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mirror of https://github.com/TomHarte/CLK.git synced 2024-07-24 12:29:06 +00:00
Commit Graph

73 Commits

Author SHA1 Message Date
Thomas Harte
6547560e52 Gives the CRT the ability to move iCoordinate multiplication outside of the fragment loop.
That resolves precision issues, as were plaguing the Apple II.
2018-04-18 19:29:03 -04:00
Thomas Harte
1c605d58e3 Removes the CRT requirement for an integral relationship between cycles and samples. 2018-04-16 20:00:56 -04:00
Thomas Harte
33281b9d89 Introduces S-Video as a video signal type at the interface level. 2018-03-30 10:25:41 -04:00
Thomas Harte
705d53cc21 Picks a phase for the TMS empirically. 2018-03-03 13:53:00 -05:00
Thomas Harte
4e720d57b2 With debugging hooks still on display, makes first attempt at dynamic analysis. 2018-02-01 07:53:52 -05:00
Thomas Harte
70039d22f1 Allows a CRT machine owner to set the target frame buffer for OpenGL output, breaking the assumption that it'll be zero. 2017-11-12 19:29:22 -05:00
Thomas Harte
2e15fab651 Doubles down on <cX> over <X.h> for C includes, and usage of the namespace for those types and functions. 2017-11-11 15:28:40 -05:00
Thomas Harte
6e1d69581c Eliminates a variety of end-of-line spaces. 2017-11-07 22:54:22 -05:00
Thomas Harte
218b976dbc Adds through route for setting a texture bookender, and exploits it from the Electron. 2017-10-23 18:35:37 -04:00
Thomas Harte
ba5f668338 Ensured full CRT instance initialisation. 2017-10-17 22:34:10 -04:00
Thomas Harte
ce78d9d12c Introduces buffer alignment when writing to textures.
To avoid cross-boundary writes and hopefully to eke out a little better performance.
2017-10-17 22:09:48 -04:00
Thomas Harte
ad8c8166bc Built in gamma conversion for all machines, assuming an output of 2.8 for PAL, 2.2 for NTSC. 2017-08-10 15:17:08 -04:00
Thomas Harte
ed8c73eb14 Ensured lengthy constant sync can't appear to be two sync pulses, regardless of other interruption. 2017-07-29 18:25:04 -04:00
Thomas Harte
3528a7f78b Made an attempt at triggering vertical sync the expected number of time after it begins, regardless of total length. 2017-07-29 17:33:52 -04:00
Thomas Harte
54bcc40192 With an eye towards being more accurate as to vertical sync recognition: acknowledged that the detection period varies between PAL and NTSC. 2017-07-29 14:53:53 -04:00
Thomas Harte
be750ee427 Eliminated all dangling implicit signedness conversions. 2017-07-21 21:52:37 -04:00
Thomas Harte
12f7e1b804 Enshrined a default colour burst amplitude. Which now everybody relies on. The 102 figure is derived from the burst apparently being 40 IRE. 2017-07-07 23:35:14 -04:00
Thomas Harte
a5075d9eb5 Formalised the reasoning behind the colour phase fix-up and made it an opt-in per-caller value. Only the Oric currently needs to opt in. 2017-05-16 20:31:39 -04:00
Thomas Harte
e01f3f06c8 Completed curly bracket movement. 2017-03-26 14:34:47 -04:00
Thomas Harte
e63229a5e5 Pulled vertical sync detection entirely outside the loop, and gave it greater perspective. 2017-03-06 19:15:33 -05:00
Thomas Harte
ad73379d1c Took vertical sync detection logic entirely out of the loop. 2017-03-05 20:17:55 -05:00
Thomas Harte
d19f26887d Performed a very naive shuffling of output builder sets onto the OpenGL queue. Which makes the frequency switcher work properly from it's possibly-contextless thread. 2017-02-20 10:39:31 -05:00
Thomas Harte
6cb95b4fc5 Switched to passing around std::strings rather than char *s, because they should be easier to capture. 2017-02-20 10:35:33 -05:00
Thomas Harte
d979a822ac Introduced a deferred task list for the OpenGL thread. 2017-02-19 21:46:07 -05:00
Thomas Harte
d0a93409e6 Made an attempt to simplify in-shader phase calculation, now that output position is a direct multiple of phase. 2017-01-11 08:18:00 -05:00
Thomas Harte
