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Commit Graph

3334 Commits

Author SHA1 Message Date
Thomas Harte
ae21782adc Corrects two Cartridge type mismatches. 2017-12-03 15:43:59 -05:00
Thomas Harte
ee44d671e7 Steps towards exposing the MSX in Cocoa builds. 2017-12-03 15:42:54 -05:00
Thomas Harte
3766bef962 Eliminates some redundant white space. 2017-12-03 14:52:42 -05:00
Thomas Harte
ad3df36c20 Corrects sprite information collection to cover all four. 2017-12-03 14:51:55 -05:00
Thomas Harte
38b11893e8 Takes first steps towards sprite display on the TMS. 2017-12-02 22:13:43 -05:00
Thomas Harte
e4534775b0 Cleans up and zooms in on the TMS slightly. 2017-12-02 17:48:31 -05:00
Thomas Harte
fe7fc6b22e Enables AY output from the MSX. 2017-12-02 16:30:43 -05:00
Thomas Harte
fe0cdc8d69 Corrects colour fetching in TMS Graphics II to be a function of row. 2017-12-02 16:10:29 -05:00
Thomas Harte
7f8a13a409 Adds bare minimum to get accepted 16- and 32kb cartridges to start on the MSX. 2017-12-02 16:06:04 -05:00
Thomas Harte
ca26ce8400 Slightly corrects style errors in the Cartridge hierarchy, and introduces mapping of .ROM to the MSX when appropriate. 2017-12-02 16:01:30 -05:00
Thomas Harte
d3dd8f3f2a Implements screen 2 addressing. 2017-12-02 14:05:52 -05:00
Thomas Harte
3c8d2d579d Resolves remaining sources of text mode instability. 2017-11-30 22:48:07 -05:00
Thomas Harte
edcbb3dfed Tidies code a little and thereby uncovers and corrects one cause of output instability. 2017-11-30 22:19:53 -05:00
Thomas Harte
9c8158753e Makes a first attempt at displaying text mode. 2017-11-30 21:35:26 -05:00
Thomas Harte
5da9cb2957 Introduces most of a keyboard mapping for the MSX. 2017-11-30 19:27:53 -05:00
Thomas Harte
54c845b6e2 Adds just enough logic to make every host key look like '0' to the MSX. 2017-11-29 22:07:30 -05:00
Thomas Harte
ee84f33ab5 Ensures that the 9918 admits that it is the source of interrupts. 2017-11-29 21:33:43 -05:00
Thomas Harte
f0f149c018 Simplified paging logic. 2017-11-29 20:49:02 -05:00
Thomas Harte
7dfbe4bb93 Ensures proper Boolean startup values for IFF1 and IFF2. 2017-11-29 20:32:55 -05:00
Thomas Harte
aa4eef41d8 Seeks to introduce MSX interrupts. 2017-11-29 20:31:55 -05:00
Thomas Harte
69ec8a362e Makes an attempt to perform MSX memory paging. 2017-11-28 21:56:15 -05:00
Thomas Harte
ecd7d4731b Advances emulation to showing what looks like appropriate text on screen. 2017-11-28 21:27:15 -05:00
Thomas Harte
563aa051e4 Simplifies code a little and gives something on screen. 2017-11-28 21:19:28 -05:00
Thomas Harte
642bb8333f Introduces something of a first attempt at graphics collection and display. An unsuccessful attempt. 2017-11-28 21:10:30 -05:00
Thomas Harte
c558e86e03 Adds border colour output. 2017-11-27 22:05:40 -05:00
Thomas Harte
dbb14ea2e2 Corrects counting deficiencies that could produce an unstable display. 2017-11-27 21:36:12 -05:00
Thomas Harte
173e16b107 Corrects the 9918 so that it terminates. 2017-11-27 19:48:04 -05:00
Thomas Harte
7d2adad67e Adds the absolute most basic version of in-frame time keeping, to display a white square. 2017-11-27 19:43:33 -05:00
Thomas Harte
d33612def5 Ensures the MSX provides a clock to the VDP. 2017-11-26 20:07:30 -05:00
Thomas Harte
9cb6ca3440 Adds elementary decoding of VDP accesses. 2017-11-26 20:01:11 -05:00
Thomas Harte
e957e40b14 Shifts 8255 logging up into its own port handler. That's probably fine for now. 2017-11-26 18:59:29 -05:00
Thomas Harte
7a8a43a96a Adds just enough of the MSX memory map for the Z80 to appear to try to do useful things. 2017-11-26 18:34:40 -05:00
Thomas Harte
0eb5dd9688 Introduces the fundamentals of bus routing for the MSX. 2017-11-26 16:47:59 -05:00
Thomas Harte
a14b53a9ab Adds a TMS9918 skeleton plus enough in the MSX to get to a blank screen in SDL/kiosk mode. 2017-11-26 13:28:26 -05:00
Thomas Harte
576d554a2c Expands upon the MSX skeleton. 2017-11-25 13:33:51 -05:00
Thomas Harte
68a2895753 Adds enough static analyser to get to the MSX itself as the point of failure in SDL/kiosk mode. 2017-11-25 13:18:24 -05:00
Thomas Harte
f90b3f06aa Merge branch 'master' into MSX 2017-11-25 08:19:24 -05:00
Thomas Harte
f067fa9923
Merge pull request #310 from TomHarte/ROMSafety
Simplifies CPC ROM input mechanism.
2017-11-25 05:19:00 -08:00
Thomas Harte
ee9f89ccb5 Simplifies CPC ROM input mechanism. 2017-11-25 08:18:01 -05:00
Thomas Harte
573a9c6fb2
Merge pull request #309 from TomHarte/ROMSafety
Ensures all vectors loaded from disk are the expected size.
2017-11-25 05:17:23 -08:00
Thomas Harte
a46a37fba9 Ensures all vectors loaded from disk are the expected size. 2017-11-24 22:22:32 -05:00
Thomas Harte
324b57c054 Adds inclusion of the 3/4 of the MSX's support chips that are currently implemented. 2017-11-24 22:05:50 -05:00
Thomas Harte
ae50ca9ab2 Moves the MSX class to the appropriate place and gives it a Z80. 2017-11-24 21:59:54 -05:00
Thomas Harte
6e4bde00d3 Merge branch 'master' into MSX 2017-11-24 21:50:38 -05:00
Thomas Harte
d4d0dd87c9
Merge pull request #307 from TomHarte/MacDynamic
Adapts the Mac port to use a Machine::DynamicMachine.
2017-11-24 18:43:27 -08:00
Thomas Harte
221c05ca76 Adapts the Mac port to use a Machine::DynamicMachine, thereby eliminating plenty of duplication. 2017-11-24 21:36:22 -05:00
Thomas Harte
ff21ff90eb Introduces MSX ROMs and an MSX class. 2017-11-24 20:43:26 -05:00
Thomas Harte
fcf295fd68
Merge pull request #306 from TomHarte/ShaderUniforms
Formalises naming of shader inputs and related guarantees.
2017-11-24 16:28:30 -08:00
Thomas Harte
2008dec1ed Adds exceptions for bad enumeration values. 2017-11-24 19:27:49 -05:00
Thomas Harte
b4f3c41aae Formalises naming of shader inputs and related guarantees. 2017-11-24 18:45:24 -05:00