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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-26 08:49:37 +00:00
CLK/Outputs/CRT/Internals
Thomas Harte 93ece2aec7 "Doubles" the bandwidth given to composite signals.
Because I suspect it may inadvertently have been halved previously. I'm investigating.
2018-01-14 20:44:53 -05:00
..
Shaders Adds exceptions for bad enumeration values. 2017-11-24 19:27:49 -05:00
ArrayBuilder.cpp Ensures the GL error flag is cleared after a potential error-raising call. 2017-11-13 22:31:41 -05:00
ArrayBuilder.hpp Doubles down on <cX> over <X.h> for C includes, and usage of the namespace for those types and functions. 2017-11-11 15:28:40 -05:00
CRTConstants.hpp Restored proper colour separation, but somewhere a massive hit in horizontal resolution is happening — much greater than one would expect from the sample size picked. So investigation to come. 2017-01-03 22:32:07 -05:00
CRTOpenGL.cpp "Doubles" the bandwidth given to composite signals. 2018-01-14 20:44:53 -05:00
CRTOpenGL.hpp Allows a CRT machine owner to set the target frame buffer for OpenGL output, breaking the assumption that it'll be zero. 2017-11-12 19:29:22 -05:00
Flywheel.hpp Doubles down on <cX> over <X.h> for C includes, and usage of the namespace for those types and functions. 2017-11-11 15:28:40 -05:00
OpenGL.hpp Further builds up SConstruct, correcting many missed imports and a couple of improper uses of C99 in C++ code. 2017-11-09 22:04:49 -05:00
TextureBuilder.cpp Doubles down on <cX> over <X.h> for C includes, and usage of the namespace for those types and functions. 2017-11-11 15:28:40 -05:00
TextureBuilder.hpp Doubles down on <cX> over <X.h> for C includes, and usage of the namespace for those types and functions. 2017-11-11 15:28:40 -05:00
TextureTarget.cpp Formalises naming of shader inputs and related guarantees. 2017-11-24 18:45:24 -05:00
TextureTarget.hpp Updates style of OpenGL::TextureTarget for instance variable names and preference for RAII. 2017-11-13 22:04:13 -05:00