Thomas Harte
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ae21782adc
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Corrects two Cartridge type mismatches.
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2017-12-03 15:43:59 -05:00 |
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Thomas Harte
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ee44d671e7
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Steps towards exposing the MSX in Cocoa builds.
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2017-12-03 15:42:54 -05:00 |
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Thomas Harte
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3766bef962
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Eliminates some redundant white space.
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2017-12-03 14:52:42 -05:00 |
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Thomas Harte
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ad3df36c20
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Corrects sprite information collection to cover all four.
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2017-12-03 14:51:55 -05:00 |
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Thomas Harte
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38b11893e8
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Takes first steps towards sprite display on the TMS.
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2017-12-02 22:13:43 -05:00 |
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Thomas Harte
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e4534775b0
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Cleans up and zooms in on the TMS slightly.
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2017-12-02 17:48:31 -05:00 |
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Thomas Harte
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fe7fc6b22e
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Enables AY output from the MSX.
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2017-12-02 16:30:43 -05:00 |
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Thomas Harte
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fe0cdc8d69
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Corrects colour fetching in TMS Graphics II to be a function of row.
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2017-12-02 16:10:29 -05:00 |
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Thomas Harte
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7f8a13a409
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Adds bare minimum to get accepted 16- and 32kb cartridges to start on the MSX.
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2017-12-02 16:06:04 -05:00 |
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Thomas Harte
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ca26ce8400
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Slightly corrects style errors in the Cartridge hierarchy, and introduces mapping of .ROM to the MSX when appropriate.
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2017-12-02 16:01:30 -05:00 |
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Thomas Harte
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d3dd8f3f2a
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Implements screen 2 addressing.
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2017-12-02 14:05:52 -05:00 |
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Thomas Harte
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3c8d2d579d
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Resolves remaining sources of text mode instability.
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2017-11-30 22:48:07 -05:00 |
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Thomas Harte
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edcbb3dfed
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Tidies code a little and thereby uncovers and corrects one cause of output instability.
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2017-11-30 22:19:53 -05:00 |
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Thomas Harte
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9c8158753e
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Makes a first attempt at displaying text mode.
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2017-11-30 21:35:26 -05:00 |
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Thomas Harte
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5da9cb2957
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Introduces most of a keyboard mapping for the MSX.
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2017-11-30 19:27:53 -05:00 |
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Thomas Harte
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54c845b6e2
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Adds just enough logic to make every host key look like '0' to the MSX.
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2017-11-29 22:07:30 -05:00 |
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Thomas Harte
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ee84f33ab5
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Ensures that the 9918 admits that it is the source of interrupts.
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2017-11-29 21:33:43 -05:00 |
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Thomas Harte
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f0f149c018
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Simplified paging logic.
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2017-11-29 20:49:02 -05:00 |
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Thomas Harte
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7dfbe4bb93
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Ensures proper Boolean startup values for IFF1 and IFF2.
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2017-11-29 20:32:55 -05:00 |
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Thomas Harte
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aa4eef41d8
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Seeks to introduce MSX interrupts.
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2017-11-29 20:31:55 -05:00 |
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Thomas Harte
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69ec8a362e
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Makes an attempt to perform MSX memory paging.
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2017-11-28 21:56:15 -05:00 |
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Thomas Harte
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ecd7d4731b
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Advances emulation to showing what looks like appropriate text on screen.
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2017-11-28 21:27:15 -05:00 |
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Thomas Harte
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563aa051e4
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Simplifies code a little and gives something on screen.
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2017-11-28 21:19:28 -05:00 |
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Thomas Harte
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642bb8333f
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Introduces something of a first attempt at graphics collection and display. An unsuccessful attempt.
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2017-11-28 21:10:30 -05:00 |
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Thomas Harte
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c558e86e03
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Adds border colour output.
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2017-11-27 22:05:40 -05:00 |
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Thomas Harte
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dbb14ea2e2
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Corrects counting deficiencies that could produce an unstable display.
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2017-11-27 21:36:12 -05:00 |
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Thomas Harte
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173e16b107
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Corrects the 9918 so that it terminates.
