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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-23 03:32:32 +00:00
Commit Graph

127 Commits

Author SHA1 Message Date
Thomas Harte
d0f9a6c2f5 Added a dump-the-input default RGB output shader. Which at least proves that the Atari 2600 is generally still working. 2016-04-24 17:35:25 -04:00
Thomas Harte
775fc270e6 Fixed bug whereby first frame drawn has random collection of data. 2016-04-24 07:00:22 -04:00
Thomas Harte
80a3169674 Started reviving the Atari 2600 emulation. Put new startup sequence into place. 2016-04-24 06:56:08 -04:00
Thomas Harte
bdaf4cee43 Switched to an in-framebuffer approach to phosphor decay, which might be acceptable now that every single pixel is being painted, re-emphasises luminance and stretched sampling period for the two FIR filters as well as decreasing the amount of signal that is retained, subjectively to improve output. 2016-04-24 06:16:41 -04:00
Thomas Harte
c123f3bf74 Fixed run extension, temporarily forced colour amplitude. 2016-04-23 14:16:49 -04:00
Thomas Harte
a4889074b8 Moved final colour space conversion out of the innermost loop. 2016-04-22 21:29:27 -04:00
Thomas Harte
8ff1f82008 Fixed accidental channel duplication. 2016-04-22 19:18:28 -04:00
Thomas Harte
95639f1189 Made attempt to introduce final filtering stage and output. 2016-04-22 19:15:59 -04:00
Thomas Harte
23311d633b Doubled phosphor life, added comment on required final stage fix for tomorrow. 2016-04-21 23:15:48 -04:00
Thomas Harte
59c07f7ddd This, at least, is an attempt to decode chrominance, as yet unfiltered, and not commuted to RGB (and possibly packed incorrectly). 2016-04-21 23:01:54 -04:00
Thomas Harte
cc7bf97a9c This now attempts to filter y. 2016-04-21 22:32:30 -04:00
Thomas Harte
e7ed1224a5 Introduced the second filtering stage, albeit that it presently does nothing whatsoever. 2016-04-21 21:32:36 -04:00
Thomas Harte
23ce032ba1 Started edging towards the necessary flexibility for the other two intermediate shaders. 2016-04-21 20:21:34 -04:00
Thomas Harte
4b9985626d Started commuting alpha to direction. The incoming amplitude is now honoured. 2016-04-21 19:53:41 -04:00
Thomas Harte
638b08302b The initial composite buffer is now genuinely a composite signal. 2016-04-21 19:37:32 -04:00
Thomas Harte
d9a9dffe63 Factored out wraparound buffer addressing where it's otherwise going to get really repetitive; need to look at using the same approach for the glTexSubImage2D step at least but that probably means properly encapsulating the buffer builder's state. 2016-04-20 21:05:32 -04:00
Thomas Harte
8232ed765e Eliminated use of zero-alpha runs to clear new lines in the intermediate buffer in favour of a scissored glClear. It's just an easier way to scale the current approach to three intermediate buffers. 2016-04-20 20:44:25 -04:00
Thomas Harte
e2da77fb8b Clarified constants, ensured monitor mode works from startup. 2016-04-19 22:53:39 -04:00
Thomas Harte
ef83595af3 Fixed: issue was (i) always thinking the entire source run buffer needed to be issued; and (ii) having fixed that, always thinking that the block that needs redrawing doesn't overflow the buffer. Fixed both. 'Television' mode is now working without explicit synchronisation (and with a lot less work). 2016-04-19 22:38:11 -04:00
Thomas Harte
3d7a3ce995 Eliminated some redundant texture binds. 2016-04-19 22:30:05 -04:00
Thomas Harte
145c0b3b71 Smoothed output device changes, killing some dead state. Added an explicit glFinish to suggest that the problem is synchronisation rather than any sort of data or shader error. 2016-04-19 22:21:26 -04:00
Thomas Harte
66f2c10c04 Resolved potential crash if tape requests are made without one inserted. Softened glFinish to glFlush, though I'm still not sure I should strictly need even that. 2016-04-19 21:00:48 -04:00
Thomas Harte
88e237b8de Standardised indentation and added one extra piece of documentation. 2016-04-19 20:53:55 -04:00
Thomas Harte
20aa9e291d Attempted to deal with the precision issues causing 'television' output currently to differ from 'monitor' output. Documented TextureTarget while I'm here. 2016-04-19 20:51:34 -04:00
Thomas Harte
