Thomas Harte
|
1d20a29d97
|
Made an attempt to switch to the flywheels for both vertical and horizontal sync, and to act more appropriately for out-of-bounds sync requests. Lots of tweaking to do, I fear.
|
2016-02-11 23:43:08 -05:00 |
|
Thomas Harte
|
c81891ec43
|
Minor tidying and at least acknowledged the new flywheel encapsulation.
|
2016-02-11 22:13:38 -05:00 |
|
Thomas Harte
|
a6574d1f96
|
Made an attempt to factor out and more clearly to document my implementation of flywheel synchronisation.
|
2016-02-11 22:12:12 -05:00 |
|
Thomas Harte
|
c66409421e
|
Switched to generating an interlaced output, that apparently being correct. Enabled a poor man's version of phosphor persistence to smooth things out a little. It's not completely unconvincing.
|
2016-02-10 23:11:25 -05:00 |
|
Thomas Harte
|
b5bcadb8d3
|
Reinstated clipped CRT output, with more appropriate ownership of the decision.
|
2016-02-07 22:18:55 -05:00 |
|
Thomas Harte
|
3a689d14cc
|
Added padding of supplied data to correct for any potential rounding errors when rendering.
|
2016-02-07 20:29:32 -05:00 |
|
Thomas Harte
|
3a9ea66f8b
|
Filled in shader class.
|
2016-02-07 19:21:22 -05:00 |
|
Thomas Harte
|
4d0a218a57
|
Certainly at least seriously considering a separate holder for the "compile a shader" logic. Otherwise taking steps back towards PAL/NTSC decoding.
|
2016-02-07 17:32:38 -05:00 |
|
Thomas Harte
|
602327cd9d
|
Sketched out a quick class for rendering to texture.
|
2016-02-07 15:42:02 -05:00 |
|
thomasharte
|
2cb12a7513
|
Allowed overly aggressive allocations to be cleared up after the fact.
|
2016-02-06 16:07:23 -05:00 |
|
Thomas Harte
|
bf348ccb96
|
Fixed clearing logic.
|
2016-02-05 22:47:12 -05:00 |
|
Thomas Harte
|
6ab425deda
|
There is now a semi-reasonable amount of screen output again.
|
2016-02-05 21:35:39 -05:00 |
|
Thomas Harte
|
80e7e5e602
|
Updated to return old behaviour of drawing only upon changes.
|
2016-02-04 23:05:47 -05:00 |
|
Thomas Harte
|
8bc3f8046d
|
This endeavours to move everything into the CRT class except the final version of shader building.
|
2016-02-04 22:57:46 -05:00 |
|
Thomas Harte
|
e0d51408e4
|
Onward with carrying this through to the bitter end, this at least results in all the appropriate knowledge and call-ins occuring at the CRT.
|
2016-02-04 22:28:50 -05:00 |
|