a549fd1ecc Introduced the ability simply to piggy-back off the CRT's natural phase for the colour burst, thereby eliminating a couple of redundant independent attempts in the Oric and Electron. 2016-12-10 13:42:34 -05:00
Thomas Harte
5216dda675 Added some brief extra exposition to the texture builder, cut all internal tex_x/y and source_divider stuff from the CRT. 2016-12-06 19:08:55 -05:00
Thomas Harte
4ff33254e1 Sought to shift locking back up to the CRT. And to be a bit more RAII-ish. 2016-12-06 18:48:30 -05:00
Thomas Harte
1f91d29434 Progressed to usage of an array builder and a texture builder up to the point of a successful build. 2016-11-17 12:26:04 +08:00
Thomas Harte
0f3b02edb7 Switched to postfix underscores and gave this class ownership of a texture builder and an array builder, though it presently uses neither. 2016-11-17 11:00:11 +08:00
Thomas Harte
9ee11d7765 At the expense of API simplicity, at least for now, resolved the most glaring cause of dirty lines. 2016-11-16 11:34:05 +08:00
Thomas Harte
1f857c619b Fixed timing issues. Static box of frame achieved! 2016-10-12 21:42:36 -04:00
Thomas Harte
257420b0f7 Fixed potential output error if buffer top were hit; clarified buffer size constants. 2016-05-10 19:04:03 -04:00
Thomas Harte
8e4ab37719 Things are back pretty much to where they were, but offset is eliminated as an input. 2016-05-07 18:37:18 -04:00
Thomas Harte
87df57195d Started on an attempt not to treat the various buffers as free to loop within, starting with the input texture. 2016-05-04 07:39:45 -04:00
Thomas Harte
2541711061 Made attempts (i) to flush buffers before unmapping them; and (ii) to bring texture uploads within the new orthodoxy. 2016-05-03 20:56:47 -04:00
Thomas Harte
082003ed0a Reintroduced the CRT delegate and the 2600's automatic region switching. Albeit that the CRT itself doesn't adjust properly to new timings yet. 2016-04-24 18:36:22 -04:00
Thomas Harte
80a3169674 Started reviving the Atari 2600 emulation. Put new startup sequence into place. 2016-04-24 06:56:08 -04:00
Thomas Harte
4be8053ba9 Updated documentation. 2016-04-12 22:38:49 -04:00
Thomas Harte
7276a06cc0 Added a helper to calculate a visible rect based on output timings, used it to scale the Electron output up to the full window size. 2016-04-11 21:47:23 -04:00
Thomas Harte
aa8a192c7e Simplified API down to their being a single texture with a specified depth. 2016-03-19 17:37:55 -04:00
Thomas Harte
4ac1f959e9 A shortcut here and a shortcut there; this allows me at least to determine whether use of a PBO gains anything. 2016-03-19 17:07:05 -04:00
Thomas Harte
67dffc89e0 Stripped unnecessary includes. 2016-03-13 13:25:34 -04:00
Thomas Harte
7255408313 Experimented with going back to horizontal sync on leading edge; not sure so (temporarily?) disabled. 2016-03-08 22:54:05 -05:00
Thomas Harte
bf5747f83e Made an attempt to chop out all the stuff of building up the OpenGL data from the stuff of parsing input. 2016-03-08 22:40:23 -05:00
Thomas Harte
14b2927275 Made further attempts to tidy up; trying to demarcate between public interface and private. 2016-03-08 20:59:16 -05:00
Thomas Harte
c7976dd657 Started trying to clean up my Outputs namespace by moving stuff related to the CRT underneath a separate subnamespace. 2016-03-08 20:49:07 -05:00
Thomas Harte
bb09a5f58c The attribute locations don't really need to be stored. They can be transient. 2016-03-07 21:42:21 -05:00
Thomas Harte
1e5fe2b2c1 Made an attempt to reestablish the Atari 2600 output connection despite various changes (TODO: generalise that stuff), and to start creating the composite shader. 2016-03-07 21:04:04 -05:00
Thomas Harte
cd9c62acca Still stepping slowly towards a working composite mode, switched the RGB sampling function to returning a vec4, which may be of benefit to any machine with a brightness part of an RGB signal, and started edging towards at least having the correct GLSL programs ready for converting composite output. 2016-03-07 19:08:26 -05:00