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Commit Graph

4320 Commits

Author SHA1 Message Date
Thomas Harte
7eeefd2602 Ensures LOGs look like statements even in release builds. 2018-10-22 22:37:11 -04:00
Thomas Harte
1331457314
Merge pull request #567 from TomHarte/VDPDelay
Slightly adjusts pixel output time.
2018-10-22 22:10:47 -04:00
Thomas Harte
7855145ebd Slightly adjusts pixel output time.
i.e. respective to reading; sprite collision times now seem correct.
2018-10-22 19:58:33 -04:00
Thomas Harte
6ab30e9cac
Adds a mention of the Master System.
Given that Mac users are only one constituency now; others are directly tracking the repository.
2018-10-22 13:47:43 -04:00
Thomas Harte
027e9c7816
Merge pull request #563 from TomHarte/ResizeCrash
Corrects likely crash shortly after starting a TMS9918 or derivative
2018-10-22 10:19:20 -04:00
Thomas Harte
7c65cfd932 Adds default values for WriteArea. 2018-10-21 21:18:54 -04:00
Thomas Harte
883680731a Uses explicit state to determine whether a pixel target has been requested. 2018-10-21 21:18:41 -04:00
Thomas Harte
fb3171f366
Merge pull request #562 from TomHarte/TimingTweaks
Corrects residual Master System interrupt timing issues.
2018-10-21 18:47:25 -04:00
Thomas Harte
c07f9fed99 Corrects test and implementation to pass the exhaustive VDP interrupt prediction test. 2018-10-21 18:42:49 -04:00
Thomas Harte
616777517d Makes the failing test more communicative, in the hope of more easily debugging errors. 2018-10-21 14:35:44 -04:00
Thomas Harte
b3f1677da5 Introduces new failing test for rational continuous interrupt prediction. 2018-10-21 13:59:14 -04:00
Thomas Harte
16f08eb654 Slightly tweaks Master System timing numbers. 2018-10-21 13:58:34 -04:00
Thomas Harte
a38974ef2e
Merge pull request #559 from TomHarte/RowPhase
Corrects row reporting for modes other than 192-line NTSC
2018-10-20 18:28:26 -04:00
Thomas Harte
725b364bbc Improves testing; now tests for time to the first interrupt. 2018-10-20 18:25:55 -04:00
Thomas Harte
30b99f0049 Fixes a couple of interrupt prediction errors. 2018-10-20 18:25:28 -04:00
Thomas Harte
b61de65b43 Restores proper phase with the CPU. 2018-10-19 23:18:16 -04:00
Thomas Harte
0822c96ce0 Implements the proper row counter values for > 192 row modes. 2018-10-19 22:37:56 -04:00
Thomas Harte
3b164e5ffe Adds missing #includes. 2018-10-19 22:20:23 -04:00
Thomas Harte
d5f1e76707
Merge pull request #558 from TomHarte/CodemastersDetection
Implements the Codemasters paging scheme
2018-10-19 22:11:33 -04:00
Thomas Harte
f49718e94b Ensures Codemasters games have the proper initial state. 2018-10-19 22:10:14 -04:00
Thomas Harte
b18db78cce
Merge pull request #557 from TomHarte/MasterSystemScreenshot
Sneaks in a Master System screenshot.
2018-10-19 21:57:07 -04:00
Thomas Harte
c39fd17e54 Corrects extension. 2018-10-19 21:55:35 -04:00
Thomas Harte
78fff5bdd9 Sneaks a Sonic picture into the readme.
Without even yet claiming to be a Master System emulator, given that I've still quite a few things to do there.
2018-10-19 21:54:21 -04:00
Thomas Harte
6fff514901 Honours the region by implementing Japanese (no BIOS) and European (PAL) paths. 2018-10-19 21:37:05 -04:00
Thomas Harte
f9a6c00493 Makes first attempt to support PAL timings. 2018-10-19 21:36:13 -04:00
Thomas Harte
