Thomas Harte
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7857ef774f
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Ensured resets genuinely kill outstanding data.
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2016-11-19 20:09:38 +08:00 |
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Thomas Harte
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a4c7b00ecd
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Fixed code that was causing the failing test.
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2016-11-19 19:55:30 +08:00 |
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Thomas Harte
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f59537bce9
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Added a testing hook, but as of yet no tests.
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2016-11-17 14:06:16 +08:00 |
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Thomas Harte
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aca1fa0577
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Returned some video output. Enough significantly to reduce my paranoia.
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2016-11-17 13:37:53 +08:00 |
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Thomas Harte
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1f91d29434
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Progressed to usage of an array builder and a texture builder up to the point of a successful build.
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2016-11-17 12:26:04 +08:00 |
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Thomas Harte
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0f3b02edb7
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Switched to postfix underscores and gave this class ownership of a texture builder and an array builder, though it presently uses neither.
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2016-11-17 11:00:11 +08:00 |
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Thomas Harte
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57f0648742
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Fleshed out first implementation of ArrayBuilder , albeit that I need to implement exhaustion properly, as soon as I think of a sensible way to handle synchronisation.
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2016-11-17 10:39:30 +08:00 |
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Thomas Harte
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324a1de43d
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Started pulling out array construction as a separate task.
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2016-11-17 09:20:49 +08:00 |
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Thomas Harte
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c04a116a05
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Fixed comment.
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2016-11-16 23:14:56 +08:00 |
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Thomas Harte
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edeafd4d94
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Wait, OpenGL textures go the other way.
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2016-11-16 23:14:15 +08:00 |
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Thomas Harte
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6ac20e0066
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Pushed responsibility for submitting texture contents up to the texture builder, simplifying the interface.
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2016-11-16 23:13:06 +08:00 |
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Thomas Harte
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5c5e44874f
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Even better: why include the 'Input' prefix when there's only one?
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2016-11-16 22:57:17 +08:00 |
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Thomas Harte
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04b2688683
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Attempted to reduce allocations.
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2016-11-16 13:25:50 +08:00 |
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Thomas Harte
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c1a509910d
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Documented this interface, albeit that the English could do with a second pass, and very sightly simplified inline with current usage.
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2016-11-16 13:15:50 +08:00 |
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Thomas Harte
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4d0d5eb919
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Renamed the 'input buffer builder' to the 'input texture builder' to be explicit about what sort of buffer, and killed the prefix since it's namespaced. Also switched to std::vector .
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2016-11-16 12:31:32 +08:00 |
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Thomas Harte
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4ee4400801
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Removed dead code.
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2016-11-16 11:57:22 +08:00 |
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Thomas Harte
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6cb4950db4
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Improved run-off area.
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2016-11-16 11:53:15 +08:00 |
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Thomas Harte
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9ee11d7765
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At the expense of API simplicity, at least for now, resolved the most glaring cause of dirty lines.
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2016-11-16 11:34:05 +08:00 |
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Thomas Harte
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44d3fd6d5b
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Fixed mistimed reset of the target output line. Now all that's left is occasional noise.
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2016-11-16 11:22:12 +08:00 |
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Thomas Harte
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7a737e0790
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Both pathways start with a buffer that clears to black. So no need to keep going on about it.
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2016-11-16 11:12:08 +08:00 |
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Thomas Harte
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f63e849092
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Sought completely to eliminate the outgoing concept of 'clearing zones'.
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2016-11-16 11:10:34 +08:00 |
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Thomas Harte
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294adde344
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Eliminated zoned clearing, in favour of a complete buffer clear on each load and attempted to reduce locking. But imperfectly.
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2016-11-16 10:59:12 +08:00 |
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Thomas Harte
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ccedb6bea6
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Introduced an intermediate buffer that collects lines before flushing them to the output buffer.
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2016-11-16 10:49:18 +08:00 |
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Thomas Harte
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ba2adf8bb1
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Normalised on std::vector rather than std::unique_ptr<uint8_t *> as (probably?) more idiomatic. Improved structure slightly. Introduced a container for line data, albeit one that isn't yet used.
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2016-11-16 10:34:54 +08:00 |
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Thomas Harte
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9c550c594a
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Moved audio work back into its own thread, but this time it queues up an all happens only upon a flush. Hopefully to resolve synchronisation cost concerns.
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2016-11-09 21:17:50 -05:00 |
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Thomas Harte
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eccfdabeab
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Temporarily disabled thread hop, until I can find a way to batch these things.
