Thomas Harte
886d923e30
Attempts to permit fixed speed multiplication.
2020-02-10 23:30:32 -05:00
Thomas Harte
6624cb7a78
Corrects set_ram macro to act more like a function.
2020-02-10 23:19:47 -05:00
Thomas Harte
6147134423
Introduces frame locking for SDL.
2020-02-10 23:07:09 -05:00
Thomas Harte
bf6bc7c684
Adds speed control into the SDL build.
...
If I can just figure out how to manipulate OpenGL from the timer thread to SDL's satisfaction, this'll be as good as it probably gets via SDL.
2020-02-09 22:27:02 -05:00
Thomas Harte
0b0a7e241b
Factors out the stuff of time warping.
2020-02-09 22:11:06 -05:00
Thomas Harte
705d14259c
Experimentally switches to a 'high-resolution' clock for SDL.
2020-02-09 21:44:55 -05:00
Thomas Harte
f1cd35fa16
Merge pull request #746 from TomHarte/LatencyChop
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Reduces latency in macOS, improves concurrency
2020-02-09 21:07:40 -05:00
Thomas Harte
6bda4034c6
Ensures no input data is dropped when changing output rates.
...
I think this 'completely' deals with the problem. At least until someone wants dynamic output buffer sizes or something like that. We'll see.
2020-02-09 19:14:25 -05:00
Thomas Harte
b04daca98e
Picks a safer default construction.
2020-02-09 19:13:21 -05:00
Thomas Harte
85dcdbfe9e
Adopts a log prefix for the Master System.
2020-02-09 19:12:44 -05:00
Thomas Harte
24340d1d4f
Resolves fetch errors.
2020-02-09 17:04:49 -05:00
Thomas Harte
6ae42d07a7
Retains existing output when switching filter coefficients.
...
This eliminates an issue with dynamic rate matching and throwing away the beginnings of buffers.
2020-02-09 16:42:07 -05:00
Thomas Harte
2ea1e059a8
Softens swings in emulated machine speed.
2020-02-09 16:34:13 -05:00
Thomas Harte
b5d6126a2d
Avoids unnecessary filter recalculation.
2020-02-09 16:32:32 -05:00
Thomas Harte
dac217c98c
Defers starting the macOS audio queue, and attempts to restart it upon packet loss.
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Hopefully forever to vanish permanent audio loss?
2020-02-08 22:08:27 -05:00
Thomas Harte
c26c8992ae
Reintroduces joystick support; eliminates CSBestEffortUpdater.
2020-02-08 21:27:04 -05:00
Thomas Harte
b76a5870b3
Moves drawing into the next timer tick after retrace if sync locked.
...
... which should mean it occurs within 1/600th of a second of announced retrace, which I assume always will be less than the retrace period. So: does the frame buffer update during retrace.
This should completely eliminate tearing for machines that can be synced to the native output rate.
2020-02-08 18:07:13 -05:00
Thomas Harte
7c0f3bb237
Gets to slightly adjusting execution speed and matching up respective vertical syncs.
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I probably still need to move the ->draw inline.
2020-02-08 18:01:48 -05:00
Thomas Harte
f615d096ca
Switch to obtaining refresh periods ephemerally.
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Which simplifies the necessary delegate protocol.
2020-02-08 15:03:18 -05:00
Thomas Harte
09132306e4
Removes two temporary debugging steps.
2020-02-06 23:35:23 -05:00
Thomas Harte
f95b07efea
Continues edging towards raster racing and/or time warping.
2020-02-06 23:35:03 -05:00
Thomas Harte
14d976eecb
Starts towards an implementation of time warping.
2020-02-04 23:08:54 -05:00
Thomas Harte
e1cbad0b6d
Ensures new displayLinkDelegates get a nudge with the initial display link.
2020-02-04 23:08:25 -05:00
Thomas Harte
e7410b8ed8
Uses objective clock for updates.
2020-02-04 22:24:54 -05:00
Thomas Harte
5caf74b930
Corrects typo.