fa77d81813 Corrects test for whether to consider a European or American region. 2018-10-19 21:35:52 -04:00
Thomas Harte
f0b6c406ff The Sega static analyser now attempts to differentiate region and paging scheme. 2018-10-19 20:32:09 -04:00
Thomas Harte
c365cca38a Makes order of operations explicit. 2018-10-18 22:37:04 -04:00
Thomas Harte
4cd65eab5c Seeks to avoid bad macro expansion. 2018-10-18 22:36:25 -04:00
Thomas Harte
2ee360e6ba
Merge pull request #553 from TomHarte/MasterSystemVDP
Adds Initial Sega SG1000 and Master System emulation
2018-10-18 22:30:57 -04:00
Thomas Harte
9bc09046c0 Attempts to ensure that sprites can go off the top of the screen. 2018-10-18 21:48:57 -04:00
Thomas Harte
10d9cbdeb1 Adds an extra LOG to track the memory map as a potential cause of emulation failure. 2018-10-18 21:48:37 -04:00
Thomas Harte
57f03e660c Ensures console output only in debug builds. 2018-10-18 21:16:56 -04:00
Thomas Harte
512f085891 Ensures proper left clipping of sprites. 2018-10-18 21:14:16 -04:00
Thomas Harte
6a2db52adb Ensures safe Megacart cartridge sizes too. 2018-10-18 21:09:05 -04:00
Thomas Harte
34e13d0d4d Clears top bit when reading the keypad and ensures no undefined behaviour reading the cartridge. 2018-10-18 21:05:58 -04:00
Thomas Harte
da00c832f5 Corrects colour fetching for multicolour text mode. 2018-10-18 20:38:00 -04:00
Thomas Harte
8ff265c3a1 Corrects multicolour text mode. 2018-10-18 20:25:42 -04:00
Thomas Harte
0278d5b61c Restores SG1000 compatibility. 2018-10-18 19:13:15 -04:00
Thomas Harte
1fc88c4eff Corrects off-by-one error in line fetching coroutines. 2018-10-16 21:36:31 -04:00
Thomas Harte
58ca74c68a Resolves right-side TMS sprite droppages. 2018-10-16 21:25:08 -04:00
Thomas Harte
b4f871a2ef Corrects first line sprite row selection. 2018-10-16 21:16:29 -04:00
Thomas Harte
0f7bf6d6c6 Resolves attempt to output graphics on the line one before the display. 2018-10-16 21:02:31 -04:00
Thomas Harte
5dfe7d8596 Corrects most of TMS sprite drawing. 2018-10-16 20:49:04 -04:00
Thomas Harte
231009b901 Makes faulty attempt to reintroduce TMS-mode sprites. 2018-10-16 20:00:06 -04:00
Thomas Harte
1c5f939aea Reintroduces tiles and some element of sprites in regular TMS mode. 2018-10-14 21:52:13 -04:00
Thomas Harte
c1e6406fc9 Corrects sprite accumulation. 2018-10-14 19:56:09 -04:00
Thomas Harte
d66979c68f Switched to a very large number of buffers, and resolved stupid attempt to reassign a reference. 2018-10-14 18:19:11 -04:00
Thomas Harte
6c09abc6cb Makes a flawed attempt to reformulate this exactly as two separate processes on a common clock with an interchange buffer.
Specifically because closer inspection of the TMS modes shows it isn't quite valid to model output of one line as having fully completed prior to fetching of the next. So some sort of extra buffer is required. At which point it is most natural to continue with the logic that each fetch routine is oriented around the fetching process for a single line, and each output routine has the same view, suggesting separate read/write addresses.

Something is wrong though, as video data is being output too rapidly (I think) and with occasional sync issues (again: subject to investigation).
2018-10-14 16:23:45 -04:00
Thomas Harte
9e52ead09a Ensures sprite scanning doesn't improperly set collision flag; that slot 151 is filled. 2018-10-12 19:50:48 -04:00