted-but-not-yet-flushed runs. Which implies that the buffer must be fully circular. The cost of which is sometimes having to make two calls to glTexSubImage2D . Also added some TODOs, and a means for reporting when a retain_latest is ineffective, in which situation it would be inappropriate to attempt to generate correlated geometry
|
2017-07-09 17:50:22 -04:00 |
|
Thomas Harte
|
2f90f35478
|
Ensured the same write area can be submitted multiple times — this is actively used if a run of data overlaps a flywheel-suggested sync. Which nullifies the idea of not having a write area in the barrel, at least as soon as any one has been allocated.
|
2017-07-07 23:37:44 -04:00 |
|
Thomas Harte
|
bfbe12b94b
|
Made an attempt further to tie geometry and texture generation fully together, removing the assumption that the caller will achieve one-to-one calling.
|
2017-07-07 22:25:05 -04:00 |
|
Thomas Harte
|
427175b9c0
|
Added an extra flag to avoid potential race condition on is_full_, being reset from the background despite a write area not having been allocated.
|
2017-01-29 16:13:28 -05:00 |
|
Thomas Harte
|
5216dda675
|
Added some brief extra exposition to the texture builder, cut all internal tex_x/y and source_divider stuff from the CRT.
|
2016-12-06 19:08:55 -05:00 |
|
Thomas Harte
|
0fee8096c1
|
Made an attempt to shuffle the texture builder to a similar flush/submit pattern as the input builder. Don't care about thread safety yet, as it's obvious I'm going to need to move that back up to the CRT.
|
2016-12-06 07:24:07 -05:00 |
|
Thomas Harte
|
0edc043378
|
Started introducing an extra layer of indirection so as to be able to bind the texture builder to the same flush and submit patern as the array builder.
|
2016-12-03 20:47:19 -05:00 |
|
Thomas Harte
|
1f91d29434
|
Progressed to usage of an array builder and a texture builder up to the point of a successful build.
|
2016-11-17 12:26:04 +08:00 |
|
Thomas Harte
|
c04a116a05
|
Fixed comment.
|
2016-11-16 23:14:56 +08:00 |
|
Thomas Harte
|
edeafd4d94
|
Wait, OpenGL textures go the other way.
|
2016-11-16 23:14:15 +08:00 |
|
Thomas Harte
|
6ac20e0066
|
Pushed responsibility for submitting texture contents up to the texture builder, simplifying the interface.
|
2016-11-16 23:13:06 +08:00 |
|
Thomas Harte
|
5c5e44874f
|
Even better: why include the 'Input' prefix when there's only one?
|
2016-11-16 22:57:17 +08:00 |
|