2020-02-04 22:24:37 -05:00
Thomas Harte
b41920990f
Moves submit
step to end of line, rather than end of scan.
2020-02-04 22:15:20 -05:00
Thomas Harte
709c229cd7
Gets a bit more explicit with ScanTarget documentation.
2020-02-04 20:19:46 -05:00
Thomas Harte
01fd1b1a2e
Pulls out ticks as a macro constant.
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For playing.
2020-02-03 22:44:39 -05:00
Thomas Harte
96769c52f6
Prevents an endless queue of backlogged updates.
2020-02-03 22:08:07 -05:00
Thomas Harte
cf9729c74f
Takes a first shot at running OpenGL work throughout a frame.
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Rather than en masse at the end. But it seems I've been lazy with my threading. Work to do!
2020-02-03 21:58:29 -05:00
Thomas Harte
0f2783075f
Moves responsibility for timed updates to CSMachine, which gives the CSHighPrecisionTimer a shot.
2020-02-02 21:39:20 -05:00
Thomas Harte
256f4a6679
Fixes -invalidate: cancel the dispatch source, don't just suspend it, and wait until that is done.
2020-02-02 21:29:22 -05:00
Thomas Harte
0310f94f0c
Merge pull request #745 from TomHarte/STMonochrome
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Adds some amount of 1bpp/72Hz output support for the Atari ST.
2020-02-02 17:46:36 -05:00
Thomas Harte
085529ed72
Makes the shifter behaviour conform to its documentation.
2020-02-02 17:26:39 -05:00
Thomas Harte
8aabf1b374
Allows receivers of nullptr from begin_data to output any quantity of data.
2020-02-01 21:43:48 -05:00
Thomas Harte
ff39f71ca0
Eliminates meaningless constants from the Macintosh video's CRT setup.
2020-01-30 23:29:04 -05:00
Thomas Harte
019474300d
Centralises responsibility for picking irrelevant numbers for a computer-style monitor.
2020-01-30 23:26:02 -05:00
Thomas Harte
af976b8b3d
Eliminates modulus operation per ROM access.
2020-01-30 23:09:24 -05:00
Thomas Harte
f3db1a0c60
Eliminates ad hoc scheduling for delayed DE -> LOAD.
2020-01-29 22:50:22 -05:00
Thomas Harte
ce28213a5e
[Mostly] unifies deferral process.
2020-01-29 22:46:08 -05:00
Thomas Harte
f9ce50d2bb
Adds some debugging `asserts.
2020-01-29 22:45:44 -05:00
Thomas Harte
ee16095863
Withdraws advance_to_next
; once it has to cope with simultaneous events it stops being faster than advance
.
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I could possibly try to deal with those at insertion time, but it'd get messy.
2020-01-29 22:45:10 -05:00
Thomas Harte
f0a6e0f3d5
Splits out the queue management stuff from queue+action.
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Temporarily breaks ST video in the endeavour.
2020-01-29 22:18:41 -05:00
Thomas Harte
8c4fb0f688
Extends the DeferredQueue to allow out-of-order enqueing.
2020-01-29 21:49:52 -05:00
Thomas Harte
baa51853c4
Introduces RealTimeActor
, providing the same interface as JustInTimeActor
.
2020-01-29 21:26:15 -05:00
Thomas Harte
0e29c6b0ab
On further reflection, I think events should occur after the running period.
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I'm testing this now for sanity in 2/4bpp mode.
2020-01-28 23:26:37 -05:00
Thomas Harte
1b27eedf6b
Ensure this can definitely never divide by 0.
2020-01-28 23:25:21 -05:00
Thomas Harte
8b1f183198
Reduce test duration much closer to two frames.
2020-01-28 23:25:01 -05:00
Thomas Harte
4766ec55fe
Documents units.
2020-01-28 23:23:51 -05:00
Thomas Harte
c5edc879b6
Switches back to testing the monochrome monitor.
2020-01-28 22:12:57 -05:00