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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-23 20:29:42 +00:00
CLK/Outputs/CRT/Internals
2016-05-01 16:49:44 -04:00
..
Shaders Fixed those issues breaking GL state, I hope. 2016-05-01 16:17:52 -04:00
CRTConstants.hpp I guess NumberOfFields is done for. 2016-04-27 22:48:37 -04:00
CRTInputBufferBuilder.cpp Attempted to simplify threading, thereby allowing machines to be constructed within a valid GL context, and started adding appropriate GL syncs. Which all oddly drops everything to a negligible FPS. Investigation will follow. 2016-03-19 22:46:17 -04:00
CRTInputBufferBuilder.hpp Factored out wraparound buffer addressing where it's otherwise going to get really repetitive; need to look at using the same approach for the glTexSubImage2D step at least but that probably means properly encapsulating the buffer builder's state. 2016-04-20 21:05:32 -04:00
CRTOpenGL.cpp Fixed those issues breaking GL state, I hope. 2016-05-01 16:17:52 -04:00
CRTOpenGL.hpp Fixed those issues breaking GL state, I hope. 2016-05-01 16:17:52 -04:00
Flywheel.hpp Reintroduced the CRT delegate and the 2600's automatic region switching. Albeit that the CRT itself doesn't adjust properly to new timings yet. 2016-04-24 18:36:22 -04:00
OpenGL.hpp Wrapped this up as explicitly only the Mac thing to do. 2016-03-08 22:53:29 -05:00
TextureTarget.cpp Fixed aspect ratio storage. Adjusted indentation slightly. 2016-05-01 16:49:44 -04:00
TextureTarget.hpp Fixed those issues breaking GL state, I hope. 2016-05-01 16:17:52 -04:00