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2017-11-27 19:48:04 -05:00 |
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Thomas Harte
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7d2adad67e
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Adds the absolute most basic version of in-frame time keeping, to display a white square.
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2017-11-27 19:43:33 -05:00 |
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Thomas Harte
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d33612def5
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Ensures the MSX provides a clock to the VDP.
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2017-11-26 20:07:30 -05:00 |
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Thomas Harte
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9cb6ca3440
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Adds elementary decoding of VDP accesses.
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2017-11-26 20:01:11 -05:00 |
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Thomas Harte
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e957e40b14
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Shifts 8255 logging up into its own port handler. That's probably fine for now.
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2017-11-26 18:59:29 -05:00 |
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Thomas Harte
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7a8a43a96a
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Adds just enough of the MSX memory map for the Z80 to appear to try to do useful things.
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2017-11-26 18:34:40 -05:00 |
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Thomas Harte
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0eb5dd9688
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Introduces the fundamentals of bus routing for the MSX.
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2017-11-26 16:47:59 -05:00 |
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Thomas Harte
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a14b53a9ab
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Adds a TMS9918 skeleton plus enough in the MSX to get to a blank screen in SDL/kiosk mode.
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2017-11-26 13:28:26 -05:00 |
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Thomas Harte
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576d554a2c
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Expands upon the MSX skeleton.
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2017-11-25 13:33:51 -05:00 |
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Thomas Harte
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68a2895753
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Adds enough static analyser to get to the MSX itself as the point of failure in SDL/kiosk mode.
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2017-11-25 13:18:24 -05:00 |
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Thomas Harte
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f90b3f06aa
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Merge branch 'master' into MSX
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2017-11-25 08:19:24 -05:00 |
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Thomas Harte
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f067fa9923
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Merge pull request #310 from TomHarte/ROMSafety
Simplifies CPC ROM input mechanism.
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2017-11-25 05:19:00 -08:00 |
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Thomas Harte
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ee9f89ccb5
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Simplifies CPC ROM input mechanism.
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2017-11-25 08:18:01 -05:00 |
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Thomas Harte
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573a9c6fb2
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Merge pull request #309 from TomHarte/ROMSafety
Ensures all vectors loaded from disk are the expected size.
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2017-11-25 05:17:23 -08:00 |
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Thomas Harte
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a46a37fba9
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Ensures all vectors loaded from disk are the expected size.
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2017-11-24 22:22:32 -05:00 |
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Thomas Harte
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324b57c054
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Adds inclusion of the 3/4 of the MSX's support chips that are currently implemented.
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2017-11-24 22:05:50 -05:00 |
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Thomas Harte
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ae50ca9ab2
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Moves the MSX class to the appropriate place and gives it a Z80.
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2017-11-24 21:59:54 -05:00 |
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Thomas Harte
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6e4bde00d3
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Merge branch 'master' into MSX
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2017-11-24 21:50:38 -05:00 |
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Thomas Harte
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d4d0dd87c9
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Merge pull request #307 from TomHarte/MacDynamic
Adapts the Mac port to use a Machine::DynamicMachine.
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2017-11-24 18:43:27 -08:00 |
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Thomas Harte
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221c05ca76
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Adapts the Mac port to use a Machine::DynamicMachine, thereby eliminating plenty of duplication.
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2017-11-24 21:36:22 -05:00 |
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Thomas Harte
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ff21ff90eb
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Introduces MSX ROMs and an MSX class.
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2017-11-24 20:43:26 -05:00 |
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Thomas Harte
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fcf295fd68
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Merge pull request #306 from TomHarte/ShaderUniforms
Formalises naming of shader inputs and related guarantees.
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2017-11-24 16:28:30 -08:00 |
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Thomas Harte
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2008dec1ed
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Adds exceptions for bad enumeration values.
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2017-11-24 19:27:49 -05:00 |
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Thomas Harte
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b4f3c41aae
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Formalises naming of shader inputs and related guarantees.
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2017-11-24 18:45:24 -05:00 |
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