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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-23 03:32:32 +00:00
CLK/Outputs/CRT/Internals
2016-06-02 22:29:09 -04:00
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Shaders Introduced a four-cycle delay between playfield fetch and display, curing Yar's Revenge. Also disabled barrel roll scanling colouring again. I really need to make my mind up on that. 2016-05-16 19:55:56 -04:00
CRTConstants.hpp Fixed comment. 2016-05-10 19:59:03 -04:00
CRTInputBufferBuilder.cpp Attempted fully to perfect memove, albeit that it's not affecting either current machine. 2016-05-09 07:44:05 -04:00
CRTInputBufferBuilder.hpp Switched to a more rational interface, ensured output_level will work when eventually needed, and that neither it nor output_data attempts a recursive lock. 2016-05-09 07:02:12 -04:00
CRTOpenGL.cpp Increased parallelism, allowing a simplification in the GL view. 2016-06-02 22:29:09 -04:00
CRTOpenGL.hpp Increased parallelism, allowing a simplification in the GL view. 2016-06-02 22:29:09 -04:00
Flywheel.hpp Permitted a wider error window on vertical sync, tidied things up a little and started trying to move towards full implementation of the OpenGL contract. 2016-05-11 22:11:01 -04:00
OpenGL.hpp Wrapped this up as explicitly only the Mac thing to do. 2016-03-08 22:53:29 -05:00
TextureTarget.cpp Tidied up some further loose ends. 2016-05-08 20:58:18 -04:00
TextureTarget.hpp Fixed those issues breaking GL state, I hope. 2016-05-01 16:17:52 -04:00