6f52ed14d6 Trivially fixed. Appears to confirm an off-by-one error in the television implementation. Which would explain one of the visual phenomena — a repeating corrupted line. 2016-04-19 19:32:52 -04:00
Thomas Harte
b90a487a16 Attempted to enable both monitor and television output paths in the same codebase. The television route seems to be broken. Investigation required. 2016-04-19 19:30:50 -04:00
Thomas Harte
6c9bcfa637 Got rigorous on exceptions, started working towards having a working 'composite' shader at the same time as having a working RGB shader. 2016-04-19 08:05:43 -04:00
Thomas Harte
bcc784bda9 Introduced an interface for specifying attribute bindings, taking the opportunity to document the interface and introduce exceptions. 2016-04-19 07:23:15 -04:00
Thomas Harte
9d39c14752 Nothing of substance different; main current mystery: why do old frames recur and why does other jumpiness occur? Do I need some explicit synchronistion? 2016-04-18 22:18:03 -04:00
Thomas Harte
cf55a0c423 Fixed: composite output y is now incremented upon the start of retrace, that causing it to have different values at either edge of scans. 2016-04-18 21:49:45 -04:00
Thomas Harte
9580dde3ad Fixed left/right shuffling. Was simply failing to supply the integer version of coordinates. 2016-04-18 21:40:23 -04:00
Thomas Harte
d5bac2f04f Spotted error was in texture target all along. This now gets as far as showing something a lot like the correct display, but precision is way off. Way off. 2016-04-18 21:32:48 -04:00
Thomas Harte
bf29c8e2bf Fixed mismatch in television/monitor selection, ticked view for drawing concurrently, since it can, removed stray space. 2016-04-18 19:01:15 -04:00
Thomas Harte
9ede284eb6 Added blanking source runs, ensuring the rolling buffer is appropriately cleared. 2016-04-17 20:34:52 -04:00
Thomas Harte
43cae267f9 Shuffled further in an attempt to get as far as having static but incorrectly-interpreted pixel data on screen. It's not currently static. So work to do. 2016-04-17 18:08:05 -04:00
Thomas Harte
a8fbd82a3d Made an attempt at correctly mapping to eye coordinates. 2016-04-17 17:21:24 -04:00
Thomas Harte
ece51917fa Added first attempt at performing the first step of television output: mapping from source data to the first of the processing buffers. It's immediately obvious that my eye coordinates are off. 2016-04-17 17:17:59 -04:00
Thomas Harte
abce0ed3c4 Added setup of the source vertex array. 2016-04-17 16:17:23 -04:00
Thomas Harte
6ff9ffba6c Switching temporarily to an attempt to draw input runs as if RGB: shader compiles, fixed a race condition on out-of-bounds accesses for the source buffer. 2016-04-17 15:51:28 -04:00
Thomas Harte
104f44f27f Attempted to improve deinterlacing, gave the CRT full control over blend mode, switched back to 2000000Mhz audio. 2016-04-14 22:20:47 -04:00
Thomas Harte
323f1a24db Introduced blackout period solution to vertical sync confusing horizontal sync. Need to find out whether it's accurate. 2016-04-14 20:30:45 -04:00
Thomas Harte
026ce0255f Source runs are now captured, and that buffer appropriately reset. 2016-04-13 22:20:13 -04:00
Thomas Harte
2ea02ed127 A source array buffer is also now created, mapped, unmapped, etc. 2016-04-13 22:14:18 -04:00
Thomas Harte
04d1b65c93 Reinstated texture target creation, cut them down to merely RGB. 2016-04-12 22:48:47 -04:00
Thomas Harte
4be8053ba9 Updated documentation. 2016-04-12 22:38:49 -04:00
Thomas Harte
4d889d9c7f Made an attempt slightly to simplify the fragment processor, at both ends. 2016-04-12 22:35:11 -04:00
Thomas Harte
fe8b0ebc7e Tidied up a little, mostly bumping things out of just-in-time creation that I can just do well in advance. 2016-04-12 22:31:13 -04:00
Thomas Harte
069ec2e889 In search of the cause of performance issues again, excised the per-pixel sin until it can be further evaluated. 2016-04-11 23:13:54 -04:00
Thomas Harte
d100c755b7 The final line runs on a diagonal. Leave room for that. 2016-04-11 23:13:14 -04:00
Thomas Harte
7276a06cc0 Added a helper to calculate a visible rect based on output timings, used it to scale the Electron output up to the full window size. 2016-04-11 21:47:23 -04:00