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mirror of https://github.com/TomHarte/CLK.git synced 2024-07-24 12:29:06 +00:00
CLK/Outputs/CRT/Internals
2016-11-16 12:31:32 +08:00
..
Shaders .reset is the more normal way to reassign a unique_ptr. 2016-06-23 20:52:44 -04:00
CRTConstants.hpp Demonstrated that issue is coloured borders, made a guess as to buffer exhaustion, upped limits as a temporary fix. 2016-06-29 21:16:34 -04:00
CRTOpenGL.cpp Renamed the 'input buffer builder' to the 'input texture builder' to be explicit about what sort of buffer, and killed the prefix since it's namespaced. Also switched to std::vector. 2016-11-16 12:31:32 +08:00
CRTOpenGL.hpp Renamed the 'input buffer builder' to the 'input texture builder' to be explicit about what sort of buffer, and killed the prefix since it's namespaced. Also switched to std::vector. 2016-11-16 12:31:32 +08:00
Flywheel.hpp Permitted a wider error window on vertical sync, tidied things up a little and started trying to move towards full implementation of the OpenGL contract. 2016-05-11 22:11:01 -04:00
InputTextureBuilder.cpp Renamed the 'input buffer builder' to the 'input texture builder' to be explicit about what sort of buffer, and killed the prefix since it's namespaced. Also switched to std::vector. 2016-11-16 12:31:32 +08:00
InputTextureBuilder.hpp Renamed the 'input buffer builder' to the 'input texture builder' to be explicit about what sort of buffer, and killed the prefix since it's namespaced. Also switched to std::vector. 2016-11-16 12:31:32 +08:00
OpenGL.hpp Wrapped this up as explicitly only the Mac thing to do. 2016-03-08 22:53:29 -05:00
TextureTarget.cpp .reset is the more normal way to reassign a unique_ptr. 2016-06-23 20:52:44 -04:00
TextureTarget.hpp Fixed those issues breaking GL state, I hope. 2016-05-01 16:17:52 -04:00