Thomas Harte
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208ef70e31
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Corrects documentation.
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2019-02-12 18:55:58 -05:00 |
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Thomas Harte
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2fa4c59523
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Correction: use the QAM texture for colours.
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2019-02-12 18:42:28 -05:00 |
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Thomas Harte
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cda0a2de79
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Establishes QAM colour buffer lookups within the composite colour path.
Subject to errors in channel scaling and absolute position.
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2019-02-10 23:02:31 -05:00 |
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Thomas Harte
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008f50832c
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Fixed: the two shaders that use a common input array should use common bindings.
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2019-02-10 22:39:24 -05:00 |
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Thomas Harte
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c94acb1ca2
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With a little more debug logging, discovered an issue with incrementing by four.
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2019-02-09 22:45:20 -05:00 |
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Thomas Harte
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d341f98b09
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Corrects horizontal scale.
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2019-02-09 18:52:43 -05:00 |
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Thomas Harte
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e35a3ab566
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Ensures proper uniforms and varyings for the qam_separation_shader.
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2019-02-09 18:35:14 -05:00 |
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Thomas Harte
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b3b4b7cf0c
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Corrects QAM texture generation logic.
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2019-02-09 17:20:13 -05:00 |
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Thomas Harte
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1cd6d58f17
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Restores S-Video through line, as monochrome.
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2019-02-09 17:13:43 -05:00 |
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Thomas Harte
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eecd4417e7
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Bites the bullet and accepts that an additional texture will be useful for QAM separation.
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2019-02-09 16:54:31 -05:00 |
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Thomas Harte
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75987f64ec
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Restores Oric audio.
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2019-02-05 21:42:39 -05:00 |
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Thomas Harte
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798cc58f76
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Simplifies the composite colour shader no longer to handle colour.
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2019-02-05 19:22:35 -05:00 |
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Thomas Harte
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6ba1194d74
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Sets a clear colour appropriate for phase-linked luminance clearing.
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2019-02-03 22:33:04 -05:00 |
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Thomas Harte
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e5f75b5df2
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Resolves repetition between svideo_sample and composite_sample .
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2019-02-03 22:09:16 -05:00 |
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Thomas Harte
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b75ad3def2
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Updates the multimachine for the ScanTarget world.
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2019-02-03 15:07:22 -05:00 |
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Thomas Harte
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10c98f0a15
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Switches TapeUEF to using LOG.
Reducing console noise for release builds.
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2019-02-02 22:30:10 -05:00 |
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Thomas Harte
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caf72afcb4
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Switches to a seven-point scheme, to determine whether falsely-shared luminance is at fault.
It doesn't seem to be, alas.
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2019-01-31 21:19:30 -05:00 |
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Thomas Harte
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687e0b376e
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Enhances error checking around setting of uniforms.
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2019-01-31 21:17:49 -05:00 |
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Thomas Harte
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122857e5b5
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Improves automatic index generation, to allow for matrices implicitly taking up to four slots.
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2019-01-31 18:49:01 -05:00 |
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Thomas Harte
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5002290428
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Makes consistent use of textureLod rather than texture.
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2019-01-26 22:05:15 -05:00 |
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Thomas Harte
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d09ac3384f
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Eliminates some old-school manual memory management.
In favour of additional copying, but I still think this is safer.
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2019-01-25 22:54:23 -05:00 |
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Thomas Harte
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b6a4a7e0a5
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This is no longer TODO.
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2019-01-25 22:47:15 -05:00 |
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Thomas Harte
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c87994336c
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Switches the Shader class to using LOG.
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2019-01-25 22:45:47 -05:00 |
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Thomas Harte
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85ad490089
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Offers a less error-prone route to attribute binding.
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2019-01-25 21:56:55 -05:00 |
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Thomas Harte
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73e32a9c76
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Adds a missing directory.
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2019-01-25 20:26:20 -05:00 |
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Thomas Harte
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a321ff3037
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Adds some default values.
