Thomas Harte
31c6faf3c8
Adds a bunch of const
s.
2020-05-09 21:23:52 -04:00
Thomas Harte
886d923e30
Attempts to permit fixed speed multiplication.
2020-02-10 23:30:32 -05:00
Thomas Harte
0b0a7e241b
Factors out the stuff of time warping.
2020-02-09 22:11:06 -05:00
Thomas Harte
705d14259c
Experimentally switches to a 'high-resolution' clock for SDL.
2020-02-09 21:44:55 -05:00
Thomas Harte
ee16095863
Withdraws advance_to_next
; once it has to cope with simultaneous events it stops being faster than advance
.
...
I could possibly try to deal with those at insertion time, but it'd get messy.
2020-01-29 22:45:10 -05:00
Thomas Harte
f0a6e0f3d5
Splits out the queue management stuff from queue+action.
...
Temporarily breaks ST video in the endeavour.
2020-01-29 22:18:41 -05:00
Thomas Harte
8c4fb0f688
Extends the DeferredQueue to allow out-of-order enqueing.
2020-01-29 21:49:52 -05:00
Thomas Harte
baa51853c4
Introduces RealTimeActor
, providing the same interface as JustInTimeActor
.
2020-01-29 21:26:15 -05:00
Thomas Harte
56448373ae
Splits one line into two, for the benefit of step debugging.
2020-01-22 19:32:23 -05:00
Thomas Harte
d97a073d1b
Adds the necessary routine for all machines to be able to respond to get_scan_status.
...
They all just as the CRT, as all are currently based on the CRT. Which doesn't currently know the total clock rate it would need to in order properly to scale the answer to the question. Further thought coming.
2020-01-20 21:45:10 -05:00
Thomas Harte
09513ec14c
Gets explicit about constexpr expectations here.
2019-12-30 22:58:19 -05:00
Thomas Harte
b98703bd5b
Corrects lack of const
.
2019-11-18 22:11:52 -05:00
Thomas Harte
5309ac7c30
Annotates JustInTimeActor as force inline.
2019-10-30 23:18:42 -04:00
Thomas Harte
1c154131f9
Expands size of storage in Cycles/HalfCycles; adjusts widely to compensate.
2019-10-29 22:36:29 -04:00
Thomas Harte
1d790ec2a9
Adds the option for a clock conversion to JustInTimeActor and slows the MFP's clock rate.
2019-10-28 21:35:10 -04:00
Thomas Harte
55710ea00e
Switches the presumption to requiring NDEBUG to avoid forced inlines.
2019-10-26 22:43:25 -04:00
Thomas Harte
cf07982a9b
Ensures good serial line and ACIA behaviour.
...
Next stop: having the intelligent keyboard react.
2019-10-20 22:10:05 -04:00
Thomas Harte
c4ef33b23f
JustInTimeActors can now specify a clock divider.
2019-10-20 20:38:55 -04:00
Thomas Harte
f26a200d78
Switches to a JustInTimeActor to wrap the IWM.
...
Also simplifies potential future usage of the IWM template.
2019-08-07 21:28:02 -04:00
Thomas Harte
d8a41575c8
Picks a better function name.
2019-07-30 10:54:56 -04:00
Thomas Harte
0521de668a
Omits redundant qualifier.
...
This code can't be anything but `inline`.
2019-07-29 23:07:02 -04:00
Thomas Harte
12441bddab
Tries operator overloading as a workaround.
2019-07-29 23:04:02 -04:00
Thomas Harte
bc25c52683
Although duplicative, resolves function redefinition.
2019-07-29 22:49:02 -04:00
Thomas Harte
2f90ed1f32
Attempts to reformulate into valid C++.
2019-07-29 21:23:37 -04:00
Thomas Harte
9859f99513
Adds a route to not bumping time.
2019-07-29 17:21:27 -04:00
Thomas Harte
2f2478d2d3
Implements AsyncJustInTimeActor, experimentally.
