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CLK
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Thomas Harte
4ad074fc78
Introduced a four-cycle delay between playfield fetch and display, curing Yar's Revenge. Also disabled barrel roll scanling colouring again. I really need to make my mind up on that.
2016-05-16 19:55:56 -04:00
..
IntermediateShader.cpp
Established the basic timing loop, albeit without clocking delays yet.
2016-05-16 08:01:29 -04:00
IntermediateShader.hpp
The semantics might need better exposition but: fixed
UniformXfv
calls plus matrix calls, documented new semantics on all setters.
2016-05-15 14:59:59 -04:00
OutputShader.cpp
Introduced a four-cycle delay between playfield fetch and display, curing Yar's Revenge. Also disabled barrel roll scanling colouring again. I really need to make my mind up on that.
2016-05-16 19:55:56 -04:00
OutputShader.hpp
The semantics might need better exposition but: fixed
UniformXfv
calls plus matrix calls, documented new semantics on all setters.
2016-05-15 14:59:59 -04:00
Shader.cpp
Made thread-safe.
2016-05-15 15:19:52 -04:00
Shader.hpp
Made thread-safe.
2016-05-15 15:19:52 -04:00