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2019-01-25 20:21:24 -05:00 |
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Thomas Harte
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68d6feaa03
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Adds missing includes and gets more explicit about exceptions.
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2019-01-25 20:19:50 -05:00 |
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Thomas Harte
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74e1a9a621
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Declines improper use of offset within loops and adds missing header.
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2019-01-25 20:14:53 -05:00 |
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Thomas Harte
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097bc7055e
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Adds a default selection, for invalid models.
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2019-01-25 19:31:44 -05:00 |
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Thomas Harte
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6a43fc5df0
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Resolves a GCC-troubling circular declaration issue vs. atomic.h.
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2019-01-25 19:30:39 -05:00 |
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Thomas Harte
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312f38906b
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Corrects two improper include paths.
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2019-01-25 19:19:23 -05:00 |
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Thomas Harte
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f0ec9fa5d2
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Updates the SConstruct file for new Outputs.
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2019-01-25 19:11:57 -05:00 |
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Thomas Harte
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20b4896940
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Eliminates the dead stuff of CRTConstants.hpp.
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2019-01-25 19:11:39 -05:00 |
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Thomas Harte
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6a93d2d006
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Corrects some minor spaces-instead-of-tabs errors.
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2019-01-24 22:59:03 -05:00 |
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Thomas Harte
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ae0bc7e7aa
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Calculates sampling offsets up front.
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2019-01-23 20:53:10 -05:00 |
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Thomas Harte
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a8acadbe13
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Gives the shader builders freer rein over what to use as inputs, and turns angles into a varying.
All dropping out during the never-ending diagnosis at play here.
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2019-01-22 22:20:12 -05:00 |
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Thomas Harte
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727f2e2ba0
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Updates to the ScanTarget world.
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2019-01-17 22:28:02 -05:00 |
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Thomas Harte
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a6683cb9b8
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Avoids scaling luminance prior to extracting chrominance.
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2019-01-17 20:52:33 -05:00 |
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Thomas Harte
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5ceb711bd3
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Allows amplitude to be specified even for a default colour burst.
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2019-01-17 20:47:42 -05:00 |
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Thomas Harte
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4748b09721
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Ensures safe OpenGL shutdown.
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2019-01-17 20:44:18 -05:00 |
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Thomas Harte
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d593796dae
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Reintroduces less-filtered black and white video where there's no colour burst.
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2019-01-16 22:22:29 -05:00 |
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Thomas Harte
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ef0dbc2a41
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Undoes hard-coding of target framebuffer and display gamma.
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2019-01-15 21:33:30 -05:00 |
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Thomas Harte
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6c49953115
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Returns gamma correction, and corrects Amstrad CPC brightness.
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2019-01-14 22:56:08 -05:00 |
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Thomas Harte
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55290f4dad
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Attempts a fix of frame_was_complete_ logic, to try to eliminate black flashes.
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2019-01-14 21:42:45 -05:00 |
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Thomas Harte
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f373a3fbb1
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Merge branch 'TrigonometricDecode' into ScanTarget
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2019-01-13 23:08:21 -05:00 |
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Thomas Harte
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bb03d2f2ad
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Removes redundant enumeration.
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2019-01-13 23:07:50 -05:00 |
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Thomas Harte
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82922aa2c7
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Merge pull request #585 from TomHarte/TrigonometricDecode
Collapses video pipeline down to two stages.
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2019-01-13 23:07:09 -05:00 |
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Thomas Harte
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7aec5be61a
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Cleans up and simplifies shader creation.
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2019-01-13 22:49:01 -05:00 |
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Thomas Harte
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2ef6d4327c
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Resolves further build warnings.
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2019-01-13 20:37:50 -05:00 |
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Thomas Harte
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cc95e587db
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Adds virtual destructors for various interface classes.
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2019-01-13 19:19:01 -05:00 |
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