2019-07-29 16:38:57 -04:00
Thomas Harte
a43ada82b2
Experiments with a JustInTimeActor in the Master System.
2019-07-29 15:38:41 -04:00
Thomas Harte
5149f290d0
Starts trying to formalise just-in-time execution.
...
Which, at least, simplifies Cycle/HalfCycle to Cycle run_for usage via template.
2019-07-28 21:49:54 -04:00
Thomas Harte
81b57ecf7c
Adds noexcept
.
2019-07-26 22:18:40 -04:00
Thomas Harte
33e2721eb2
Fully embraces forceinline
.
2019-07-08 21:11:31 -04:00
Thomas Harte
dd963d6161
Eliminates call/return cost on WrappedInts.
2019-07-07 14:12:20 -04:00
Thomas Harte
a99ebda513
Takes a first shot at (inverted) Mac video output.
2019-05-04 22:27:58 -04:00
Thomas Harte
b40211d2c0
Starts to bend 'CRTMachine' to a world farther from owning the GPU relationship.
2018-11-03 21:54:25 -04:00
Thomas Harte
5547c39c91
Corrects documentation.
2018-08-24 20:06:40 -04:00
Thomas Harte
97a89aaf4d
Factors out the stuff of deferred action interleaving, as I suspect it'll come in handy.
2018-08-24 20:04:26 -04:00
Thomas Harte
abca38a548
Makes an initial removal of PCMPatchedTrack
. Farewell, old friend.
2018-07-01 22:49:57 -04:00
Thomas Harte
6c16754a6b
Strips further improper constexpr
s.
2018-05-28 17:48:55 -04:00
Thomas Harte
ad5afe21ee
Removes constexpr
from things which are not const. Duh.
2018-05-28 17:28:57 -04:00
Thomas Harte
8a566cc1dd
Experimentally goes to town on constexpr
.
2018-05-28 17:20:11 -04:00
Thomas Harte
db8d8d8404
Commutes Sleeper
to ClockingHint::Source
, making state more granular.
2018-05-27 23:17:06 -04:00
Thomas Harte
5d6b5d9f10
Eliminates all emdashes in cross-platform code.
2018-05-13 15:34:31 -04:00
Thomas Harte
0b771ce61a
Removes all instances of the copyright symbol.
2018-05-13 15:19:52 -04:00
Thomas Harte
10c0e687f5
Attempts to introduce sleeping for the Disk II.
2018-04-29 17:51:10 -04:00
Thomas Harte
da3d65c18f
Devolves time to cycle conversion to machines.
...
Thereby avoids a whole bunch of complicated machinations that would otherwise have been required of the multimachine.
2018-03-21 22:18:13 -04:00
Thomas Harte
fe7fc6b22e
Enables AY output from the MSX.
2017-12-02 16:30:43 -05:00
Thomas Harte
2c1e99858b
Fixed HalfCycles to allow conversion from Cycles without relying on undefined behaviour.
...
Specifically: left shifting a negative number.
2017-10-17 22:22:51 -04:00
Thomas Harte
40d7a603db
Ensured that forceinline does nothing in debug builds.
2017-08-21 22:04:15 -04:00
Thomas Harte
ee71be0e7e
Added the option not to include ready line support in the 6502 core, and took advantage of it in the Electron, Oric and Vic-20 implementations. Also tagged those as forceinline and/or override final where applicable.
2017-08-21 21:56:42 -04:00
Thomas Harte
49285e9caa
Attempted to implement Sleeper in Drive and therefore in DiskController. Also corrected a couple of nonconformant file names.
2017-08-20 11:54:54 -04:00
Thomas Harte
cedb809c21
Sketched out a protocol designed to save processing time on anything that may sleep — probably just disk controllers for now but one can easily imagine it being applicable to printers, and possibly sound chips with suitable changes in guarantee for sound packet receivers.
2017-08-20 10:53:25 -04:00