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2016-11-03 22:52:02 -04:00 |
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Thomas Harte
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4258401384
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Implemented flush , added a call to it from the filter speaker's destructor, to ensure no race conditions on accessing the various bits of instance state there and below.
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2016-10-19 21:15:04 -04:00 |
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Thomas Harte
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c628b7c5c5
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This is the real PAL frequency, I think.
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2016-10-17 08:05:02 -04:00 |
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Thomas Harte
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1f857c619b
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Fixed timing issues. Static box of frame achieved!
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2016-10-12 21:42:36 -04:00 |
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Thomas Harte
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00e3ad9b04
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Added a bit more ceiling for lowpass filtering on constrained machines.
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2016-10-10 07:51:01 -04:00 |
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Thomas Harte
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e53455a936
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Not having read the C++ synchronisation primitives before, this async task queue is probably incorrect. But nevertheless, let's have a quick go at employing it — in a hideously thread unsafe fashion — for audio generation. What can possibly go wrong?
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2016-10-07 16:56:34 -04:00 |
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Thomas Harte
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dab3580111
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Experimental: can I afford a lower sampling rate if there's a low-pass filter in effect?
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2016-08-22 22:18:05 -04:00 |
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Thomas Harte
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1541273785
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Moved responsibility for throwing in a low-pass filter up to the Vic, appropriately.
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2016-08-21 18:13:31 -04:00 |
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Thomas Harte
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c783090980
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It turns out that the Vic has a 1.6Khz low-pass filter. So added that.
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2016-08-21 12:13:41 -04:00 |
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Thomas Harte
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fef316932f
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Moved opening bracket appropriately.
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2016-07-04 21:14:28 -04:00 |
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Thomas Harte
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8db44eed3e
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Added a default implementation of Speaker::skip_samples .
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2016-07-04 20:48:27 -04:00 |
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Thomas Harte
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2bc87ee095
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Merge branch 'master' of github.com:TomHarte/CLK
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2016-07-01 16:28:18 -04:00 |
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Thomas Harte
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eefd0c17b6
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Actually, I guess that to fulfil the contract I can't silently decide not to draw if I'm being told I definitely need to draw.
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2016-07-01 16:27:45 -04:00 |
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Thomas Harte
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ed8f4d0476
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Added some minor additional bits of documentation.
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2016-06-30 08:46:29 -04:00 |
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Thomas Harte
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4ac619f569
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glClientWaitSync appears to be a busy wait, at least on my machine. But why wait indefinitely anyway?
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2016-06-29 21:32:47 -04:00 |
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Thomas Harte
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ff53accca0
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Demonstrated that issue is coloured borders, made a guess as to buffer exhaustion, upped limits as a temporary fix.
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2016-06-29 21:16:34 -04:00 |
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Thomas Harte
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2bd71e7e9b
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.reset is the more normal way to reassign a unique_ptr .
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2016-06-23 20:52:44 -04:00 |
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Thomas Harte
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c18cc4c8f5
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It appears the Vic's output is sine-ish, after all. Also adjusted centre of display, simultaneously adding some validation on that.
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2016-06-14 07:29:35 -04:00 |
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Thomas Harte
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fcf4b14344
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Extended to allow floating-point sampling rates. Which makes sense.
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2016-06-13 19:30:41 -04:00 |
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Thomas Harte
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2992183aae
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Switched to a lookup table for phase, temporarily in YUV colour space, probably. Working on it.
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2016-06-12 14:39:17 -04:00 |
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Thomas Harte
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68a8851c52
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Increased parallelism, allowing a simplification in the GL view.
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2016-06-02 22:29:09 -04:00 |
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Thomas Harte
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1e0fcbbee8
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Made a very basic stab at a couple of the tone generators, added straight-through path for the speaker when input rate exactly equals output rate.
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2016-06-01 19:53:16 -04:00 |
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Thomas Harte
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5c4f35e13f
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Finally started on generalising the C++ stuff so as to be able to be able to get a working audio binding on the OS-specific side without further repetition by factoring an appropriate protocol out from the Electron and sketching out the correct speaker class for the Atari. Added a method to ask it what a good output frequency would be.
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2016-05-31 21:23:44 -04:00 |
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Thomas Harte
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4ad074fc78
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Introduced a four-cycle delay between playfield fetch and display, curing Yar's Revenge. Also disabled barrel roll scanling colouring again. I really need to make my mind up on that.
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2016-05-16 19:55:56 -04:00 |
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Thomas Harte
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9d92ad659f
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Established the basic timing loop, albeit without clocking delays yet.
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2016-05-16 08:01:29 -04:00 |
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